///
enum PrimitiveType
{
Float, Int, UInt, Bool, Half, Real
};
Real is either float or half, depending on the platform. You can check the file Common.hlsl.
//
//
欢迎分享,转载请注明来源:内存溢出
///
enum PrimitiveType
{
Float, Int, UInt, Bool, Half, Real
};
Real is either float or half, depending on the platform. You can check the file Common.hlsl.
//
//
欢迎分享,转载请注明来源:内存溢出
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