读取CImage图像像素矩阵时总是读取访问权限冲突异常怎么回事

读取CImage图像像素矩阵时总是读取访问权限冲突异常怎么回事,第1张

CImage类是ATL和MFC共用的一个类,其头文件为atlimage.h,主要用于图片文件的打开,显示与保存。这里需要注意的是,在VS2010和VS2012的MFC编程中,不需要将头文件包含进来。MFC中要使用CImage类,必须先将头文件包含进来,可以包含在当前代码的CPP文件中,也可以包含在所属类的头文件中,亏贺不过最好还是包含在工程的stdafx.h文件中。CImage总共有39个成员函数

外文名

cimage

头文件

atlimage.h

主要作用

图片文件的打开,显示与保存

简介

ATL和MFC共用的一个类

行为

保存图片

保存图片只有一个函数,就是Save函数,该函数有两个参数,一个是文件的完整路径和文件名,一个是文件的扩展名。但是如果只有保存和显示图片功能,CImage的Save函数发挥不了太大的作用,不过是一个转存文件的工具。CImage的强大之处在于可以对图片进行修改,再进行保存。

修改图片的函数有这么3个函数可以修改图片,都是像素级的 *** 作。这三个函数分别为SetPixel,SetPixelRGB,SetPixelIndexed。可以通过双重循环对屏幕进行逐点扫描,并把像素颜色值保存到CImage对象中达到截屏的目的。

我们可以用一段很简单的代码来实现将DC(设备上下文)里绘制的图形存入图片文件中。基本的思想是先初始化一个销芹派CImage对象,再为它设定大小和位数,也就是图片大小和图片的色彩总数,再用设备上下文绘图。绘制完图形后再建立另外一个设备上下文对象,称为目的DC,将之前绘图的DC称为源DC,目的DC必须与CImage对象关联起来,然后利用BitBlt函数和其他函数将绘图DC的内容拷贝到目的DC中,最后将CImage对象保存到文件中,以下是代码实现(VS2010支持中文变量名):

CRect rect

this->GetClientRect(rect)

CImage image

image.Create(rect.Width(),rect.Height(),24)

CDC* DCpoint=this->GetDC()

DCpoint->Ellipse(20,20,200,200)

CDC dstDC

dstDC.CreateCompatibleDC(DCpoint)

dstDC.SelectObject(image)

dstDC.BitBlt(0,0,rect.Width(),rect.Height(),DCpoint,0,0,SRCCOPY)

image.Save(L"D:\\用户目录\\Pictures\\写图片文件.jpg")

显示图片

首先看下面这段代码

CImage image

image.Load(L"D:\\用户目录\\Pictures\\example.jpg")

image.Draw(GetDC()->m_hDC,CRect(0,0,320,240))

CImage类支持以Load方法读取本地磁盘上的文件,并用Draw方法来显示图片。CIamge类的成员函数中还有很多可以实现显示图片。例如BitBlt办法。如以下代码:

image.BitBlt(GetDC()->m_hDC,0,0,320,240,0,0,SRCCOPY)

Bitblt方法同CDC类的Bitblt函数一样,是一比一地复制图像并显示在屏幕上,支持对源图像取反,也就是反色显示。这样功能通过BitBlt的最后一个参数来实现,比如参数为NOTSRCCOPY就是反色显示。

MaskBlt可以将图片与目的图片进行特殊的光栅 *** 作并进行掩码处理。

PlgBlt函数可以将图首派片拉伸成平行四边形进行显示。

StretchBlt函数可以将图片进行拉伸显示。

告诉你一个最简单的方法,你一定可以的神槐,弄好了记得给我加分.

1.在你的对话游察友框添一个按钮和一个图片控件(Picture Control).

