cocos2d-x3.0之请求网络(php服务器)

cocos2d-x3.0之请求网络(php服务器),第1张

概述HelloWorldScene.h #ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"#include "network\HttpClient.h"#include "cocos-ext.h"class HelloWorld : public cocos2d::Layer{

HelloWorldScene.h

#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"#include "network\httpClIEnt.h"#include "cocos-ext.h"class HelloWorld : public cocos2d::Layer{public:    // there's no 'ID' in cpp,so we recommend returning the class instance pointer    static cocos2d::Scene* createScene();    // Here's a difference. Method 'init' in cocos2d-x returns bool,instead of returning 'ID' in cocos2d-iphone    virtual bool init();        // a selector callback    voID menuCloseCallback(cocos2d::Ref* pSender);        // implement the "static create()" method manually    CREATE_FUNC(HelloWorld);	voID onhttpRequestComplete(cocos2d::network::httpClIEnt *pSender,cocos2d::network::httpResponse *pResponse);	voID onhttpPostComplete(cocos2d::network::httpClIEnt *pSender,cocos2d::network::httpResponse *pResponse);};#endif // __HELLOWORLD_SCENE_H__

HelloWorldScene.cpp
#include "HelloWorldScene.h"USING_NS_CC;using namespace network;Scene* HelloWorld::createScene(){    // 'scene' is an autorelease object    auto scene = Scene::create();        // 'layer' is an autorelease object    auto layer = HelloWorld::create();    // add layer as a child to scene    scene->addChild(layer);    // return the scene    return scene;}// on "init" you need to initialize your instancebool HelloWorld::init(){    //////////////////////////////    // 1. super init first    if ( !Layer::init() )    {        return false;    }        Size visibleSize = Director::getInstance()->getVisibleSize();    Vec2 origin = Director::getInstance()->getVisibleOrigin();    /////////////////////////////    // 2. add a menu item with "X" image,which is clicked to quit the program    //    you may modify it.    // add a "close" icon to exit the progress. it's an autorelease object    auto closeItem = MenuItemImage::create(                                           "Closenormal.png","CloseSelected.png",CC_CALLBACK_1(HelloWorld::menuCloseCallback,this));	   /*auto closeItem = MenuItemImage::create(                                           "Closenormal.png",[](Object *sender)	   {		    #if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)				MessageBox("You pressed the close button. windows Store Apps do not implement a close button.","Alert");				return;			#endif				Director::getInstance()->end();			#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)				exit(0);			#endif	   });*/    	closeItem->setposition(Vec2(origin.x + visibleSize.wIDth - closeItem->getContentSize().wIDth/2,origin.y + closeItem->getContentSize().height/2));    // create menu,it's an autorelease object    auto menu = Menu::create(closeItem,NulL);    menu->setposition(Vec2::ZERO);    this->addChild(menu,1);    /////////////////////////////    // 3. add your codes below...    // add a label shows "Hello World"    // create and initialize a label        auto label = Label::createWithTTF("Hello World","Fonts/Marker Felt.ttf",24);        // position the label on the center of the screen    label->setposition(Vec2(origin.x + visibleSize.wIDth/2,origin.y + visibleSize.height - label->getContentSize().height));    // add the label as a child to this layer    this->addChild(label,1);    // add "HelloWorld" splash screen"    auto sprite = Sprite::create("HelloWorld.png");    // position the sprite on the center of the screen    sprite->setposition(Vec2(visibleSize.wIDth/2 + origin.x,visibleSize.height/2 + origin.y));    // add the sprite as a child to this layer    this->addChild(sprite,0);        return true;}voID HelloWorld::menuCloseCallback(Ref* pSender){//#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)//	MessageBox("You pressed the close button. windows Store Apps do not implement a close button.","Alert");//    return;//#endif////    Director::getInstance()->end();////#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)//    exit(0);//#endif	httpRequest *request = new httpRequest;	request->setUrl("http://127.0.0.1/test2.PHP");	request->setRequestType(httpRequest::Type::GET);	request->setResponseCallback(this,httpresponse_selector(HelloWorld::onhttpRequestComplete));	request->setTag("GET1");	httpClIEnt::getInstance()->send(request);	request->release();	//httpRequest* request = new httpRequest();   //   request->setUrl("http://127.0.0.1/test.PHP");   //   request->setRequestType(httpRequest::Type::POST);   //   request->setResponseCallback(this,httpresponse_selector(HelloWorld::onhttpPostComplete));                 //const  char* postData = "username=zwcwu&password=123456";     // request->setRequestData(postData,strlen(postData) );     //      //      // request->setTag("POST1");     // httpClIEnt::getInstance()->send(request);     // request->release();}voID HelloWorld::onhttpRequestComplete(cocos2d::network::httpClIEnt *pSender,cocos2d::network::httpResponse *pResponse){	if(!pResponse)	{		log("response is null",pResponse);		return;	}	if(!pResponse->isSucceed())	{		log("response Failed,%s",pResponse->getErrorBuffer());		return;	}	long statusCode = pResponse->getResponseCode();	log("responseCode:%ld",statusCode);	std::vector<char> *buffer = pResponse->getResponseData();	std::string buf(buffer->begin(),buffer->end());	log("get requestData:%d,buf.length(),buf.c_str());}voID HelloWorld::onhttpPostComplete(cocos2d::network::httpClIEnt *pSender,buffer->end());	log("get requestData:%s",buf.c_str());}

test.PHP
 <HTML>      <body>          <?PHP                   if(isset($_POST["username"]) && isset($_POST["password"]))           {  			 echo $_POST["username"];             if($_POST["username"]=="zwcwu" && $_POST["password"]=="123456")               {                   echo "Login Success"; //return to clIEnt               }               else               {  				echo "Login Failed"; //return to clIEnt               }           }           else           {               echo "No Username or Password"; //return to clIEnt           }           ?>      </body>    </HTML>

test2.PHP
<?PHP	echo "WC"?>
总结

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