[源码下载]
稳扎稳打Silverlight(11) - 2.0动画之colorAnimation,DoubleAnimation,PointAnimation,内插关键帧动画
作者: webabcd
介绍
Silverlight 2.0 动画:
colorAnimation - 在两个 color 值之间做线性内插动画处理
DoubleAnimation - 在两个 Double 值之间做线性内插动画处理
PointAnimation - 在两个 Point 值之间做线性内插动画处理
内插关键帧动画 - 在 color 或 Double 或 Point 动画中内插关键帧,以做线性, 离散,三次贝塞尔曲线的动画处理
动态改变动画 - 通过程序控制,动态地改变动画
在线DEMO
http://www.cnblogs.com/webabcd/archive/2008/10/09/1307486.html
示例
1、colorAnimation.xaml
< UserControl x:Class ="Silverlight20.Animation.colorAnimation"
xmlns ="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x ="http://schemas.microsoft.com/winfx/2006/xaml" >
< StackPanel HorizontalAlignment ="left" >
< Ellipse x:name ="ellipse" Fill ="Red" WIDth ="200" Height ="100" >
< Ellipse.Triggers >
<!--
RoutedEvent - 所属对象的路由事件,仅有Loaded这个事件
-->
< EventTrigger RoutedEvent ="Ellipse.Loaded" >
< BeginStoryboard x:name ="beginStoryboard" >
< Storyboard x:name ="storyboard" >
<!-- colorAnimation - 在两个 color 值之间做线性内插动画处理 -->
<!--
Storyboard.Targetname - 要进行动画处理的对象的名称
Storyboard.TargetProperty - 要进行动画处理的对象的属性
BeginTime - 时间线在被触发 BeginTime 的时间后才能开始播放
TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数](可为正;可为负;可为空;默认值为 0)
From - 动画的起始值
To - 动画的结束值
By - 动画从起始值开始计算,所需变化的总量(To 优先于 By)
Duration - 时间线的持续时间
TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数]
@R_404_6843@matic - 自动确定
Forever - 无限长
@R_404_6843@Reverse - 动画完成后是否要原路返回。默认值为 false
RepeatBehavior - 动画重复播放的时间、次数或类型
TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数]
nx - 播放次数。1x, 2x, 3x
Forever - 永久播放
Speedratio - 时间线的速率的倍数。默认值 1
FillBehavior - 动画结束后的行为 [System.windows.Media.Animation.FillBehavior枚举]
FillBehavior.HoldEnd - 动画结束后,保留动画属性的结束值。默认值
FillBehavior.Stop - 动画结束后,恢复动画属性为其初始值
-->
< colorAnimation
Storyboard.Targetname ="ellipse"
Storyboard.TargetProperty ="(Ellipse.Fill).(SolIDcolorBrush.color)"
BeginTime ="00:00:0"
From ="Red"
To ="Yellow"
Duration ="@R_404_6843@matic"
@R_404_6843@Reverse ="True"
RepeatBehavior ="3x" >
</ colorAnimation >
</ Storyboard >
</ BeginStoryboard >
</ EventTrigger >
</ Ellipse.Triggers >
</ Ellipse >
</ StackPanel >
</ UserControl >
2、DoubleAnimation.xaml
< UserControl x:Class ="Silverlight20.Animation.DoubleAnimation"
xmlns ="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x ="http://schemas.microsoft.com/winfx/2006/xaml" >
< StackPanel HorizontalAlignment ="left" >
< Rectangle x:name ="rectangle" WIDth ="200" Height ="100" stroke ="Black" strokeThickness ="6" RadiusX ="25" RadiusY ="25" >
< Rectangle.Fill >
< ImageBrush ImageSource ="/Silverlight20;component/Images/logo.jpg" Stretch ="Fill" />
</ Rectangle.Fill >
</ Rectangle >
< StackPanel.Resources >
< BeginStoryboard x:name ="beginStoryboard" >
< Storyboard x:name ="storyboard" >
<!-- DoubleAnimation - 在两个 Double 值之间做线性内插动画处理 -->
<!--
Storyboard.Targetname - 要进行动画处理的对象的名称
Storyboard.TargetProperty - 要进行动画处理的对象的属性
BeginTime - 时间线在被触发 BeginTime 的时间后才能开始播放
TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数](可为正;可为负;可为空;默认值为 0)
From - 动画的起始值
To - 动画的结束值
By - 动画从起始值开始计算,所需变化的总量(To 优先于 By)
Duration - 时间线的持续时间
TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数]