2.添加一个类,我这里上传不了,只能将.h和.cpp复制过来,你再将拷贝到txt里,改一下扩展名就可以了。

这是Picture.h

#if !defined(AFX_PICTURE_H__COPYFREE_BY_YOVAV_GAD__SOURCES_AT_SUPERMAIN_DOT_COM__INCLUDED_)

#define AFX_PICTURE_H__COPYFREE_BY_YOVAV_GAD__SOURCES_AT_SUPERMAIN_DOT_COM__INCLUDED_

#if _MSC_VER >1000

#pragma once

#endif // _MSC_VER >1000

class CPicture

{

public:

void FreePictureData()

BOOL Load(CString sFilePathName)

BOOL Load(UINT ResourceName, LPCSTR ResourceType)

BOOL LoadPictureData(BYTE* pBuffer, int nSize)

BOOL SaveAsBitmap(CString sFilePathName)

BOOL Show(CDC* pDC, CPoint LeftTop, CPoint WidthHeight, int MagnifyX, int MagnifyY)

BOOL Show(CDC* pDC, CRect DrawRect)

BOOL ShowBitmapResource(CDC* pDC, const int BMPResource, CPoint LeftTop)

BOOL UpdateSizeOnDC(CDC* pDC)

CPicture()

virtual ~CPicture()

IPicture* m_IPicture// Same As LPPICTURE (typedef IPicture __RPC_FAR *LPPICTURE)

LONG m_Height// Height (In Pixels Ignor What Current Device Context Uses)

LONG m_Weight// Size Of The Image Object In Bytes (File OR Resource)

LONG m_Width // Width (In Pixels Ignor What Current Device Context Uses)

}

#endif

这是Picture.cpp

#include "stdafx.h"

#include "Picture.h"

#ifdef _DEBUG

#define new DEBUG_NEW

#undef THIS_FILE

static char THIS_FILE[] = __FILE__

#endif

#define HIMETRIC_INCH 2540

#define ERROR_TITLE "CPicture Error" // Error Title (Related To This Class)...

//-----------------------------------------------------------------------------

// Does: Constructor - Create a New CPicture Object To Hold Picture Data

// ~~~~

//

//-----------------------------------------------------------------------------

CPicture::CPicture()

/没羡/=============================================================================

{

m_IPicture = NULL

m_Height = 0

m_Weight = 0

m_Width = 0

}

//-----------------------------------------------------------------------------

// Does: Destructor - Free Data And Information From The CPicture Object

// ~~~~

//

//-----------------------------------------------------------------------------

CPicture::~CPicture()

//=============================================================================

{

if(m_IPicture != NULL) FreePictureData()// Important - Avoid Leaks...

}

//-----------------------------------------------------------------------------

// Does: Free The Allocated Memory That Holdes The IPicture Interface Data

// ~~~~And Clear Picture Information

//

// Note: This Might Also Be Useful If U Only Need To Show The Picture Once

// ~~~~~ Or If U Copy The Picture To The Device Context, So It Can Still

// Remain On Screen - But IPicture Data Is Not Needed No More

//

//-----------------------------------------------------------------------------

void CPicture::FreePictureData()

//=============================================================================

{

if(m_IPicture != NULL)

{

m_IPicture->Release()

m_IPicture = NULL

m_Height = 0

m_Weight = 0

m_Width = 0

}

}

//-----------------------------------------------------------------------------

// Does: Open a Resource And Load It Into IPicture (Interface)

// ~~~~(.BMP .DIB .EMF .GIF .ICO .JPG .WMF)

//

// Note: When Adding a Bitmap Resource It Would Automatically Show On "Bitmap"

// ~~~~This NOT Good Coz We Need To Load It From a Custom Resource "BMP"

// To Add a Custom Rresource: Import Resource ->Open As ->Custom

// (Both .BMP And .DIB Should Be Found Under "BMP")

//

// InPut: ResourceName - As a UINT Defined (Example: IDR_PICTURE_RESOURCE)

// ~~~~~ ResourceType - Type Name (Example: "JPG")

//

// OutPut: TRUE If Succeeded...

