Error[8]: Undefined offset: 3, File: /www/wwwroot/outofmemory.cn/tmp/plugin_ss_superseo_model_superseo.php, Line: 121
File: /www/wwwroot/outofmemory.cn/tmp/plugin_ss_superseo_model_superseo.php, Line: 473, decode(

Unity C# GetSaveFileName()的实例详解 唉哟,这次厉害咯,网上搜罗了好久,终于被我找到汉化的保存对话框了,根据网上的一些前辈总结的内容,做了一些修改,

先放个效果图:

首先需要定义一个OpenFileName的类:

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

public class OpenFileName
{
	public int structSize = 0;
	public IntPtr dlgOwner = IntPtr.Zero;
	public IntPtr instance = IntPtr.Zero;
	public String filter = null;
	public String customFilter = null;
	public int maxCustFilter = 0;
	public int filterIndex = 0;
	public String file = null;
	public int maxFile = 0;
	public String fileTitle = null;
	public int maxFileTitle = 0;
	public String initialDir = null;
	public String title = null;
	public int flags = 0;
	public short fileOffset = 0;
	public short fileExtension = 0;
	public String defExt = null;
	public IntPtr custData = IntPtr.Zero;
	public IntPtr hook = IntPtr.Zero;
	public String templateName = null;
	public IntPtr reservedPtr = IntPtr.Zero;
	public int reservedInt = 0;
	public int flagsEx = 0;
}

  当然,也不是都用到了,只用到了一小部分,有性趣的童鞋可以个性化一下保存对话框,

然后是最重要的委托GetSaveName()方法:

public class DllUse
{
	[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
	public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
}

  挡挡挡,最后调用一下即可:

public static void OpenDialog(Action<Stream> onSave)
    {
        OpenFileName ofn = new OpenFileName();
        ofn.structSize = Marshal.SizeOf(ofn);
    
        ofn.filter = "Excel (*.xls)[+++]*.xls[+++][+++]";
        ofn.file = new string(new char[256]);
        ofn.maxFile = ofn.file.Length;
        ofn.fileTitle = new string(new char[64]);
        ofn.maxFileTitle = ofn.fileTitle.Length;
        ofn.initialDir = UnityEngine.Application.dataPath;//默认路径ofn.title = "保存文件";
        ofn.defExt = ".xls";//显示文件的类型ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;if (DllTest.GetSaveFileName(ofn))
        {
            dosomething();string Savepath = Path.GetDirectoryName (ofn.file);
            Process.Start (Savepath);
        }
    }

终于搞定保存对话框汉化了,5555,也是不容易啊!

那位小伙伴有更好的方法希望可以分享给我啊!

以上就是Unity C# GetSaveFileName()的实例详解的详细内容,)
File: /www/wwwroot/outofmemory.cn/tmp/route_read.php, Line: 126, InsideLink()
File: /www/wwwroot/outofmemory.cn/tmp/index.inc.php, Line: 166, include(/www/wwwroot/outofmemory.cn/tmp/route_read.php)
File: /www/wwwroot/outofmemory.cn/index.php, Line: 29, include(/www/wwwroot/outofmemory.cn/tmp/index.inc.php)

Error[8]: Undefined offset: 4, File: /www/wwwroot/outofmemory.cn/tmp/plugin_ss_superseo_model_superseo.php, Line: 121
File: /www/wwwroot/outofmemory.cn/tmp/plugin_ss_superseo_model_superseo.php, Line: 473, decode(

Unity C# GetSaveFileName()的实例详解 唉哟,这次厉害咯,网上搜罗了好久,终于被我找到汉化的保存对话框了,根据网上的一些前辈总结的内容,做了一些修改,

先放个效果图:

首先需要定义一个OpenFileName的类:

