稳扎稳打Silverlight(11) - 2.0动画之ColorAnimation, DoubleAnimation, PointAnimation, 内插关键帧动画

稳扎稳打Silverlight(11) - 2.0动画之ColorAnimation, DoubleAnimation, PointAnimation, 内插关键帧动画,第1张

概述[索引页] [源码下载] 稳扎稳打Silverlight(11) - 2.0动画之ColorAnimation, DoubleAnimation, PointAnimation, 内插关键帧动画 作者: webabcd 介绍 Silverlight 2.0 动画:     ColorAnimation - 在两个 Color 值之间做线性内插动画处理     DoubleAnimation - 在 [索引页]
[源码下载]


稳扎稳打Silverlight(11) - 2.0动画之colorAnimation,DoubleAnimation,PointAnimation,内插关键帧动画

作者: webabcd


介绍
Silverlight 2.0 动画:
    colorAnimation - 在两个 color 值之间做线性内插动画处理
    DoubleAnimation - 在两个 Double 值之间做线性内插动画处理
    PointAnimation - 在两个 Point 值之间做线性内插动画处理
    内插关键帧动画 - 在 color 或 Double 或 Point 动画中内插关键帧,以做线性, 离散,三次贝塞尔曲线的动画处理
    动态改变动画 - 通过程序控制,动态地改变动画


在线DEMO
http://www.cnblogs.com/webabcd/archive/2008/10/09/1307486.html


示例
1、colorAnimation.xaml

< UserControl  x:Class ="Silverlight20.Animation.colorAnimation"

    xmlns
="http://schemas.microsoft.com/winfx/2006/xaml/presentation"  

    xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml" >

    
< StackPanel  HorizontalAlignment ="left" >


        
< Ellipse  x:name ="ellipse"  Fill ="Red"  WIDth ="200"  Height ="100" >

            
< Ellipse.Triggers >

            

                
<!--

                RoutedEvent - 所属对象的路由事件,仅有Loaded这个事件

                
-->

                
< EventTrigger  RoutedEvent ="Ellipse.Loaded" >

                    
< BeginStoryboard  x:name ="beginStoryboard" >

                        
< Storyboard  x:name ="storyboard" >

                        

                            
<!-- colorAnimation - 在两个 color 值之间做线性内插动画处理 -->

                            
<!--

                            Storyboard.Targetname - 要进行动画处理的对象的名称

                            Storyboard.TargetProperty - 要进行动画处理的对象的属性

                            BeginTime - 时间线在被触发 BeginTime 的时间后才能开始播放

                                TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数](可为正;可为负;可为空;默认值为 0)

                            From - 动画的起始值

                            To - 动画的结束值

                            By - 动画从起始值开始计算,所需变化的总量(To 优先于 By)

                            Duration - 时间线的持续时间

                                TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数]

                                @R_404_6843@matic - 自动确定

                                Forever - 无限长

                            @R_404_6843@Reverse - 动画完成后是否要原路返回。默认值为 false

                            RepeatBehavior - 动画重复播放的时间、次数或类型

                                TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数]

                                nx - 播放次数。1x, 2x, 3x 


                                Forever - 永久播放

                            Speedratio - 时间线的速率的倍数。默认值 1

                            FillBehavior - 动画结束后的行为 [System.windows.Media.Animation.FillBehavior枚举]

                                FillBehavior.HoldEnd - 动画结束后,保留动画属性的结束值。默认值

                                FillBehavior.Stop - 动画结束后,恢复动画属性为其初始值

                            
-->

                            
< colorAnimation 

                                
Storyboard.Targetname ="ellipse"  

                                Storyboard.TargetProperty
="(Ellipse.Fill).(SolIDcolorBrush.color)"  

                                BeginTime
="00:00:0"  

                                From
="Red"  

                                To
="Yellow"  

                                Duration
="@R_404_6843@matic"  

                                @R_404_6843@Reverse
="True"  