// ~~~~~~

//-----------------------------------------------------------------------------

BOOL CPicture::Load(UINT ResourceName, LPCSTR ResourceType)

//=============================================================================

{

BOOL bResult = FALSE

HGLOBAL hGlobal = NULL

HRSRC hSource = NULL

LPVOID lpVoid = NULL

int nSize = 0

if(m_IPicture != NULL) FreePictureData()// Important - Avoid Leaks...

hSource = FindResource(AfxGetResourceHandle(), MAKEINTRESOURCE(ResourceName), ResourceType)

if(hSource == NULL)

{

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, "FindResource() Failed\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

return(FALSE)

}

hGlobal = LoadResource(AfxGetResourceHandle(), hSource)

if(hGlobal == NULL)

{

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, "LoadResource() Failed\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

return(FALSE)

}

lpVoid = LockResource(hGlobal)

if(lpVoid == NULL)

{

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, "LockResource() Failed\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

return(FALSE)

}

nSize = (UINT)SizeofResource(AfxGetResourceHandle(), hSource)

if(LoadPictureData((BYTE*)hGlobal, nSize)) bResult = TRUE

UnlockResource(hGlobal)// 16Bit Windows Needs This

FreeResource(hGlobal)// 16Bit Windows Needs This (32Bit - Automatic Release)

m_Weight = nSize// Update Picture Size Info...

if(m_IPicture != NULL) // Do Not Try To Read From Memory That Is Not Exist...

{

m_IPicture->get_Height(&m_Height)

m_IPicture->get_Width(&m_Width)

// Calculate Its Size On a "Standard" (96 DPI) Device Context

m_Height = MulDiv(m_Height, 96, HIMETRIC_INCH)

m_Width = MulDiv(m_Width, 96, HIMETRIC_INCH)

}

else // Picture Data Is Not a Known Picture Type

{

m_Height = 0

m_Width = 0

bResult = FALSE

}

return(bResult)

}

//-----------------------------------------------------------------------------

// Does: Open a File And Load It Into IPicture (Interface)

// ~~~~(.BMP .DIB .EMF .GIF .ICO .JPG .WMF)

//

// InPut: sFilePathName - Path And FileName Target To Save

// ~~~~~

//

// OutPut: TRUE If Succeeded...

// ~~~~~~

//-----------------------------------------------------------------------------

BOOL CPicture::Load(CString sFilePathName)

//=============================================================================

{

BOOL bResult = FALSE

CFile PictureFile

CFileException e

int nSize = 0

if(m_IPicture != NULL) FreePictureData()// Important - Avoid Leaks...

if(PictureFile.Open(sFilePathName, CFile::modeRead | CFile::typeBinary, &e))

{

nSize = PictureFile.GetLength()

BYTE* pBuffer = new BYTE[nSize]

if (PictureFile.Read(pBuffer, nSize) >0 ) //从文件读到pBuffer

{ if(LoadPictureData(pBuffer, nSize)) bResult = TRUE}//接作调用函数读pBuffer

PictureFile.Close()

delete [] pBuffer

}

else // Open Failed...

{

TCHAR szCause[255]

e.GetErrorMessage(szCause, 255, NULL)

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, szCause, ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

bResult = FALSE

}

m_Weight = nSize// Update Picture Size Info...

if(m_IPicture != NULL) // Do Not Try To Read From Memory That Is Not Exist...

{

m_IPicture->get_Height(&m_Height)

m_IPicture->get_Width(&m_Width)

// Calculate Its Size On a "Standard" (96 DPI) Device Context

m_Height = MulDiv(m_Height, 96, HIMETRIC_INCH)

m_Width = MulDiv(m_Width, 96, HIMETRIC_INCH)

}

else // Picture Data Is Not a Known Picture Type

{

m_Height = 0

m_Width = 0

bResult = FALSE

}

return(bResult)

}

//-----------------------------------------------------------------------------

// Does: Read The Picture Data From a Source (File / Resource)

// ~~~~And Load It Into The Current IPicture Object In Use

//

// InPut: Buffer Of Data Source (File / Resource) And Its Size

// ~~~~~

//

// OutPut: Feed The IPicture Object With The Picture Data

// ~~~~~~ (Use Draw Functions To Show It On a Device Context)

// TRUE If Succeeded...

