This documentation will show you how to usecocos consoleto create and run a new project.
Runtime Requirements AndroID 2.3+ iOS 5.0+ OS X 10.7+ windows 7+ Ubuntu 12.04+ Cocos2d-x v3.0+ Software Requirements Xcode 4.6 (for iOS or Mac) gcc 4.7 for linux or AndroID. For AndroID ndk-r9 or newer is required. Visual Studio 2012 (for windows) Python 2.7.5 Create A New Project$ cd cocos2d-x$ ./setup.py$ source ~/.bash_profile # may be ~/.bash_login or ~/.profile,depends on your environemnt$ cocos new MyGame -p com.MyCompany.MyGame -l cpp -d ~/MyCompany
MyGame
: name of your project -p com.MyCompany.MyGame
: package name for androID -l cpp
: programming language used for the project,valID value iscpp
andlua
-d ~/MyCompany
: directory to hold your project
Folder structure of the generated project is as following:
(Note: The directory may be different when the project type is lua.)
Build And Run New Project$ cocos run -s ~/MyCompany/MyGame -p ios
-s
: directory of the new project. This Could be an absolute path or a relative path. -p
: which platform to run on. Options areios
,androID
,249)">win32,249)">macandlinux
. (Note: You are a tmux user,you should addreattach-to-user-namespace
before the commandcocos
. For more information,please refer tothis linkfor more information.)
You can runcocos run --help
for more detail information.
For Win32 Users
usingcmd
as your shell:cd cocos2d-x-3.1.1\tools\cocos2d-console\bin
or to wherever you have this on your filesystem
Then execute something like:cocos.py new YourGameTitle -p com.yourcompany.gameTitle -l cpp -d C:\YourGameTitle
The process should be the same.
new_game.png(35.6 kB)owen,2014-04-01 09:00
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