LOCAL_PATH := $(call my-dir)include $(CLEAR_VARS)LOCAL_MODulE := cocos2dcpp_sharedLOCAL_MODulE_filename := libcocos2dcppLOCAL_SRC_fileS := hellocpp/main.cpp \ ../../Classes/AppDelegate.cpp \ ../../Classes/HelloWorldScene.cpp \ ../../Classes/CocosGUIExamplesUIAnimationScene.cpp \LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../ClassesLOCAL_WHolE_STATIC_liBRARIES += cocos2dx_staticLOCAL_WHolE_STATIC_liBRARIES += cocosdenshion_staticLOCAL_WHolE_STATIC_liBRARIES += Box2d_staticLOCAL_WHolE_STATIC_liBRARIES += chipmunk_staticLOCAL_WHolE_STATIC_liBRARIES += cocos_extension_staticinclude $(BUILD_SHARED_liBRARY)$(call import-module,cocos2dx)$(call import-module,cocos2dx/platform/third_party/androID/prebuilt/libcurl)$(call import-module,CocosDenshion/androID)$(call import-module,extensions)$(call import-module,external/Box2D)$(call import-module,external/chipmunk)有些原来是注释的,把前面的#去掉就可以了 总结
以上是内存溢出为你收集整理的cocos2d-x项目中含CocoStudio移植Android时Android.mk的内容全部内容,希望文章能够帮你解决cocos2d-x项目中含CocoStudio移植Android时Android.mk的内容所遇到的程序开发问题。
如果觉得内存溢出网站内容还不错,欢迎将内存溢出网站推荐给程序员好友。
欢迎分享,转载请注明来源:内存溢出
评论列表(0条)