//-----------------------------------------------------------------------------

BOOL CPicture::LoadPictureData(BYTE *pBuffer, int nSize)

//=============================================================================

{

BOOL bResult = FALSE

HGLOBAL hGlobal = GlobalAlloc(GMEM_MOVEABLE, nSize)

if(hGlobal == NULL)

{

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, "Can not allocate enough memory\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

return(FALSE)

}

void* pData = GlobalLock(hGlobal)

memcpy(pData, pBuffer, nSize)

GlobalUnlock(hGlobal)

IStream* pStream = NULL

if(CreateStreamOnHGlobal(hGlobal, TRUE, &pStream) == S_OK)

{

HRESULT hr

if((hr = OleLoadPicture(pStream, nSize, FALSE, IID_IPicture, (LPVOID *)&m_IPicture)) == E_NOINTERFACE)

{

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, "IPicture interface is not supported\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

return(FALSE)

}

else // S_OK

{

pStream->Release()

pStream = NULL

bResult = TRUE

}

}

FreeResource(hGlobal)// 16Bit Windows Needs This (32Bit - Automatic Release)

return(bResult)

}

//-----------------------------------------------------------------------------

// Does: Draw The Loaded Picture Direct To The Client DC

// ~~~~

//

// Note: Bigger OR Smaller Dimentions Than The Original Picture Size

// ~~~~Will Draw The Picture Streached To Its New Given NEW Dimentions...

//

// InPut: pDC - Given DC To Draw On

// ~~~~~ DrawRect - Dimentions Of The Picture To Draw (As a Rectangle)

//

// OutPut: TRUE If Succeeded...

// ~~~~~~

//-----------------------------------------------------------------------------

BOOL CPicture::Show(CDC *pDC, CRect DrawRect)

//=============================================================================

{

if (pDC == NULL || m_IPicture == NULL) return FALSE

long Width = 0

long Height = 0

m_IPicture->get_Width(&Width)

m_IPicture->get_Height(&Height)

HRESULT hrP = NULL

hrP = m_IPicture->Render(pDC->m_hDC,

DrawRect.left, // Left

DrawRect.top, // Top

DrawRect.right - DrawRect.left, // Right

DrawRect.bottom - DrawRect.top, // Bottom

0,

Height,

Width,

-Height,

&DrawRect)

if (SUCCEEDED(hrP)) return(TRUE)

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, "Can not allocate enough memory\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

return(FALSE)

}

//-----------------------------------------------------------------------------

// Does: Draw The Loaded Picture Direct To The Client DC

// ~~~~

//

// Note: Bigger OR Smaller Dimentions Than The Original Picture Size

// ~~~~Will Draw The Picture Streached To Its New Given Dimentions...

//

// InPut: pDC - Given DC To Draw On

// ~~~~~ LeftTop - Opening Point To Start Drawing (Left,Top)

// WidthHeight - Dimentions Of The Picture To Draw (Width,Height)

// MagnifyX - Magnify Pixel Width, 0 = Default (No Magnify)

// MagnifyY - Magnify Pixel Height, 0 = Default (No Magnify)

//

// OutPut: TRUE If Succeeded...

// ~~~~~~

//-----------------------------------------------------------------------------

BOOL CPicture::Show(CDC *pDC, CPoint LeftTop, CPoint WidthHeight, int MagnifyX, int MagnifyY)

//=============================================================================

{

if (pDC == NULL || m_IPicture == NULL) return FALSE

long Width = 0

long Height = 0

m_IPicture->get_Width(&Width)

m_IPicture->get_Height(&Height)

if(MagnifyX == NULL) MagnifyX = 0

if(MagnifyY == NULL) MagnifyY = 0

MagnifyX = int(MulDiv(Width, pDC->GetDeviceCaps(LOGPIXELSX), HIMETRIC_INCH) * MagnifyX)

MagnifyY = int(MulDiv(Height,pDC->GetDeviceCaps(LOGPIXELSY), HIMETRIC_INCH) * MagnifyY)

CRect DrawRect(LeftTop.x, LeftTop.y, MagnifyX, MagnifyY)

