Cocos2dx WebSocket的使用

Cocos2dx WebSocket的使用,第1张

概述Cocos2dx封装了WebSocket,可以直接在项目中使用 废话不多说,直接上代码 //HelloWorldScene.h#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"#include "cocostudio/CocoStudio.h"#include "ui/Coco

Cocos2dx封装了WebSocket,可以直接在项目中使用


废话不多说,直接上代码

//HelloWorldScene.h#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"#include "cocostudio/CocoStudio.h"#include "ui/CocosGUI.h"#include "network/WebSocket.h" //WebSocket头文件路径USING_NS_CC;using namespace cocostudio::timeline;using namespace cocos2d::network;//WebSocket名称空间using namespace cocos2d::ui;class HelloWorld : public cocos2d::Layer,public WebSocket::Delegate //WebSocket委托{public:    // there's no 'ID' in cpp,so we recommend returning the class instance pointer    static cocos2d::Scene* createScene();    // Here's a difference. Method 'init' in cocos2d-x returns bool,instead of returning 'ID' in cocos2d-iphone    virtual bool init();    // implement the "static create()" method manually    CREATE_FUNC(HelloWorld);private:	//这些虚函数WebSocket的回调	virtual voID onopen(WebSocket* ws);	virtual voID onMessage(WebSocket* ws,const WebSocket::Data& data);	virtual voID onClose(WebSocket* ws);	virtual voID onError(WebSocket* ws,const WebSocket::ErrorCode& error);private:	//WebSocket实例化	WebSocket* m_pWebSocket;};#endif // __HELLOWORLD_SCENE_H__


//HelloWorldScene.h.cpp init函数m_pWebSocket = new WebSocket();m_pWebSocket->init(*this,"ws://localhost:1234");//实例化WebSocket并连接

/HelloWorldScene.h.cppvoID HelloWorld::onopen(WebSocket * ws){	cclOG("Onopen");}voID HelloWorld::onMessage(WebSocket * ws,const WebSocket::Data & data){	std::string textStr = data.bytes;	cclOG(textStr.c_str());}voID HelloWorld::onClose(WebSocket * ws){	if (ws == m_pWebSocket)	{		m_pWebSocket = NulL;	}	CC_SAFE_DELETE(ws);	cclOG("onClose");}voID HelloWorld::onError(WebSocket * ws,const WebSocket::ErrorCode & error){	if (ws == m_pWebSocket)	{		char buf[100] = { 0 };		sprintf(buf,"an error was fired,code: %d",error);	}	cclOG("Error was fired,error code: %d",error);}
就这么简单! 总结

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