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- 前言
- 一、贪吃蛇实现的结构和方式
- 2.对窗口进行设置;
- 3.对蛇进行初始化;
- 一、源代码
- 利用学会的知识做点小游戏
前言
控制台的欢乐就是这么简单;
提示:以下是本篇文章正文内容,下面案例可供参考
1.用枚举定义蛇的移动方向
enum Dir
{
UP,
DOWN,
LEFT,
RIGHT,//枚举不能用分号;
};
//创建结构体,对蛇的参数进行设置;
struct Snake
{
int size;//蛇的节数;
int dir;//蛇的方向;
int speed;//蛇的移动速度;
//用数组来表示蛇的坐标;
POINT coor[SNAKE_SIZE];//蛇的最大节数;
}snake;
//食物的结构体;
struct Food
{
int x;
int y;
int r; //食物半径;
bool flag;//用来判断食物是否被吃;
DWORD color;//食物颜色;
}food;
# 二、使用步骤
## 1.引入库
代码如下(示例):
```c
import numpy as np
import pandas as pd
import matplotlib.pyplot as plt
import seaborn as sns
import warnings
warnings.filterwarnings('ignore')
import ssl
ssl._create_default_https_context = ssl._create_unverified_context
2.对窗口进行设置;
代码如下(示例):
void GameDraw()
{
//双缓冲绘图;
BeginBatchDraw();
//设置背景颜色;
setbkcolor(RGB(28, 115, 119));
cleardevice();
//绘制蛇;
setfillcolor(GREEN);//颜色的改变;
for (int i = 0; i < snake.size; i++)
{
solidcircle(snake.coor[i].x, snake.coor[i].y, 5);//solidcircle函数可以用来描绘无边框填充函数;
}
//绘制食物;
if (food.flag)
{
solidcircle(food.x, food.y, food.r);//solidcircle代表画圆;
}
EndBatchDraw();
}
3.对蛇进行初始化;
void GameInit()
{
//播放背景音乐;
mciSendString("open./mp3.music alias BGM", 0, 0, 0);
mciSendString("play BGM repeat", 0, 0, 0);
initgraph(640, 480 /*SHOWCONSOLE*/);
//设计随机数种子;
srand(GetTickCount());//GetTickCount()获取开机到现在的毫秒数;
snake.size = 3;
snake.speed = 10;
snake.dir = RIGHT;
for (int i = 0; i <= snake.size - 1; i++)
{
snake.coor[i].x = 10 * (2 - i) + 20;//向右偏移;
snake.coor[i].y = 10;//确保蛇在同一水品线;
}
//食物的初始化;随机产生一个整数;设置随机种子,头文件是stdlib.h;
food.x = rand() % 640;
food.y = rand() % 480;
food.color = RGB(rand() % 256, rand() % 256, rand() % 256);//颜色值为0到256;
food.r = rand() % 10 + 5;
food.flag = true;
}
一、源代码
#include
#include
#include //不是库函数;
#include //随机数的产生;
#include //导入背景音乐;
#pragma comment(lib,"winmm.lib")//导入背景音乐;
//结构体对snake初始化.