HRESULT hrP = NULL

hrP = m_IPicture->Render(pDC->m_hDC,

LeftTop.x, // Left

LeftTop.y, // Top

WidthHeight.x +MagnifyX, // Width

WidthHeight.y +MagnifyY, // Height

0,

Height,

Width,

-Height,

&DrawRect)

if(SUCCEEDED(hrP)) return(TRUE)

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, "Can not allocate enough memory\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

return(FALSE)

}

//-----------------------------------------------------------------------------

// Does: Saves The Picture That Is Stored In The IPicture Object As a Bitmap

// ~~~~(Converts From Any Known Picture Type To a Bitmap / Icon File)

//

// InPut: sFilePathName - Path And FileName Target To Save

// ~~~~~

//

// OutPut: TRUE If Succeeded...

// ~~~~~~

//-----------------------------------------------------------------------------

BOOL CPicture::SaveAsBitmap(CString sFilePathName)

//=============================================================================

{

BOOL bResult = FALSE

ILockBytes *Buffer = 0

IStorage *pStorage = 0

IStream*FileStream = 0

BYTE*BufferBytes

STATSTG BytesStatistics

DWORD OutData

long OutStream

CFile BitmapFileCFileException e

double SkipFloat = 0

DWORD ByteSkip = 0

_ULARGE_INTEGER RealData

CreateILockBytesOnHGlobal(NULL, TRUE, &Buffer)// Create ILockBytes Buffer

HRESULT hr = ::StgCreateDocfileOnILockBytes(Buffer,

STGM_SHARE_EXCLUSIVE | STGM_CREATE | STGM_READWRITE, 0, &pStorage)

hr = pStorage->CreateStream(L"PICTURE",

STGM_SHARE_EXCLUSIVE | STGM_CREATE | STGM_READWRITE, 0, 0, &FileStream)

m_IPicture->SaveAsFile(FileStream, TRUE, &OutStream)// Copy Data Stream

FileStream->Release()

pStorage->Release()

Buffer->Flush()

// Get Statistics For Final Size Of Byte Array

Buffer->Stat(&BytesStatistics, STATFLAG_NONAME)

// Cut UnNeeded Data Coming From SaveAsFile() (Leave Only "Pure" Picture Data)

SkipFloat = (double(OutStream) / 512)// Must Be In a 512 Blocks...

if(SkipFloat >DWORD(SkipFloat)) ByteSkip = (DWORD)SkipFloat + 1

else ByteSkip = (DWORD)SkipFloat

ByteSkip = ByteSkip * 512// Must Be In a 512 Blocks...

// Find Difference Between The Two Values

ByteSkip = (DWORD)(BytesStatistics.cbSize.QuadPart - ByteSkip)

// Allocate Only The "Pure" Picture Data

RealData.LowPart = 0

RealData.HighPart = 0

RealData.QuadPart = ByteSkip

BufferBytes = (BYTE*)malloc(OutStream)

if(BufferBytes == NULL)

{

Buffer->Release()

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, "Can not allocate enough memory\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

}

Buffer->ReadAt(RealData, BufferBytes, OutStream, &OutData)

if(BitmapFile.Open(sFilePathName, CFile::typeBinary | CFile::modeCreate | CFile::modeWrite, &e))

{

BitmapFile.Write(BufferBytes, OutData)

BitmapFile.Close()

bResult = TRUE

}

else // Write File Failed...

{

TCHAR szCause[255]

e.GetErrorMessage(szCause, 255, NULL)

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, szCause, ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

bResult = FALSE

}

Buffer->Release()

free(BufferBytes)

return(bResult)

}

//-----------------------------------------------------------------------------

// Does: Draw a Bitmap Resource To The Client DC (Using Bitblt())

// ~~~~It Will Use The Bitmap Resource Original Size (Width And Height)

// (.BMP .DIB)

//

// Note: This Function Is Just Another Simple Way Of Displaying a Bitmap Resource,

// ~~~~It Is Not Connected With The IPicture Interface And Can Be Used

// As a StandAlone On Any Device Context (Directly)

//

// InPut: BMPResource - Resource Name As Defined In The Resources

// ~~~~~ pDC - Given DC To Draw On

// LeftTop - Opening Point To Start Drawing (Left,Top)

//

// OutPut: TRUE If Succeeded...