                                RepeatBehavior
="3x" >

                            
</ colorAnimation >

                        
</ Storyboard >

                    
</ BeginStoryboard >

                
</ EventTrigger >

            
</ Ellipse.Triggers >

        
</ Ellipse >


    
</ StackPanel >

</ UserControl >



2、DoubleAnimation.xaml

< UserControl  x:Class ="Silverlight20.Animation.DoubleAnimation"

    xmlns
="http://schemas.microsoft.com/winfx/2006/xaml/presentation"  

    xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml" >

    
< StackPanel  HorizontalAlignment ="left" >

    

        
< Rectangle  x:name ="rectangle"  WIDth ="200"  Height ="100"  stroke ="Black"  strokeThickness ="6"  RadiusX ="25"  RadiusY ="25" >

            
< Rectangle.Fill >

                
< ImageBrush  ImageSource ="/Silverlight20;component/Images/logo.jpg"  Stretch ="Fill"   />

            
</ Rectangle.Fill >

        
</ Rectangle >

        

        
< StackPanel.Resources >

            
< BeginStoryboard  x:name ="beginStoryboard" >

                
< Storyboard  x:name ="storyboard" >


                    
<!-- DoubleAnimation - 在两个 Double 值之间做线性内插动画处理 -->

                    
<!--

                    Storyboard.Targetname - 要进行动画处理的对象的名称

                    Storyboard.TargetProperty - 要进行动画处理的对象的属性

                    BeginTime - 时间线在被触发 BeginTime 的时间后才能开始播放

                        TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数](可为正;可为负;可为空;默认值为 0)

                    From - 动画的起始值

                    To - 动画的结束值

                    By - 动画从起始值开始计算,所需变化的总量(To 优先于 By)

                    Duration - 时间线的持续时间

                        TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数]

                        @R_404_6843@matic - 自动确定

                        Forever - 无限长

                    @R_404_6843@Reverse - 动画完成后是否要原路返回。默认值为 false

                    RepeatBehavior - 动画重复播放的时间、次数或类型

                        TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数]

                        nx - 播放次数。1x, 3x 


                        Forever - 永久播放

                    Speedratio - 时间线的速率的倍数。默认值 1

                    FillBehavior - 动画结束后的行为 [System.windows.Media.Animation.FillBehavior枚举]

                        FillBehavior.HoldEnd - 动画结束后,保留动画属性的结束值。默认值

                        FillBehavior.Stop - 动画结束后,恢复动画属性为其初始值

                    
-->

                    
< DoubleAnimation 

                        
Storyboard.Targetname ="rectangle"  

                        Storyboard.TargetProperty
="WIDth"

                        From
="100"

                        By
="100"

                        BeginTime
="0:0:3"

                        Duration
="00:00:03"

                        @R_404_6843@Reverse
="False"

                        RepeatBehavior
="Forever" >

                    
</ DoubleAnimation >

                
</ Storyboard >

            
</ BeginStoryboard >

        
</ StackPanel.Resources >

        

    
</ StackPanel >

</ UserControl >



3、PointAnimation.xaml

< UserControl  x:Class ="Silverlight20.Animation.PointAnimation"

    xmlns
="http://schemas.microsoft.com/winfx/2006/xaml/presentation"  

    xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml" >

    
< StackPanel  HorizontalAlignment ="left" >

    

        
< StackPanel  OrIEntation ="Horizontal" >


            
< button  Click ="Animation_Begin"  WIDth ="65"  Height ="30"  margin ="2"  Content ="Begin"   />


            
< button  Click ="Animation_Pause"  WIDth ="65"  Height ="30"  margin ="2"  Content ="Pause"   />


            
< button  Click ="Animation_Resume"  WIDth ="65"  Height ="30"  margin ="2"  Content ="Resume"   />


            
< button  Click ="Animation_Stop"  WIDth ="65"  Height ="30"  margin ="2"  Content ="Stop"   />

            

        
</ StackPanel >

    

        
< Path  Fill ="Red" >

            
< Path.Data >

                
< EllipseGeometry  x:name ="ellipseGeometry"  Center ="50,50"  RadiusX ="15"  RadiusY ="15"   />

            
</ Path.Data >

        
</ Path >

        