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

public class OpenFileName
{
	public int structSize = 0;
	public IntPtr dlgOwner = IntPtr.Zero;
	public IntPtr instance = IntPtr.Zero;
	public String filter = null;
	public String customFilter = null;
	public int maxCustFilter = 0;
	public int filterIndex = 0;
	public String file = null;
	public int maxFile = 0;
	public String fileTitle = null;
	public int maxFileTitle = 0;
	public String initialDir = null;
	public String title = null;
	public int flags = 0;
	public short fileOffset = 0;
	public short fileExtension = 0;
	public String defExt = null;
	public IntPtr custData = IntPtr.Zero;
	public IntPtr hook = IntPtr.Zero;
	public String templateName = null;
	public IntPtr reservedPtr = IntPtr.Zero;
	public int reservedInt = 0;
	public int flagsEx = 0;
}

  当然,也不是都用到了,只用到了一小部分,有性趣的童鞋可以个性化一下保存对话框,

然后是最重要的委托GetSaveName()方法:

public class DllUse
{
	[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
	public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
}

  挡挡挡,最后调用一下即可:

public static void OpenDialog(Action<Stream> onSave)
    {
        OpenFileName ofn = new OpenFileName();
        ofn.structSize = Marshal.SizeOf(ofn);
    
        ofn.filter = "Excel (*.xls)*.xls[+++][+++]";
        ofn.file = new string(new char[256]);
        ofn.maxFile = ofn.file.Length;
        ofn.fileTitle = new string(new char[64]);
        ofn.maxFileTitle = ofn.fileTitle.Length;
        ofn.initialDir = UnityEngine.Application.dataPath;//默认路径ofn.title = "保存文件";
        ofn.defExt = ".xls";//显示文件的类型ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;if (DllTest.GetSaveFileName(ofn))
        {
            dosomething();string Savepath = Path.GetDirectoryName (ofn.file);
            Process.Start (Savepath);
        }
    }

终于搞定保存对话框汉化了,5555,也是不容易啊!

那位小伙伴有更好的方法希望可以分享给我啊!

以上就是Unity C# GetSaveFileName()的实例详解的详细内容,)
File: /www/wwwroot/outofmemory.cn/tmp/route_read.php, Line: 126, InsideLink()
File: /www/wwwroot/outofmemory.cn/tmp/index.inc.php, Line: 166, include(/www/wwwroot/outofmemory.cn/tmp/route_read.php)
File: /www/wwwroot/outofmemory.cn/index.php, Line: 29, include(/www/wwwroot/outofmemory.cn/tmp/index.inc.php)

Error[8]: Undefined offset: 5, File: /www/wwwroot/outofmemory.cn/tmp/plugin_ss_superseo_model_superseo.php, Line: 121
File: /www/wwwroot/outofmemory.cn/tmp/plugin_ss_superseo_model_superseo.php, Line: 473, decode(

Unity C# GetSaveFileName()的实例详解 唉哟,这次厉害咯,网上搜罗了好久,终于被我找到汉化的保存对话框了,根据网上的一些前辈总结的内容,做了一些修改,

先放个效果图:

首先需要定义一个OpenFileName的类:

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

public class OpenFileName
{
	public int structSize = 0;
	public IntPtr dlgOwner = IntPtr.Zero;
	public IntPtr instance = IntPtr.Zero;
	public String filter = null;
	public String customFilter = null;
	public int maxCustFilter = 0;
	public int filterIndex = 0;
	public String file = null;
	public int maxFile = 0;
	public String fileTitle = null;
	public int maxFileTitle = 0;
	public String initialDir = null;
	public String title = null;
	public int flags = 0;
	public short fileOffset = 0;
	public short fileExtension = 0;
	public String defExt = null;
	public IntPtr custData = IntPtr.Zero;
	public IntPtr hook = IntPtr.Zero;
	public String templateName = null;
	public IntPtr reservedPtr = IntPtr.Zero;
	public int reservedInt = 0;
	public int flagsEx = 0;
}

  当然,也不是都用到了,只用到了一小部分,有性趣的童鞋可以个性化一下保存对话框,

然后是最重要的委托GetSaveName()方法:

public class DllUse
{
	[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
	public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
}