// ~~~~~~

//-----------------------------------------------------------------------------

BOOL CPicture::ShowBitmapResource(CDC *pDC, const int BMPResource, CPoint LeftTop)

//=============================================================================

{

if (pDC == NULL) return(FALSE)

CBitmap BMP

if(BMP.LoadBitmap(BMPResource))

{

// Get Bitmap Details

BITMAP BMPInfo

BMP.GetBitmap(&BMPInfo)

// Create An In-Memory DC Compatible With The Display DC We R Gonna Paint On

CDC DCMemory

DCMemory.CreateCompatibleDC(pDC)

// Select The Bitmap Into The In-Memory DC

CBitmap* pOldBitmap = DCMemory.SelectObject(&BMP)

// Copy Bits From The In-Memory DC Into The On-Screen DC

pDC->BitBlt(LeftTop.x, LeftTop.y, BMPInfo.bmWidth, BMPInfo.bmHeight, &DCMemory, 0, 0, SRCCOPY)

DCMemory.SelectObject(pOldBitmap)// (As Shown In MSDN Example...)

}

else

{

TRACE0("ERROR: Can Not Find The Bitmap Resource\n")

return(FALSE)

}

return(TRUE)

}

//-----------------------------------------------------------------------------

// Does: Get The Original Picture Pixel Size (Ignor What Current DC Is Using)

// ~~~~Pointer To a Device Context Is Needed For Pixel Calculation,

//

// Also Updates The Class's Height And Width Properties,

// (Coz Till Now We Had No Device Context To Work With...96 DPI Assumed)

//

// InPut: The Client DC (Needed To Check The Size Of The Pixels)

// ~~~~~

//

// OutPut: TRUE If Succeeded...

// ~~~~~~

//-----------------------------------------------------------------------------

BOOL CPicture::UpdateSizeOnDC(CDC *pDC)

//=============================================================================

{

if(pDC == NULL || m_IPicture == NULL) { m_Height = 0m_Width = 0return(FALSE)}

m_IPicture->get_Height(&m_Height)

m_IPicture->get_Width(&m_Width)

// Get Current DPI - Dot Per Inch

int CurrentDPI_X = pDC->GetDeviceCaps(LOGPIXELSX)

int CurrentDPI_Y = pDC->GetDeviceCaps(LOGPIXELSY)

// Use a "Standard" Print (When Printing)

if(pDC->IsPrinting())

{

CurrentDPI_X = 96

CurrentDPI_Y = 96

}

m_Height = MulDiv(m_Height, CurrentDPI_Y, HIMETRIC_INCH)

m_Width = MulDiv(m_Width, CurrentDPI_X, HIMETRIC_INCH)

return(TRUE)

}

3.在对话框头文件定义:

先包含头文件#include "Picture.h"

再定义

CPicture m_Pic

4.给按钮的函数里写上:(注意,这个IDC_SHOWPIC)是你那个显示控件的ID号.

CRect rect

GetDlgItem(IDC_SHOWPIC)->GetWindowRect(&rect)

ScreenToClient(&rect)

CFile f

CString FilePathName

CFileException e

CFileDialog dlg(TRUE,NULL,NULL,0,_T("All Files (*.*)|*.*|BMP (*.bmp)|*.bmp|DIB (*.dib)|*.dib|EMF (*.emf)|*.emf|GIF (*.gif)|*.gif|ICO (*.ico)|*.ico|JPG (*.jpg)|*.jpg|WMF (*.wmf)|*.wmf||"),NULL)

if(dlg.DoModal()==IDOK)

{

FilePathName=dlg.GetPathName()

if(m_Pic.m_IPicture != NULL) m_Pic.FreePictureData()

m_Pic.Load(FilePathName)

CClientDC dc(this)

m_Pic.UpdateSizeOnDC(&dc)

m_Pic.Show(&dc, &rect)