@R_404_6843@matic - 自动确定
Forever - 无限长
@R_404_6843@Reverse - 动画完成后是否要原路返回。默认值为 false
RepeatBehavior - 动画重复播放的时间、次数或类型
TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数]
nx - 播放次数。1x, 3x
Forever - 永久播放
Speedratio - 时间线的速率的倍数。默认值 1
FillBehavior - 动画结束后的行为 [System.windows.Media.Animation.FillBehavior枚举]
FillBehavior.HoldEnd - 动画结束后,保留动画属性的结束值。默认值
FillBehavior.Stop - 动画结束后,恢复动画属性为其初始值
-->
< DoubleAnimation
Storyboard.Targetname ="rectangle"
Storyboard.TargetProperty ="WIDth"
From ="100"
By ="100"
BeginTime ="0:0:3"
Duration ="00:00:03"
@R_404_6843@Reverse ="False"
RepeatBehavior ="Forever" >
</ DoubleAnimation >
</ Storyboard >
</ BeginStoryboard >
</ StackPanel.Resources >
</ StackPanel >
</ UserControl >
3、PointAnimation.xaml
< UserControl x:Class ="Silverlight20.Animation.PointAnimation"
xmlns ="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x ="http://schemas.microsoft.com/winfx/2006/xaml" >
< StackPanel HorizontalAlignment ="left" >
< StackPanel OrIEntation ="Horizontal" >
< button Click ="Animation_Begin" WIDth ="65" Height ="30" margin ="2" Content ="Begin" />
< button Click ="Animation_Pause" WIDth ="65" Height ="30" margin ="2" Content ="Pause" />
< button Click ="Animation_Resume" WIDth ="65" Height ="30" margin ="2" Content ="Resume" />
< button Click ="Animation_Stop" WIDth ="65" Height ="30" margin ="2" Content ="Stop" />
</ StackPanel >
< Path Fill ="Red" >
< Path.Data >
< EllipseGeometry x:name ="ellipseGeometry" Center ="50,50" RadiusX ="15" RadiusY ="15" />
</ Path.Data >
</ Path >
< StackPanel.Resources >
< Storyboard x:name ="storyboard" >
<!-- PointAnimation - 在两个 Point 值之间做线性内插动画处理 -->
<!--
Storyboard.Targetname - 要进行动画处理的对象的名称
Storyboard.TargetProperty - 要进行动画处理的对象的属性
BeginTime - 时间线在被触发 BeginTime 的时间后才能开始播放
TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数](可为正;可为负;可为空;默认值为 0)
From - 动画的起始值
To - 动画的结束值
By - 动画从起始值开始计算,所需变化的总量(To 优先于 By)
Duration - 时间线的持续时间
TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数]
@R_404_6843@matic - 自动确定
Forever - 无限长
@R_404_6843@Reverse - 动画完成后是否要原路返回。默认值为 false
RepeatBehavior - 动画重复播放的时间、次数或类型
TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数]
nx - 播放次数。1x, 3x
Forever - 永久播放
Speedratio - 时间线的速率的倍数。默认值 1
FillBehavior - 动画结束后的行为 [System.windows.Media.Animation.FillBehavior枚举]
FillBehavior.HoldEnd - 动画结束后,保留动画属性的结束值。默认值
FillBehavior.Stop - 动画结束后,恢复动画属性为其初始值
-->
< PointAnimation
Storyboard.Targetname ="ellipseGeometry"
Storyboard.TargetProperty ="Center"
BeginTime ="00:00:00"
From ="50,50"
To ="300,500"
Duration ="0:0:3"
@R_404_6843@Reverse ="True"
RepeatBehavior ="00:00:10" >
</ PointAnimation >
</ Storyboard >
</ StackPanel.Resources >
</ StackPanel >
</ UserControl >
PointAnimation.xaml.cs
using System;
using System.Collections.Generic;
using System.linq;
using System.Net;
using System.windows;
using System.windows.Controls;
using System.windows.documents;
using System.windows.input;
using System.windows.Media;
using System.windows.Media.Animation;
using System.windows.Shapes;
namespace Silverlight20.Animation
{
public partial class PointAnimation : UserControl
{
