- 前言
- 一、代码逻辑测试
- 二、游戏代码实现
- 三、游戏代码声明
- 四、整体代码
- 五、游戏代码难点部分
- 1.Find_Mine(排查雷) 并且Unfold_show(展开一片区域)
- 2.判断胜利
- 总结
前言
今天,我们用C语言来写一个小游戏----扫雷。
整体逻辑
1.要有一个棋盘(二维数组)存放雷,另一个棋盘显示给玩家,两个二维数组大小相同
2.放置雷,一个二维数组用来存放雷,另一个二维数组用来给玩家排雷
3.排查雷,在放置雷的二维数组中判断输入坐标的周围的雷的个数,在另一个二维数组中显示给玩家。坐标周围有雷,显示雷的个数,没有雷,展开该坐标
4.标记雷的位置
5.判断是否获胜
一、代码逻辑测试
写在test.c中
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
printf("*******************************\n");
printf("*******************************\n");
printf("***** 1.play 0.exit *****\n");
printf("*******************************\n");
printf("*******************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
Initboard(mine, '0'); //初始化棋盘
Initboard(show, '*');
Set_Mine(mine, ROW, COL); //布置雷
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL); //打印棋盘
Find_Mine(mine, show, ROW, COL); //排查雷
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
//printf("扫雷\n");
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
return 0;
}
二、游戏代码实现
写在game.c中
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//初始化数组
void Initboard(char board[ROWS][COLS],char set)
{
int i = 0;
int j = 0;
for (i = 0; i < ROWS; i++)
{
for (j = 0; j < COLS; j++)
{
board[i][j] = set;
}
}
}
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("-------扫雷游戏--------\n");
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("-------扫雷游戏--------\n");
}
//布置雷
void Set_Mine(char mine[ROWS][COLS], int row, int col)
{
int count = 0;
while (count< EASY_MINE)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count++;
}
}
}
//排查mine数组中x,y坐标周围有几个雷
int Get_Mine_Num(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] +
mine[x - 1][y] +
mine[x - 1][y + 1] +
mine[x][y - 1] +
mine[x][y + 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] - (8 * '0');
}
//展开一片棋盘
void Unfold_show(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
if (Get_Mine_Num(mine, x, y) != 0)
{
show[x][y] = Get_Mine_Num(mine, x, y) + '0';
return;
}
if (show[x][y] == '#')
{
return;
}
show[x][y] = '#';
Unfold_show(mine, show, x - 1, y);
Unfold_show(mine, show, x - 1, y - 1);
Unfold_show(mine, show, x, y - 1);
Unfold_show(mine, show, x + 1, y - 1);
Unfold_show(mine, show, x + 1, y);
Unfold_show(mine, show, x + 1, y + 1);
Unfold_show(mine, show, x, y + 1);
Unfold_show(mine, show, x - 1, y + 1);
show[x][y] = ' ';
}
}
//排查雷
void Find_Mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int i = 0;
int j = 0;
int count = 0;
int input = 0;
while (1)
{
printf("1.排雷 2.锁定雷 3.取消锁定\n");
printf("请输入你的选择:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
return;
}
else
{
if (Get_Mine_Num(mine, x, y) == 0)
{
Unfold_show(mine, show, x, y);
}
else
{
char num = Get_Mine_Num(mine, x, y) + '0';
show[x][y] = num;
}
DisplayBoard(show, ROW, COL);
}
}
else
{
printf("该坐标已被排查过,请重新输入坐标\n");
}
break;
case 2:
printf("请输入要锁定的坐标:");
scanf("%d %d", &x, &y);
show[x][y] = '?';
DisplayBoard(show, ROW, COL);
break;
case 3:
printf("请输入要取消锁定的坐标:");
scanf("%d %d", &x, &y);
show[x][y] = '*';
DisplayBoard(show, ROW, COL);
break;
default:
printf("选择错误,请重新选择\n");
break;
}
//是否找出所有雷
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if ( show[i][j] == '?' && mine[i][j] == '1')
count++;
}
}
if (count == EASY_MINE)
{
printf("恭喜你,扫雷成功\n");
return;
}
count = 0;
}
}
三、游戏代码声明
写在game.h中
#pragma once
#include
#include
#include
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_MINE 10
//初始化棋盘
void Initboard(char board[ROWS][COLS],char set);
//显示棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void Set_Mine(char board[ROWS][COLS], int row, int col);
//排查雷
void Find_Mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
四、整体代码
//game.h
#pragma once
#include
#include
#include
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_MINE 10
void Initboard(char board[ROWS][COLS],char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void Set_Mine(char board[ROWS][COLS], int row, int col);
void Find_Mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
//test.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
printf("*******************************\n");
printf("*******************************\n");
printf("***** 1.play 0.exit *****\n");
printf("*******************************\n");
printf("*******************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
Initboard(mine, '0'); //初始化棋盘
Initboard(show, '*');
Set_Mine(mine, ROW, COL); //布置雷
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL); //打印棋盘
Find_Mine(mine, show, ROW, COL); //排查雷
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
//printf("扫雷\n");