}

32,32 是拷贝dc到pDC的左上角32,32的位置

160,160 是拷贝dc的宽度和高度 (以像素为单位)

0,0 是从dc的左上角0.0的位置开始拷贝

SRCCOPY 拷贝源位图目标位图

CDC::BitBlt

BOOL BitBlt( int x, int y, int nWidth, int nHeight, CDC*

pSrcDC, int xSrc, int ySrc, DWORD dwRop

)

返回值:函数成功,返回非零值,否则为0。

参数:

x

指定目标矩形左上角的逻辑x坐标。

y

指定目标矩形左上角的逻辑y坐标。

nWidth

指定目标矩形和源位图的宽度(逻辑单位)。

nHeight

指定目标矩形和源位图的高度(逻辑单位)。

pSrcDC

指向CDC对象的指针,标识待拷贝位图的设备上下文。如果dwRop指定不包括源的光栅 *** 作,则它必须为NULL。

xSrc

指定源位图左上角的逻辑X坐标。

ySrc

指定源位图左上角的逻辑Y坐标。

dwRop

指定要执行的光栅 *** 作。光栅 *** 作代码定义GDC如何合并输出 *** 作中的颜色,包括当前画刷、可能的源位图和目标位图。下面对dwRop列出光栅 *** 滑源作代码及其描述:BLACKNESS

所有输出变黑。

DSTINVERT

反转目标位图。

MERGECOPY

使用布尔AND *** 作符合并特征与源位图。

MERGEPAINT

使用布尔OR *** 作符合并特征与源位图。

NOTSRCCOPY

拷贝反转源位图到目标。

NOTSRCERASE

反转使用布尔OR *** 作符合并源和目标位图的结果。

PATCOPY

拷贝特征到目标位图。

PATINVERT

使用布尔XOR *** 作符合并目标位图和特征。

PATPAINT

使用布尔OR *** 作符合并反转源位图和特征。用布尔OR *** 作符合并这项 *** 作结果与目标位图。

SRCAND

使用布尔AND *** 作符合并目标像素和源位图。

SRCCOPY

拷贝源位图到目标位图。

SRCERASE

反转目标位图并用布尔AND *** 作符合并这个结果和源位图。

SRCINVERT

使用布尔XOR *** 作符合并目标像素和源位图。

SRCPAINT

使用布尔OR *** 作符合并目标像素和源位图。

WHITENESS

所有输出变白。 有关光栅 *** 作代码的完整列表,请参阅联机文档“Win32

SDK程序员参考”附录节中的“关于光栅 *** 作代码”。

说明:

从源设备上下文拷贝位图到这个当前设备上下文。

应用可以在字节边界上对齐窗口或客户区域,保证BitBlt *** 作发生在以字节对齐的矩形上(登记窗口类时设置设备CS_BYTEALLGNWINDOW或CS_BYTEALIGHCLIENT标记)。

在字节对齐矩形上的BitBlt *** 作比未经字节对齐的矩形上的BitBlt *** 作快许多。汪让丛如果想对自己的设备上下文指定字节对齐类风格,必须登记窗口类而不要依赖Microsoft基本类。可使用全局函数AfxRegisterWndClass。

一旦使用目标设备上下文和使用源设备上下文,GDI变形nWidth和nHeight。如果结果延伸不匹配,必要时GDI使用Windows

StretchBlt函数压缩或拉伸源位图。

如果目标、源和特征位图颜色格式不同,BitBlt转换源和特征位图以匹配目标。转换中使用目标位图的前景和背景色。

BitBlt函数把单色位图转换为彩色时,它设置白色(1)为背景色,黑色(0)作为前景色。使用目标设备上下文的背景和前景色。要把彩色转换为单困樱色,BitBlt把与背景色匹配的像素设置为白色,其余所有像素设置为黑色。在从彩色到单色的转换中,BitBlt使用彩色设备上下文的前景和背景色。

注意,并非所有的设备上下文都支持BitBlt。为检查给定设备上下文是否支持BitBlt,使用GetDeviceCaps成员函数并指定RASTERCAPS索引。


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