C语言实现贪吃蛇小游戏

C语言实现贪吃蛇小游戏,第1张

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文章目录
  • 前言
  • 一、贪吃蛇实现的结构和方式
    • 2.对窗口进行设置;
    • 3.对蛇进行初始化;
  • 一、源代码
  • 利用学会的知识做点小游戏


前言

控制台的欢乐就是这么简单;


提示:以下是本篇文章正文内容,下面案例可供参考

一、贪吃蛇实现的结构和方式
1.用枚举定义蛇的移动方向
enum Dir
{
	UP,
	DOWN,
	LEFT,
	RIGHT,//枚举不能用分号;
};
//创建结构体,对蛇的参数进行设置;
struct Snake
{
	int size;//蛇的节数;
	int dir;//蛇的方向;
	int speed;//蛇的移动速度;
	//用数组来表示蛇的坐标;
	POINT coor[SNAKE_SIZE];//蛇的最大节数;
}snake;
//食物的结构体;
struct Food
{
	int x;
	int y;
	int r;   //食物半径;
	bool flag;//用来判断食物是否被吃;
	DWORD color;//食物颜色;
}food;

# 二、使用步骤
## 1.引入库
代码如下(示例):

```c
import numpy as np
import pandas as pd
import matplotlib.pyplot as plt
import seaborn as sns
import warnings
warnings.filterwarnings('ignore')
import  ssl
ssl._create_default_https_context = ssl._create_unverified_context
2.对窗口进行设置;

代码如下(示例):

void GameDraw()
{
	//双缓冲绘图;
	BeginBatchDraw();
	//设置背景颜色;
	setbkcolor(RGB(28, 115, 119));
	cleardevice();
	//绘制蛇;
	setfillcolor(GREEN);//颜色的改变;
	for (int i = 0; i < snake.size; i++)
	{
		solidcircle(snake.coor[i].x, snake.coor[i].y, 5);//solidcircle函数可以用来描绘无边框填充函数;
	}
	//绘制食物;
	if (food.flag)
	{
		solidcircle(food.x, food.y, food.r);//solidcircle代表画圆;
	}
	EndBatchDraw();
}

3.对蛇进行初始化;
void GameInit()
{
	//播放背景音乐;
	mciSendString("open./mp3.music alias BGM", 0, 0, 0);
	mciSendString("play BGM repeat", 0, 0, 0);
	initgraph(640, 480 /*SHOWCONSOLE*/);
	//设计随机数种子;
	srand(GetTickCount());//GetTickCount()获取开机到现在的毫秒数;
	snake.size = 3;
	snake.speed = 10;
	snake.dir = RIGHT;
	for (int i = 0; i <= snake.size - 1; i++)
	{
		snake.coor[i].x = 10 * (2 - i) + 20;//向右偏移;
		snake.coor[i].y = 10;//确保蛇在同一水品线;
	}
	//食物的初始化;随机产生一个整数;设置随机种子,头文件是stdlib.h;
	food.x = rand() % 640;
	food.y = rand() % 480;
	food.color = RGB(rand() % 256, rand() % 256, rand() % 256);//颜色值为0到256;
	food.r = rand() % 10 + 5;
	food.flag = true;
}




一、源代码
#include
#include
#include//不是库函数;
#include//随机数的产生;
#include//导入背景音乐;
#pragma comment(lib,"winmm.lib")//导入背景音乐;
//结构体对snake初始化.
#define SNAKE_SIZE 500
/*typedef struct tagpoint
{
	LONG x;
	LONG y;
}POINT;*/
//用枚举表示蛇的方向;
enum Dir
{
	UP,
	DOWN,
	LEFT,
	RIGHT,//枚举不能用分号;
};
//创建结构体,对蛇的参数进行设置;
struct Snake
{
	int size;//蛇的节数;
	int dir;//蛇的方向;
	int speed;//蛇的移动速度;
	//用数组来表示蛇的坐标;
	POINT coor[SNAKE_SIZE];//蛇的最大节数;
}snake;
//食物的结构体;
struct Food
{
	int x;
	int y;
	int r;   //食物半径;
	bool flag;//用来判断食物是否被吃;
	DWORD color;//食物颜色;
}food;
//数据的初始化;
/*void GameInit()
{
	//初始化graph图形窗口,SHOWCONSOLE控制台;
	initgraph(640, 480, SHOWCONSOLE);
	snake.size = 0;
	snake.speed = 10;
	snake.dir;
	snake.coor[0].x =10;
	snake.coor[0].y = 10;
}*/
//数据的初始化;
void GameInit()
{
	//播放背景音乐;
	mciSendString("open./mp3.music alias BGM", 0, 0, 0);
	mciSendString("play BGM repeat", 0, 0, 0);
	initgraph(640, 480 /*SHOWCONSOLE*/);
	//设计随机数种子;
	srand(GetTickCount());//GetTickCount()获取开机到现在的毫秒数;
