cocos2d-x项目中含CocoStudio移植Android时Android.mk的内容

cocos2d-x项目中含CocoStudio移植Android时Android.mk的内容,第1张

概述LOCAL_PATH := $(call my-dir)include $(CLEAR_VARS)LOCAL_MODULE := cocos2dcpp_sharedLOCAL_MODULE_FILENAME := libcocos2dcppLOCAL_SRC_FILES := hellocpp/main.cpp \ ../../Classes/
LOCAL_PATH := $(call my-dir)include $(CLEAR_VARS)LOCAL_MODulE := cocos2dcpp_sharedLOCAL_MODulE_filename := libcocos2dcppLOCAL_SRC_fileS := hellocpp/main.cpp \                   ../../Classes/AppDelegate.cpp \                   ../../Classes/HelloWorldScene.cpp \		    ../../Classes/CocosGUIExamplesUIAnimationScene.cpp \LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../ClassesLOCAL_WHolE_STATIC_liBRARIES += cocos2dx_staticLOCAL_WHolE_STATIC_liBRARIES += cocosdenshion_staticLOCAL_WHolE_STATIC_liBRARIES += Box2d_staticLOCAL_WHolE_STATIC_liBRARIES += chipmunk_staticLOCAL_WHolE_STATIC_liBRARIES += cocos_extension_staticinclude $(BUILD_SHARED_liBRARY)$(call import-module,cocos2dx)$(call import-module,cocos2dx/platform/third_party/androID/prebuilt/libcurl)$(call import-module,CocosDenshion/androID)$(call import-module,extensions)$(call import-module,external/Box2D)$(call import-module,external/chipmunk)
有些原来是注释的,把前面的#去掉就可以了 总结

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