HelloWorldScene.h
#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"#include "network\httpClIEnt.h"#include "cocos-ext.h"class HelloWorld : public cocos2d::Layer{public: // there's no 'ID' in cpp,so we recommend returning the class instance pointer static cocos2d::Scene* createScene(); // Here's a difference. Method 'init' in cocos2d-x returns bool,instead of returning 'ID' in cocos2d-iphone virtual bool init(); // a selector callback voID menuCloseCallback(cocos2d::Ref* pSender); // implement the "static create()" method manually CREATE_FUNC(HelloWorld); voID onhttpRequestComplete(cocos2d::network::httpClIEnt *pSender,cocos2d::network::httpResponse *pResponse); voID onhttpPostComplete(cocos2d::network::httpClIEnt *pSender,cocos2d::network::httpResponse *pResponse);};#endif // __HELLOWORLD_SCENE_H__
HelloWorldScene.cpp
#include "HelloWorldScene.h"USING_NS_CC;using namespace network;Scene* HelloWorld::createScene(){ // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene;}// on "init" you need to initialize your instancebool HelloWorld::init(){ ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); ///////////////////////////// // 2. add a menu item with "X" image,which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "Closenormal.png","CloseSelected.png",CC_CALLBACK_1(HelloWorld::menuCloseCallback,this)); /*auto closeItem = MenuItemImage::create( "Closenormal.png",[](Object *sender) { #if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) MessageBox("You pressed the close button. windows Store Apps do not implement a close button.","Alert"); return; #endif Director::getInstance()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #endif });*/ closeItem->setposition(Vec2(origin.x + visibleSize.wIDth - closeItem->getContentSize().wIDth/2,origin.y + closeItem->getContentSize().height/2)); // create menu,it's an autorelease object auto menu = Menu::create(closeItem,NulL); menu->setposition(Vec2::ZERO); this->addChild(menu,1); ///////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label auto label = Label::createWithTTF("Hello World","Fonts/Marker Felt.ttf",24); // position the label on the center of the screen label->setposition(Vec2(origin.x + visibleSize.wIDth/2,origin.y + visibleSize.height - label->getContentSize().height)); // add the label as a child to this layer this->addChild(label,1); // add "HelloWorld" splash screen" auto sprite = Sprite::create("HelloWorld.png"); // position the sprite on the center of the screen sprite->setposition(Vec2(visibleSize.wIDth/2 + origin.x,visibleSize.height/2 + origin.y)); // add the sprite as a child to this layer this->addChild(sprite,0); return true;}voID HelloWorld::menuCloseCallback(Ref* pSender){//#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)// MessageBox("You pressed the close button. windows Store Apps do not implement a close button.","Alert");// return;//#endif//// Director::getInstance()->end();////#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)// exit(0);//#endif httpRequest *request = new httpRequest; request->setUrl("http://127.0.0.1/test2.PHP"); request->setRequestType(httpRequest::Type::GET); request->setResponseCallback(this,httpresponse_selector(HelloWorld::onhttpRequestComplete)); request->setTag("GET1"); httpClIEnt::getInstance()->send(request); request->release(); //httpRequest* request = new httpRequest(); // request->setUrl("http://127.0.0.1/test.PHP"); // request->setRequestType(httpRequest::Type::POST); // request->setResponseCallback(this,httpresponse_selector(HelloWorld::onhttpPostComplete)); //const char* postData = "username=zwcwu&password=123456"; // request->setRequestData(postData,strlen(postData) ); // // // request->setTag("POST1"); // httpClIEnt::getInstance()->send(request); // request->release();}voID HelloWorld::onhttpRequestComplete(cocos2d::network::httpClIEnt *pSender,cocos2d::network::httpResponse *pResponse){ if(!pResponse) { log("response is null",pResponse); return; } if(!pResponse->isSucceed()) { log("response Failed,%s",pResponse->getErrorBuffer()); return; } long statusCode = pResponse->getResponseCode(); log("responseCode:%ld",statusCode); std::vector<char> *buffer = pResponse->getResponseData(); std::string buf(buffer->begin(),buffer->end()); log("get requestData:%d,buf.length(),buf.c_str());}voID HelloWorld::onhttpPostComplete(cocos2d::network::httpClIEnt *pSender,buffer->end()); log("get requestData:%s",buf.c_str());}
test.PHP
<HTML> <body> <?PHP if(isset($_POST["username"]) && isset($_POST["password"])) { echo $_POST["username"]; if($_POST["username"]=="zwcwu" && $_POST["password"]=="123456") { echo "Login Success"; //return to clIEnt } else { echo "Login Failed"; //return to clIEnt } } else { echo "No Username or Password"; //return to clIEnt } ?> </body> </HTML>
test2.PHP
<?PHP echo "WC"?>总结
以上是内存溢出为你收集整理的cocos2d-x3.0之请求网络(php服务器)全部内容,希望文章能够帮你解决cocos2d-x3.0之请求网络(php服务器)所遇到的程序开发问题。
如果觉得内存溢出网站内容还不错,欢迎将内存溢出网站推荐给程序员好友。
欢迎分享,转载请注明来源:内存溢出
评论列表(0条)