        
< StackPanel.Resources >

            
< Storyboard  x:name ="storyboard" >


                
<!-- PointAnimation - 在两个 Point 值之间做线性内插动画处理 -->

                
<!--

                Storyboard.Targetname - 要进行动画处理的对象的名称

                Storyboard.TargetProperty - 要进行动画处理的对象的属性

                BeginTime - 时间线在被触发 BeginTime 的时间后才能开始播放

                    TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数](可为正;可为负;可为空;默认值为 0)

                From - 动画的起始值

                To - 动画的结束值

                By - 动画从起始值开始计算,所需变化的总量(To 优先于 By)

                Duration - 时间线的持续时间

                    TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数]

                    @R_404_6843@matic - 自动确定

                    Forever - 无限长

                @R_404_6843@Reverse - 动画完成后是否要原路返回。默认值为 false

                RepeatBehavior - 动画重复播放的时间、次数或类型

                    TimeSpan - [-][日.]时:分:秒[.1位到7为的秒后的小数]

                    nx - 播放次数。1x, 3x 


                    Forever - 永久播放

                Speedratio - 时间线的速率的倍数。默认值 1

                FillBehavior - 动画结束后的行为 [System.windows.Media.Animation.FillBehavior枚举]

                    FillBehavior.HoldEnd - 动画结束后,保留动画属性的结束值。默认值

                    FillBehavior.Stop - 动画结束后,恢复动画属性为其初始值

                
-->

                
< PointAnimation

                    
Storyboard.Targetname ="ellipseGeometry"

                    Storyboard.TargetProperty
="Center"

                    BeginTime
="00:00:00"

                    From
="50,50"

                    To
="300,500"

                    Duration
="0:0:3"

                    @R_404_6843@Reverse
="True"

                    RepeatBehavior
="00:00:10" >

                
</ PointAnimation >

            
</ Storyboard >

        
</ StackPanel.Resources >

        

    
</ StackPanel >

</ UserControl >


PointAnimation.xaml.cs

using  System;

using  System.Collections.Generic;

using  System.linq;

using  System.Net;

using  System.windows;

using  System.windows.Controls;

using  System.windows.documents;

using  System.windows.input;

using  System.windows.Media;

using  System.windows.Media.Animation;

using  System.windows.Shapes;


namespace  Silverlight20.Animation

{

    
public partial class PointAnimation : UserControl

    

{

        
public PointAnimation()

        

{

            InitializeComponent();

        }


        
private voID Animation_Begin(object sender, RoutedEventArgs e)

        

{

            
// 播放

            storyboard.Begin();

        }


        
private voID Animation_Pause(object sender, RoutedEventArgs e)

        

{

            
// 暂停

            storyboard.Pause();

        }


        
private voID Animation_Resume(object sender, RoutedEventArgs e)

        

{

            
// 继续

            storyboard.Resume();

        }


        
private voID Animation_Stop(object sender, RoutedEventArgs e)

        

{

            
// 停止

            storyboard.Stop();

        }

    }

}



4、KeyFrame.xaml

< UserControl  x:Class ="Silverlight20.Animation.KeyFrame"

    xmlns
="http://schemas.microsoft.com/winfx/2006/xaml/presentation"  

    xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml" >

    
< StackPanel  HorizontalAlignment ="left" >

    

        
<!--

        colorAnimationUsingKeyFrames - 在一组 KeyFrame 中所设置的多个 color 值之间做动画处理

        DoubleAnimationUsingKeyFrames - 在一组 KeyFrame 中所设置的多个 Double 值之间做动画处理

        PointAnimationUsingKeyFrames - 在一组 KeyFrame 中所设置的多个 Point 值之间做动画处理

        
-->

        

