Cocos2d-x 3.6 项目实战---贪吃蛇(1)

Cocos2d-x 3.6 项目实战---贪吃蛇(1),第1张

概述比较简单,只有三个类,参考了其他代码并修改了下: AppDelegate类修改的比较少. AppDelegate.cpp: #include "AppDelegate.h"#include "MainMenu.h"#include "SimpleAudioEngine.h"USING_NS_CC;using namespace CocosDenshion;AppDelegate::App

比较简单,只有三个类,参考了其他代码并修改了下:
AppDelegate类修改的比较少.
AppDelegate.cpp:

#include "AppDelegate.h"#include "MainMenu.h"#include "SimpleAudioEngine.h"USING_NS_CC;using namespace CocosDenshion;AppDelegate::AppDelegate() {}AppDelegate::~AppDelegate() {}bool AppDelegate::applicationDIDFinishLaunching() {    // initialize director    auto director = Director::getInstance();    auto glvIEw = director->getopenGLVIEw();    if(!glvIEw) {        glvIEw = GLVIEwImpl::create("My Game");        director->setopenGLVIEw(glvIEw);    }    // turn on display FPS    director->setdisplayStats(false);    // set FPS. the default value is 1.0/60 if you don't call this    director->setAnimationInterval(1.0 / 60);    // create a scene. it's an autorelease object    auto scene = MainMenu::createScene();    // run    director->runWithScene(scene);    //开始播放背景音乐    SimpleAudioEngine::getInstance()->playBackgroundMusic("background.mp3",true);//重复播放    return true;}// This function will be called when the app is inactive. When comes a phone call,it's be invoked toovoID AppDelegate::applicationDIDEnterBackground() {    Director::getInstance()->stopAnimation();    // if you use SimpleAudioEngine,it must be pause    SimpleAudioEngine::getInstance()->pauseBackgroundMusic();}// this function will be called when the app is active againvoID AppDelegate::applicationWillEnterForeground() {    Director::getInstance()->startAnimation();    // if you use SimpleAudioEngine,it must resume here    SimpleAudioEngine::getInstance()->resumeBackgroundMusic();}
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