	snake.size = 3;
	snake.speed = 10;
	snake.dir = RIGHT;
	for (int i = 0; i <= snake.size - 1; i++)
	{
		snake.coor[i].x = 10 * (2 - i) + 20;//向右偏移;
		snake.coor[i].y = 10;//确保蛇在同一水品线;
	}
	//食物的初始化;随机产生一个整数;设置随机种子,头文件是stdlib.h;
	food.x = rand() % 640;
	food.y = rand() % 480;
	food.color = RGB(rand() % 256, rand() % 256, rand() % 256);//颜色值为0到256;
	food.r = rand() % 10 + 5;
	food.flag = true;
}
//绘制;
void GameDraw()
{
	//双缓冲绘图;
	BeginBatchDraw();
	//设置背景颜色;
	setbkcolor(RGB(28, 115, 119));
	cleardevice();
	//绘制蛇;
	setfillcolor(GREEN);//颜色的改变;
	for (int i = 0; i < snake.size; i++)
	{
		solidcircle(snake.coor[i].x, snake.coor[i].y, 5);//solidcircle函数可以用来描绘无边框填充函数;
	}
	//绘制食物;
	if (food.flag)
	{
		solidcircle(food.x, food.y, food.r);//solidcircle代表画圆;
	}
	EndBatchDraw();
}
//蛇的移动;
//坐标的改变;
void snakemove()
{
	//让头部后面的跟着头走;
	for (int i = snake.size - 1; i > 0; i--)
	{
		snake.coor[i] = snake.coor[i - 1];
	}
	switch (snake.dir)
	{
	case RIGHT:
		snake.coor[0].x += snake.speed;
		if (snake.coor[0].x - 10 >= 640)
		{
			snake.coor[0].x = 0;
		}
		break;
	case LEFT:
		snake.coor[0].x -= snake.speed;
		if (snake.coor[0].x + 10 <= 0)
		{
			snake.coor[0].x = 640;
		}
		break;
	case UP:
		snake.coor[0].y -= snake.speed;
		if (snake.coor[0].y + 10 <= 0)
		{
			snake.coor[0].y = 480;
		}
		break;
	case DOWN:
		snake.coor[0].y += snake.speed;
		if (snake.coor[0].y - 10 >= 480)
		{
			snake.coor[0].y = 0;
		}
		break;
	default:
		break;
	}
}
//通过按键改变蛇的方向;
void KeyControl()
{
	//判断有没有按键;
	if (_kbhit())//检测有没有按键,如果有就返回真,否则返回假;
	{
		//72 80 75 77上下左右键值;
		switch (_getch())
		{
		case 'w':
		case 'W':
		case 72:
			if (snake.dir != DOWN)
			{
				snake.dir = UP;
			}
			break;
		case 's':
		case 'S':
		case 80:
			if (snake.dir != UP)
			{
				snake.dir = DOWN;
			}
			break;
		case 'a':
		case 'A':
		case 75:
			if (snake.dir != RIGHT)
			{
				snake.dir = LEFT;
			}
			break;
		case 'd':
		case 'D':
		case 77:
			if (snake.dir != LEFT)
			{
				snake.dir = RIGHT;
			}
			break;
		case ' ':
			while (1)
			{
				if (_getch() == ' ');
				return;
			}
			break;
		}
	}
}
//吃食物;
void EatFood()
{
	if (food.flag && snake.coor[0].x >= food.x - food.r && snake.coor[0].x <= food.x + food.r && snake.coor[0].y <= food.y + food.r && snake.coor[0].y >= food.y - food.r)
	{
		snake.size++;
		food.flag == false;
	}
	if (!food.flag)
	{
		food.x = rand() % 640;
		food.y = rand() % 480;
		food.color = RGB(rand() % 256, rand() % 256, rand() % 256);
		food.r = rand() % 10 + 5;
		food.flag = true;
	}
}

int main()
{
	//init初始化graph ;
	initgraph(640, 480);
	//设置背景颜色;
	setbkcolor(RGB(28, 115, 119));//设置背景绘图颜色;
	cleardevice();
	GameInit();
	while (1)
	{
		snakemove();
		GameDraw();
		KeyControl();
		EatFood();
		Sleep(80);//时间延迟;
	}
	return 0;
}
利用学会的知识做点小游戏

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