        
<!--

        linearcolorKeyFrame - 在前一个关键帧的 color 值及其自己的 Value 之间进行线性内插动画处理

        discretecolorKeyFrame - 在前一个关键帧的 color 值及其自己的 Value 之间进行离散内插动画处理

        SplinecolorKeyFrame - 在前一个关键帧的 color 值及其自己的 Value 之间按 三次贝塞尔曲线 进行内插动画处理

        

        linearDoubleKeyFrame - 在前一个关键帧的 Double 值及其自己的 Value 之间进行线性内插动画处理

        discreteDoubleKeyFrame - 在前一个关键帧的 Double 值及其自己的 Value 之间进行离散内插动画处理

        SplineDoubleKeyFrame - 在前一个关键帧的 Double 值及其自己的 Value 之间按 三次贝塞尔曲线 进行内插动画处理

        

        linearPointKeyFrame - 在前一个关键帧的 Point 值及其自己的 Value 之间进行线性内插动画处理

        discretePointKeyFrame - 在前一个关键帧的 Point 值及其自己的 Value 之间进行离散内插动画处理

        SplinePointKeyFrame - 在前一个关键帧的 Point 值及其自己的 Value 之间按 三次贝塞尔曲线 进行内插动画处理

        
-->

        

        
<!--

        Value - 关键帧的目标值

        KeyTime - 到达关键帧目标值的时间

        KeySpline - 三次贝塞尔曲线的两个控制点:x1,y1 x2,y2(该三次贝塞尔曲线的起点为0,0,终点为1,1)

        
-->

    

        
< GrID  margin ="5"   >

            
< GrID.Resources >

                
< Storyboard  x:name ="caStoryboard" >

                    
< colorAnimationUsingKeyFrames

                        
Storyboard.Targetname ="caBrush"

                        Storyboard.TargetProperty
="color"

                        Duration
="0:0:10"

                    
>

                        
< linearcolorKeyFrame  Value ="Green"  KeyTime ="0:0:3"   />

                        
< discretecolorKeyFrame  Value ="Blue"  KeyTime ="0:0:4"   />

                        
< SplinecolorKeyFrame  Value ="Red"  KeySpline ="0.6,0.0 0.9,0.00"  KeyTime ="0:0:6"   />

                    
</ colorAnimationUsingKeyFrames >

                
</ Storyboard >

            
</ GrID.Resources >


            
< Rectangle  x:name ="caRectangle"  MouseleftbuttonDown ="caRectangle_MouseleftbuttonDown"  WIDth ="100"  Height ="50" >

                
< Rectangle.Fill >

                    
< SolIDcolorBrush  x:name ="caBrush"  color ="Red"   />

                
</ Rectangle.Fill >

            
</ Rectangle >

        
</ GrID >


        
< GrID  margin ="5"   >

            
< GrID.Resources >

                
< Storyboard  x:name ="daStoryboard" >

                    
< DoubleAnimationUsingKeyFrames

                        
Storyboard.Targetname ="datransform"

                        Storyboard.TargetProperty
="X"

                        Duration
="0:0:10"

                    
>

                        
< linearDoubleKeyFrame  Value ="500"  KeyTime ="0:0:3"   />

                        
< discreteDoubleKeyFrame  Value ="400"  KeyTime ="0:0:4"   />

                        
< SplineDoubleKeyFrame  Value ="0"  KeySpline ="0.6,0.00"  KeyTime ="0:0:6"   />

                    
</ DoubleAnimationUsingKeyFrames >

                
</ Storyboard >

            
</ GrID.Resources >


            
< Rectangle  x:name ="daRectangle"  MouseleftbuttonDown ="daRectangle_MouseleftbuttonDown"  Fill ="Red"  WIDth ="100"  Height ="50" >

                
< Rectangle.Rendertransform >

                    
< Translatetransform  x:name ="datransform"  X ="0"  Y ="0"   />

                
</ Rectangle.Rendertransform >

            
</ Rectangle >

        
</ GrID >


        
< GrID  margin ="5"   >

            
< GrID.Resources >

                
< Storyboard  x:name ="paStoryboard" >

                    
< PointAnimationUsingKeyFrames

                        
Storyboard.Targetname ="paGeometry"

                        Storyboard.TargetProperty
="Center"

                        Duration
="0:0:10"