#define SNAKE_SIZE 500
/*typedef struct tagpoint
{
LONG x;
LONG y;
}POINT;*/
//用枚举表示蛇的方向;
enum Dir
{
UP,
DOWN,
LEFT,
RIGHT,//枚举不能用分号;
};
//创建结构体,对蛇的参数进行设置;
struct Snake
{
int size;//蛇的节数;
int dir;//蛇的方向;
int speed;//蛇的移动速度;
//用数组来表示蛇的坐标;
POINT coor[SNAKE_SIZE];//蛇的最大节数;
}snake;
//食物的结构体;
struct Food
{
int x;
int y;
int r; //食物半径;
bool flag;//用来判断食物是否被吃;
DWORD color;//食物颜色;
}food;
//数据的初始化;
/*void GameInit()
{
//初始化graph图形窗口,SHOWCONSOLE控制台;
initgraph(640, 480, SHOWCONSOLE);
snake.size = 0;
snake.speed = 10;
snake.dir;
snake.coor[0].x =10;
snake.coor[0].y = 10;
}*/
//数据的初始化;
void GameInit()
{
//播放背景音乐;
mciSendString("open./mp3.music alias BGM", 0, 0, 0);
mciSendString("play BGM repeat", 0, 0, 0);
initgraph(640, 480 /*SHOWCONSOLE*/);
//设计随机数种子;
srand(GetTickCount());//GetTickCount()获取开机到现在的毫秒数;
snake.size = 3;
snake.speed = 10;
snake.dir = RIGHT;
for (int i = 0; i <= snake.size - 1; i++)
{
snake.coor[i].x = 10 * (2 - i) + 20;//向右偏移;
snake.coor[i].y = 10;//确保蛇在同一水品线;
}
//食物的初始化;随机产生一个整数;设置随机种子,头文件是stdlib.h;
food.x = rand() % 640;
food.y = rand() % 480;
food.color = RGB(rand() % 256, rand() % 256, rand() % 256);//颜色值为0到256;
food.r = rand() % 10 + 5;
food.flag = true;
}
//绘制;
void GameDraw()
{
//双缓冲绘图;
BeginBatchDraw();
//设置背景颜色;
setbkcolor(RGB(28, 115, 119));
cleardevice();
//绘制蛇;
setfillcolor(GREEN);//颜色的改变;
for (int i = 0; i < snake.size; i++)
{
solidcircle(snake.coor[i].x, snake.coor[i].y, 5);//solidcircle函数可以用来描绘无边框填充函数;
}
//绘制食物;
if (food.flag)
{
solidcircle(food.x, food.y, food.r);//solidcircle代表画圆;
}
EndBatchDraw();
}
//蛇的移动;
//坐标的改变;
void snakemove()
{
//让头部后面的跟着头走;
for (int i = snake.size - 1; i > 0; i--)
{
snake.coor[i] = snake.coor[i - 1];
}
switch (snake.dir)
{
case RIGHT:
snake.coor[0].x += snake.speed;
if (snake.coor[0].x - 10 >= 640)
{
snake.coor[0].x = 0;
}
break;
case LEFT:
snake.coor[0].x -= snake.speed;
if (snake.coor[0].x + 10 <= 0)
{
snake.coor[0].x = 640;
}
break;
case UP:
snake.coor[0].y -= snake.speed;
if (snake.coor[0].y + 10 <= 0)
{
snake.coor[0].y = 480;
}
break;
case DOWN:
snake.coor[0].y += snake.speed;
if (snake.coor[0].y - 10 >= 480)
{
snake.coor[0].y = 0;
}
break;
default:
break;
}
}
//通过按键改变蛇的方向;
void KeyControl()
{
//判断有没有按键;
if (_kbhit())//检测有没有按键,如果有就返回真,否则返回假;
{
//72 80 75 77上下左右键值;
switch (_getch())
{
case 'w':
case 'W':
case 72:
if (snake.dir != DOWN)
{
snake.dir = UP;
}
break;
case 's':
case 'S':
case 80:
if (snake.dir != UP)
{
snake.dir = DOWN;
}
break;
case 'a':
case 'A':
case 75:
if (snake.dir != RIGHT)
{
snake.dir = LEFT;
}
break;
case 'd':
case 'D':
case 77:
if (snake.dir != LEFT)
{
snake.dir = RIGHT;
}
break;
case ' ':
while (1)
{
if (_getch() == ' ');
return;
}
break;
}
}
}
//吃食物;
void EatFood()
{
if (food.flag && snake.coor[0].x >= food.x - food.r && snake.coor[0].x <= food.x + food.r && snake.coor[0].y <= food.y + food.r && snake.coor[0].y >= food.y - food.r)
{
snake.size++;
food.flag == false;
}
if (!food.flag)
{
food.x = rand() % 640;
food.y = rand() % 480;
food.color = RGB(rand() % 256, rand() % 256, rand() % 256);
food.r = rand() % 10 + 5;
food.flag = true;
}
}
int main()
{
//init初始化graph ;
initgraph(640, 480);
//设置背景颜色;
setbkcolor(RGB(28, 115, 119));//设置背景绘图颜色;
cleardevice();
GameInit();
while (1)
{
snakemove();
GameDraw();
KeyControl();
EatFood();
Sleep(80);//时间延迟;
}
return 0;
}
利用学会的知识做点小游戏
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