这是我的WM_PAINT代码:
case WM_PAINT: D2D1_RECT_F testd2dbuttonrect; mainwRT->BeginDraw(); mainwRT->Settransform( D2D1::Matrix3x2F::IDentity() ); testd2dbutton.pd2drectgm->GetRect( &testd2dbuttonrect ); mainwRT->FillRectangle( &testd2dbuttonrect,pSolIDBrush ); //This is where I'm trying to draw my bitmap mainwRT->FillRectangle( D2D1::RectF(0.0f,0.0f,127.0f,127.0f),pBgndBrush ); errmsg = mainwRT->EndDraw(); if( !SUCCEEDED(errmsg) ) printf("EndDraw() error: %d\r\n",errmsg ); break;
我怀疑这可能是因为我从Visual Studio资源加载的位图数据是垃圾,但我无法知道,因为没有任何失败并提供错误消息.这是我用来从资源加载ID2D1Bitmap的代码:
int LoadBitmapFromresource( IWICImagingFactory *pImageFactory,ID2D1rendertarget *pRT,int resID,ID2D1Bitmap **ppD2DBitmap ){ int errmsg; HBITMAP hbitmap; WICBitmapAlphaChannelOption wicAlpha; IWICBitmap *pwicbitmap; IWICBitmapSource *pconverteDWicbitmap; IWICFormatConverter *pConverter; ID2D1Factory *d2dfactory; D2D1_BITMAP_PROPERTIES d2dbp; D2D1_PIXEL_FORMAT d2dpf; float dpiX; float dpiY; hbitmap = LoadBitmap( GetModuleHandle(NulL),MAKEINTRESOURCEW(resID) ); wicAlpha = WICBitmapUseAlpha; errmsg = pImageFactory->CreateBitmapFromHBITMAP( hbitmap,NulL,wicAlpha,&pwicbitmap ); if( !SUCCEEDED(errmsg) ) { printf("LoadBitmapFromresource::CreateBitmapFromHBITMAP() error: %x\r\n",errmsg ); return errmsg; } errmsg = pImageFactory->CreateFormatConverter( &pConverter ); if( !SUCCEEDED(errmsg) ) { printf("LoadBitmapFromresource::CreateFormatConverter() error: %x\r\n",errmsg ); return errmsg; } d2dpf.format = dxgi_FORMAT_B8G8R8A8_UnorM; d2dpf.AlphaMode = D2D1_Alpha_MODE_PREMulTIPLIED; pRT->GetFactory( &d2dfactory ); d2dfactory->GetDesktopDpi( &dpiX,&dpiY ); d2dbp.pixelFormat = d2dpf; d2dbp.dpiX = dpiX; d2dbp.dpiY = dpiY; pConverter->Initialize( pwicbitmap,GUID_WICPixelFormat32bppPBGRA,WICBitmapDitherTypeNone,WICBitmapPaletteTypeMedianCut ); if( !SUCCEEDED(errmsg) ) { printf("LoadBitmapFromresource::Initialize() error: %x\r\n",errmsg ); return errmsg; } errmsg = WICConvertBitmapSource( GUID_WICPixelFormat32bppPBGRA,pwicbitmap,&pconverteDWicbitmap ); if( !SUCCEEDED(errmsg) ) { printf("LoadBitmapFromresource::WICConvertBitmapSource() error: %x\r\n",errmsg ); return errmsg; } errmsg = pRT->CreateBitmapFromWicBitmap( pconverteDWicbitmap,&d2dbp,ppD2DBitmap ); if( !SUCCEEDED(errmsg) ) { printf("LoadBitmapFromresource::CreateBitmapFromWicBitmap() error: %x\r\n",errmsg ); return errmsg; } pConverter->Release(); pwicbitmap->Release(); DeleteObject( hbitmap ); return 0;}
我在Visual Studio 2010中使用C与本机WinAPI.
解决方法 我认为你仍然需要在WM_PAINT中使用经典的BeginPaint(),然后进行D2D渲染,然后调用EndPaint().这就是我的代码所做的,我认为它也是MSDN示例代码小发明所做的. 总结以上是内存溢出为你收集整理的c – Direct2D拒绝在窗口上绘制位图,无声地失败全部内容,希望文章能够帮你解决c – Direct2D拒绝在窗口上绘制位图,无声地失败所遇到的程序开发问题。
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