                    
>

                        
< linearPointKeyFrame  Value ="100,100"  KeyTime ="0:0:3"   />

                        
< discretePointKeyFrame  Value ="200,200"  KeyTime ="0:0:4"   />

                        
< SplinePointKeyFrame  Value ="50,50"  KeySpline ="0.6,0.00"  KeyTime ="0:0:6"   />

                    
</ PointAnimationUsingKeyFrames >

                
</ Storyboard >

            
</ GrID.Resources >


            
< Path  Fill ="Red"  MouseleftbuttonDown ="paPath_MouseleftbuttonDown" >

                
< Path.Data >

                    
< EllipseGeometry  x:name ="paGeometry"  Center ="50,50"  RadiusX ="15"  RadiusY ="15"   />

                
</ Path.Data >

            
</ Path >

        
</ GrID >

    
</ StackPanel >

</ UserControl >


KeyFrame.xaml.cs

using  System;

using  System.Collections.Generic;

using  System.linq;

using  System.Net;

using  System.windows;

using  System.windows.Controls;

using  System.windows.documents;

using  System.windows.input;

using  System.windows.Media;

using  System.windows.Media.Animation;

using  System.windows.Shapes;


namespace  Silverlight20.Animation

@H_453_3270@

{

    
public partial class KeyFrame : UserControl

    
@H_186_3301@

{

        
public KeyFrame()

        

{

            InitializeComponent();

        }


        
private voID caRectangle_MouseleftbuttonDown(object sender, MousebuttonEventArgs e)

        

{

            caStoryboard.Begin();

        }


        
private voID daRectangle_MouseleftbuttonDown(object sender, MousebuttonEventArgs e)

        

{

            daStoryboard.Begin();

        }


        
private voID paPath_MouseleftbuttonDown(object sender, MousebuttonEventArgs e)

        

{

            paStoryboard.Begin();

        }

    }

}



5、Programmatically.xaml

< UserControl  x:Class ="Silverlight20.Animation.Programmatically"

    xmlns
="http://schemas.microsoft.com/winfx/2006/xaml/presentation"  

    xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml" >

    
< StackPanel  HorizontalAlignment ="left" >


        
<!--

        MouseleftbuttonDown - 在该Canvas上单击鼠标后所执行的事件

        
-->

        
< Canvas  x:name ="canvas"  Background ="Yellow"  WIDth ="640"  Height ="480"  MouseleftbuttonDown ="Canvas_MouseleftbuttonDown" >

            
< Path  Fill ="Red" >

                
< Path.Data >

                    
< EllipseGeometry  x:name ="ellipseGeometry"  Center ="200,100"  RadiusX ="15"  RadiusY ="15"   />

                
</ Path.Data >

            
</ Path >

        
</ Canvas >


        
< StackPanel.Resources >

            
< Storyboard  x:name ="storyboard" >

                
< PointAnimation 

                    
x:name ="pointAnimation"

                    Storyboard.TargetProperty
="Center"

                    Storyboard.Targetname
="ellipseGeometry"

                    Duration
="0:0:2" />

            
</ Storyboard >

        
</ StackPanel.Resources >

    
</ StackPanel >


</ UserControl >


Programmatically.xaml.cs

using  System;

using  System.Collections.Generic;

using  System.linq;

using  System.Net;

using  System.windows;

using  System.windows.Controls;

using  System.windows.documents;

using  System.windows.input;

using  System.windows.Media;

using  System.windows.Media.Animation;

using  System.windows.Shapes;


namespace  Silverlight20.Animation

{

    
public partial class Programmatically : UserControl

    

{

        
public Programmatically()

        

{

            InitializeComponent();

        }


        
private voID Canvas_MouseleftbuttonDown(object sender, MousebuttonEventArgs e)

@H_998_4047@

        

{

            
// 鼠标相对与canvas的坐标

            double newX = e.Getposition(canvas).X;

            
double newY = e.Getposition(canvas).Y;

            Point myPoint 
= new Point(newX, newY);


            
// 将动画的结束值设置为鼠标的当前坐标

            pointAnimation.To = myPoint;


            
// 播放动画

            storyboard.Begin();

        }

    }

}



OK
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