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
return 0;
}
//gama.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//初始化数组
void Initboard(char board[ROWS][COLS],char set)
{
int i = 0;
int j = 0;
for (i = 0; i < ROWS; i++)
{
for (j = 0; j < COLS; j++)
{
board[i][j] = set;
}
}
}
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("-------扫雷游戏--------\n");
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("-------扫雷游戏--------\n");
}
//布置雷
void Set_Mine(char mine[ROWS][COLS], int row, int col)
{
int count = 0;
while (count< EASY_MINE)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count++;
}
}
}
//排查mine数组中x,y坐标周围有几个雷
int Get_Mine_Num(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] +
mine[x - 1][y] +
mine[x - 1][y + 1] +
mine[x][y - 1] +
mine[x][y + 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] - (8 * '0');
}
//展开棋盘
void Unfold_show(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
if (Get_Mine_Num(mine, x, y) != 0)
{
show[x][y] = Get_Mine_Num(mine, x, y) + '0';
return;
}
if (show[x][y] == '#')
{
return;
}
show[x][y] = '#';
Unfold_show(mine, show, x - 1, y);
Unfold_show(mine, show, x - 1, y - 1);
Unfold_show(mine, show, x, y - 1);
Unfold_show(mine, show, x + 1, y - 1);
Unfold_show(mine, show, x + 1, y);
Unfold_show(mine, show, x + 1, y + 1);
Unfold_show(mine, show, x, y + 1);
Unfold_show(mine, show, x - 1, y + 1);
show[x][y] = ' ';
}
}
//排查雷
void Find_Mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int i = 0;
int j = 0;
int count = 0;
int input = 0;
while (1)
{
printf("1.排雷 2.锁定雷 3.取消锁定\n");
printf("请输入你的选择:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
return;
}
else
{
if (Get_Mine_Num(mine, x, y) == 0)
{
Unfold_show(mine, show, x, y);
}
else
{
char num = Get_Mine_Num(mine, x, y) + '0';
show[x][y] = num;
}
DisplayBoard(show, ROW, COL);
}
}
else
{
printf("该坐标已被排查过,请重新输入坐标\n");
}
break;
case 2:
printf("请输入要锁定的坐标:");
scanf("%d %d", &x, &y);
show[x][y] = '?';
DisplayBoard(show, ROW, COL);
break;
case 3:
printf("请输入要取消锁定的坐标:");
scanf("%d %d", &x, &y);
show[x][y] = '*';
DisplayBoard(show, ROW, COL);
break;
default:
printf("选择错误,请重新选择\n");
break;
}
//是否找出所有雷
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if ( show[i][j] == '?' && mine[i][j] == '1')
count++;
}
}
if (count == EASY_MINE)
{
printf("恭喜你,扫雷成功\n");
return;
}
count = 0;
}
}
五、游戏代码难点部分
1.Find_Mine(排查雷) 并且Unfold_show(展开一片区域)
//排查雷
void Find_Mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int i = 0;
int j = 0;
int count = 0;
int input = 0;
while (1)
{
printf("1.排雷 2.锁定雷 3.取消锁定\n");
printf("请输入你的选择:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
//判断该坐标是否被排查过
if (show[x][y] == '*')
{
//判断该坐标是否为雷
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
return;
}
else
{
//如果该坐标周围没有雷,递归展开该坐标周围的区域
if (Get_Mine_Num(mine, x, y) == 0)
{
Unfold_show(mine, show, x, y);
}
//如果该坐标周围有雷,标记出雷数
else
{
char num = Get_Mine_Num(mine, x, y) + '0';
show[x][y] = num;
}
DisplayBoard(show, ROW, COL);
}
}
else
{
printf("该坐标已被排查过,请重新输入坐标\n");
}
break;
case 2:
printf("请输入要锁定的坐标:");
scanf("%d %d", &x, &y);
show[x][y] = '?';
DisplayBoard(show, ROW, COL);
break;
case 3:
printf("请输入要取消锁定的坐标:");
scanf("%d %d", &x, &y);
show[x][y] = '*';
DisplayBoard(show, ROW, COL);
break;
default:
printf("选择错误,请重新选择\n");
break;
}
//是否找出所有雷
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if ( show[i][j] == '?' && mine[i][j] == '1')
count++;
}
}
if (count == EASY_MINE)
{
printf("恭喜你,扫雷成功\n");
return;
}
count = 0;
}
}
展开部分的关键在于,展开的某一个坐标的周围有没有雷,如果有雷,标记出雷数,并且停止该坐标的展开
//展开棋盘
void Unfold_show(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
//首先判断坐标是否在棋盘内
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
//判断该坐标周围有没有雷
if (Get_Mine_Num(mine, x, y) != 0)
{
show[x][y] = Get_Mine_Num(mine, x, y) + '0';
return;
}
//判断该坐标是否被展开过,防止死递归
if (show[x][y] == '#')
{
return;
}
show[x][y] = '#';
//递归展开
Unfold_show(mine, show, x - 1, y);
Unfold_show(mine, show, x - 1, y - 1);
Unfold_show(mine, show, x, y - 1);
Unfold_show(mine, show, x + 1, y - 1);
Unfold_show(mine, show, x + 1, y);
Unfold_show(mine, show, x + 1, y + 1);
Unfold_show(mine, show, x, y + 1);
Unfold_show(mine, show, x - 1, y + 1);
show[x][y] = ' ';
}
}
统计坐标周围雷数
//排查mine数组中x,y坐标周围有几个雷
int Get_Mine_Num(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] +
mine[x - 1][y] +
mine[x - 1][y + 1] +
mine[x][y - 1] +
mine[x][y + 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] - (8 * '0');
}
2.判断胜利
只有找到所有雷并且标记出来,才算获胜,至于其他判断胜利的方法,我没有想出来,欢迎大家给出建议。
总结
以上就是用C语言实现的扫雷小游戏,大家下来可以自行测试代码,如果找出BUG,欢迎评论告诉我。
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