  挡挡挡,最后调用一下即可:

public static void OpenDialog(Action<Stream> onSave)
    {
        OpenFileName ofn = new OpenFileName();
        ofn.structSize = Marshal.SizeOf(ofn);
    
        ofn.filter = "Excel (*.xls)*.xls[+++]";
        ofn.file = new string(new char[256]);
        ofn.maxFile = ofn.file.Length;
        ofn.fileTitle = new string(new char[64]);
        ofn.maxFileTitle = ofn.fileTitle.Length;
        ofn.initialDir = UnityEngine.Application.dataPath;//默认路径ofn.title = "保存文件";
        ofn.defExt = ".xls";//显示文件的类型ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;if (DllTest.GetSaveFileName(ofn))
        {
            dosomething();string Savepath = Path.GetDirectoryName (ofn.file);
            Process.Start (Savepath);
        }
    }

终于搞定保存对话框汉化了,5555,也是不容易啊!

那位小伙伴有更好的方法希望可以分享给我啊!

以上就是Unity C# GetSaveFileName()的实例详解的详细内容,)
File: /www/wwwroot/outofmemory.cn/tmp/route_read.php, Line: 126, InsideLink()
File: /www/wwwroot/outofmemory.cn/tmp/index.inc.php, Line: 166, include(/www/wwwroot/outofmemory.cn/tmp/route_read.php)
File: /www/wwwroot/outofmemory.cn/index.php, Line: 29, include(/www/wwwroot/outofmemory.cn/tmp/index.inc.php)

Unity C# GetSaveFileName_C_内存溢出

Unity C# GetSaveFileName

Unity C# GetSaveFileName,第1张

Unity C# GetSaveFileName()的实例详解 唉哟,这次厉害咯,网上搜罗了好久,终于被我找到汉化的保存对话框了,根据网上的一些前辈总结的内容,做了一些修改,

先放个效果图:

首先需要定义一个OpenFileName的类:

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]

public class OpenFileName
{
	public int structSize = 0;
	public IntPtr dlgOwner = IntPtr.Zero;
	public IntPtr instance = IntPtr.Zero;
	public String filter = null;
	public String customFilter = null;
	public int maxCustFilter = 0;
	public int filterIndex = 0;
	public String file = null;
	public int maxFile = 0;
	public String fileTitle = null;
	public int maxFileTitle = 0;
	public String initialDir = null;
	public String title = null;
	public int flags = 0;
	public short fileOffset = 0;
	public short fileExtension = 0;
	public String defExt = null;
	public IntPtr custData = IntPtr.Zero;
	public IntPtr hook = IntPtr.Zero;
	public String templateName = null;
	public IntPtr reservedPtr = IntPtr.Zero;
	public int reservedInt = 0;
	public int flagsEx = 0;
}

  当然,也不是都用到了,只用到了一小部分,有性趣的童鞋可以个性化一下保存对话框,

然后是最重要的委托GetSaveName()方法:

public class DllUse
{
	[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
	public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
}

  挡挡挡,最后调用一下即可:

public static void OpenDialog(Action<Stream> onSave)
    {
        OpenFileName ofn = new OpenFileName();
        ofn.structSize = Marshal.SizeOf(ofn);
    
        ofn.filter = "Excel (*.xls)*.xls";
        ofn.file = new string(new char[256]);
        ofn.maxFile = ofn.file.Length;
        ofn.fileTitle = new string(new char[64]);
        ofn.maxFileTitle = ofn.fileTitle.Length;
        ofn.initialDir = UnityEngine.Application.dataPath;//默认路径ofn.title = "保存文件";
        ofn.defExt = ".xls";//显示文件的类型ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;if (DllTest.GetSaveFileName(ofn))
        {
            dosomething();string Savepath = Path.GetDirectoryName (ofn.file);
            Process.Start (Savepath);
        }
    }

终于搞定保存对话框汉化了,5555,也是不容易啊!

那位小伙伴有更好的方法希望可以分享给我啊!

以上就是Unity C# GetSaveFileName()的实例详解的详细内容,

欢迎分享,转载请注明来源:内存溢出

原文地址: https://outofmemory.cn/langs/684066.html

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