public PointAnimation()
{
InitializeComponent();
}
private voID Animation_Begin(object sender, RoutedEventArgs e)
{
// 播放
storyboard.Begin();
}
private voID Animation_Pause(object sender, RoutedEventArgs e)
{
// 暂停
storyboard.Pause();
}
private voID Animation_Resume(object sender, RoutedEventArgs e)
{
// 继续
storyboard.Resume();
}
private voID Animation_Stop(object sender, RoutedEventArgs e)
{
// 停止
storyboard.Stop();
}
}
}
4、KeyFrame.xaml
< UserControl x:Class ="Silverlight20.Animation.KeyFrame"
xmlns ="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x ="http://schemas.microsoft.com/winfx/2006/xaml" >
< StackPanel HorizontalAlignment ="left" >
<!--
colorAnimationUsingKeyFrames - 在一组 KeyFrame 中所设置的多个 color 值之间做动画处理
DoubleAnimationUsingKeyFrames - 在一组 KeyFrame 中所设置的多个 Double 值之间做动画处理
PointAnimationUsingKeyFrames - 在一组 KeyFrame 中所设置的多个 Point 值之间做动画处理
-->
<!--
linearcolorKeyFrame - 在前一个关键帧的 color 值及其自己的 Value 之间进行线性内插动画处理
discretecolorKeyFrame - 在前一个关键帧的 color 值及其自己的 Value 之间进行离散内插动画处理
SplinecolorKeyFrame - 在前一个关键帧的 color 值及其自己的 Value 之间按 三次贝塞尔曲线 进行内插动画处理
linearDoubleKeyFrame - 在前一个关键帧的 Double 值及其自己的 Value 之间进行线性内插动画处理
discreteDoubleKeyFrame - 在前一个关键帧的 Double 值及其自己的 Value 之间进行离散内插动画处理
SplineDoubleKeyFrame - 在前一个关键帧的 Double 值及其自己的 Value 之间按 三次贝塞尔曲线 进行内插动画处理
linearPointKeyFrame - 在前一个关键帧的 Point 值及其自己的 Value 之间进行线性内插动画处理
discretePointKeyFrame - 在前一个关键帧的 Point 值及其自己的 Value 之间进行离散内插动画处理
SplinePointKeyFrame - 在前一个关键帧的 Point 值及其自己的 Value 之间按 三次贝塞尔曲线 进行内插动画处理
-->
<!--
Value - 关键帧的目标值
KeyTime - 到达关键帧目标值的时间
KeySpline - 三次贝塞尔曲线的两个控制点:x1,y1 x2,y2(该三次贝塞尔曲线的起点为0,0,终点为1,1)
-->
< GrID margin ="5" >
< GrID.Resources >
< Storyboard x:name ="caStoryboard" >
< colorAnimationUsingKeyFrames
Storyboard.Targetname ="caBrush"
Storyboard.TargetProperty ="color"
Duration ="0:0:10"
>
< linearcolorKeyFrame Value ="Green" KeyTime ="0:0:3" />
< discretecolorKeyFrame Value ="Blue" KeyTime ="0:0:4" />
< SplinecolorKeyFrame Value ="Red" KeySpline ="0.6,0.0 0.9,0.00" KeyTime ="0:0:6" />
</ colorAnimationUsingKeyFrames >
</ Storyboard >
</ GrID.Resources >
< Rectangle x:name ="caRectangle" MouseleftbuttonDown ="caRectangle_MouseleftbuttonDown" WIDth ="100" Height ="50" >
< Rectangle.Fill >
< SolIDcolorBrush x:name ="caBrush" color ="Red" />
</ Rectangle.Fill >
</ Rectangle >
</ GrID >
< GrID margin ="5" >
< GrID.Resources >
< Storyboard x:name ="daStoryboard" >
< DoubleAnimationUsingKeyFrames
Storyboard.Targetname ="datransform"
Storyboard.TargetProperty ="X"
Duration ="0:0:10"
>
< linearDoubleKeyFrame Value ="500" KeyTime ="0:0:3" />
< discreteDoubleKeyFrame Value ="400" KeyTime ="0:0:4" />
< SplineDoubleKeyFrame Value ="0" KeySpline ="0.6,0.00" KeyTime ="0:0:6" />
</ DoubleAnimationUsingKeyFrames >
</ Storyboard >
</ GrID.Resources >
< Rectangle x:name ="daRectangle" MouseleftbuttonDown ="daRectangle_MouseleftbuttonDown" Fill ="Red" WIDth ="100" Height ="50" >
< Rectangle.Rendertransform >
< Translatetransform x:name ="datransform" X ="0" Y ="0" />
</ Rectangle.Rendertransform >
</ Rectangle >
</ GrID >
< GrID margin ="5" >
< GrID.Resources >
< Storyboard x:name ="paStoryboard" >
< PointAnimationUsingKeyFrames
Storyboard.Targetname ="paGeometry"
Storyboard.TargetProperty ="Center"
Duration ="0:0:10"
>
< linearPointKeyFrame Value ="100,100" KeyTime ="0:0:3" />
< discretePointKeyFrame Value ="200,200" KeyTime ="0:0:4" />
< SplinePointKeyFrame Value ="50,50" KeySpline ="0.6,0.00" KeyTime ="0:0:6" />
</ PointAnimationUsingKeyFrames >
</ Storyboard >
</ GrID.Resources >
< Path Fill ="Red" MouseleftbuttonDown ="paPath_MouseleftbuttonDown" >
< Path.Data >
< EllipseGeometry x:name ="paGeometry" Center ="50,50" RadiusX ="15" RadiusY ="15" />
</ Path.Data >
</ Path >
</ GrID >
</ StackPanel >
</ UserControl >
KeyFrame.xaml.cs
using System;
using System.Collections.Generic;
using System.linq;
using System.Net;
using System.windows;
using System.windows.Controls;
using System.windows.documents;
using System.windows.input;
using System.windows.Media;
using System.windows.Media.Animation;
using System.windows.Shapes;
namespace Silverlight20.Animation
@H_453_3270@ {
public partial class KeyFrame : UserControl
@H_186_3301@{
public KeyFrame()
{
InitializeComponent();
}
private voID caRectangle_MouseleftbuttonDown(object sender, MousebuttonEventArgs e)
{
caStoryboard.Begin();
}
private voID daRectangle_MouseleftbuttonDown(object sender, MousebuttonEventArgs e)
{
daStoryboard.Begin();
}
private voID paPath_MouseleftbuttonDown(object sender, MousebuttonEventArgs e)
{
paStoryboard.Begin();
}
}
}
5、Programmatically.xaml
< UserControl x:Class ="Silverlight20.Animation.Programmatically"
xmlns ="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x ="http://schemas.microsoft.com/winfx/2006/xaml" >
< StackPanel HorizontalAlignment ="left" >
<!--
MouseleftbuttonDown - 在该Canvas上单击鼠标后所执行的事件
-->
< Canvas x:name ="canvas" Background ="Yellow" WIDth ="640" Height ="480" MouseleftbuttonDown ="Canvas_MouseleftbuttonDown" >
< Path Fill ="Red" >
< Path.Data >
< EllipseGeometry x:name ="ellipseGeometry" Center ="200,100" RadiusX ="15" RadiusY ="15" />
</ Path.Data >
</ Path >
</ Canvas >
< StackPanel.Resources >
< Storyboard x:name ="storyboard" >
< PointAnimation
x:name ="pointAnimation"
Storyboard.TargetProperty ="Center"
Storyboard.Targetname ="ellipseGeometry"
Duration ="0:0:2" />
</ Storyboard >
</ StackPanel.Resources >
</ StackPanel >
</ UserControl >
Programmatically.xaml.cs
using System;
using System.Collections.Generic;
using System.linq;
using System.Net;
using System.windows;
using System.windows.Controls;
using System.windows.documents;
using System.windows.input;
using System.windows.Media;
using System.windows.Media.Animation;
using System.windows.Shapes;
namespace Silverlight20.Animation
{
public partial class Programmatically : UserControl
{
public Programmatically()
{
InitializeComponent();
}
private voID Canvas_MouseleftbuttonDown(object sender, MousebuttonEventArgs e)
@H_998_4047@
{// 鼠标相对与canvas的坐标
double newX = e.Getposition(canvas).X;
double newY = e.Getposition(canvas).Y;
Point myPoint = new Point(newX, newY);
// 将动画的结束值设置为鼠标的当前坐标
pointAnimation.To = myPoint;
// 播放动画
storyboard.Begin();
}
}
}
OK
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