那需要学VC。确切的说是要学MFC。
MFC编图形化程序也是很麻烦的,难学,繁琐。
其实你可以再学Java或者C#。
Java本身也不适合做图形化应用程序,但是比MFC要简单得多。
C#则是当前做图形化程序最简单高效的了,不需要编程单靠鼠标拖拽就能做出图形界面。特别是C#的WPF图形框架更是把图形化编程简化如神行到了极限。
所以强烈建议学C#。
C#语言综合Java和C++的优点。Java和C++都源自C语言。所以学C#之前最好先学一下C++,C、C++、C#可以说是一脉相承,向下兼容的。
总之,学图形化编程比较好的顺序是:
C(结构化语言渣哗,入门)->C++(面向对象语言,铺垫) ->C# (享受快速图形化开发吧)
忘解释那几个名词了,补上:
集成瞎姿开发环境:就是IDE,一类开发工具。
你的代码本来可以直接在记事本里写完,然后命令行下调用编译器编译就能执行了。
集成开发环境将代码编辑、代码编译执行、代码调试功能集成在一起(甚至集成更多功能),使开发人员的开发变得更加高效。比如Visual C++ 6.0就是一个集成开发环境,还有Eclipse、CodeBlocks、Visual Studio等都是。
ASP 生成 XBM 图可用作验证码这个昌握程序主要是先生成一个随机数,然后根据生成的随机数经过变换后作为XBM图片的内容,最后显示这个搏迅睁图片. 验证时中要获取输入的数字和Session("validatecode")比较,如果相等则通过验证(还要注意一下相比较的两数据的类型保持一致)。如何显示生成的图片呢? <img src="xbm.asp"></img>
xbm.asp的代码如下
<!--#include file="numcode.asp"-->
<%
’开启缓冲
Response.Buffer = True
With Response
.Expires = -1
.AddHeader "Pragma","no-cache"
.AddHeader "cache-ctrol","no-cache"
End With
Dim num
Randomize
num = Int(7999 * Rnd + 2000)
Session("validateCode") = num
Dim Image
Dim Width, Height
Dim digtal
Dim Length
Dim sort
Dim hc
Length = 4
hc = chr(13) &chr(10)
Redim sort(Length)
digital = ""
For I = 1 To Length - Len(num)
digital = digital &"0"
Next
For I = 1 To Len(num)
digital = digital &Mid(num, I, 1)
Next
For I = 1 To Len(digital)
sort(I) = Mid(digital, I, 1)
Next
Width = 8 * Len(digital)
Height = 10
Response.ContentType = "image/x-xbitmap"
Image = "#define counter_width " &Width &hc
Image = Image &"#define counter_height " &Height &hc
Image = Image &"static unsigned char counter_bits[] = {" &hc
For I = 1 To Height
For J = 1 To Length
Image = Image &a(sort(J),I) &","
Next
Next
Image = Left(Image, Len(Image) - 1)
Image = Image &"}" &hc
Response.Write Image
%>
Numcode.asp的代码如下
<%
Dim a(10,10)
a(0,1) = "0x3c" ’数字0
a(0,2) = "0x66"
a(0,3) = "0xc3"
a(0,4) = "0xc3"
a(0,5) = "0xc3"
a(0,6) = "0xc3"
a(0,7) = "0xc3"
a(0,8) = "0xc3"
a(0,9) = "0x66"
a(0,10)= "0x3c"
a(1,1) = "0x18" ’数字1
a(1,2) = "0x1c"
a(1,3) = "0x18"
a(1,4) = "0x18"
a(1,5) = "0x18"
a(1,6) = "0x18"
a(1,7) = "0x18"
a(1,8) = "0x18"
a(1,9) = "0x18"
a(0,10)= "0x7e"
a(2,1) = "0x3c" ’数字2
a(2,2) = "0x66"
a(2,3) = "0x60"
a(2,4) = "0x60"
a(2,5) = "0x30"
a(2,6) = "0x18"
a(2,7) = "0x0c"
a(2,8) = "0x06"
a(2,9) = "0x06"
a(2,10)= "0x7e"基岁
a(3,1) = "0x3c" ’数字3
a(3,2) = "0x66"
a(3,3) = "0xc0"
a(3,4) = "0x60"
a(3,5) = "0x1c"
a(3,6) = "0x60"
a(3,7) = "0xc0"
a(3,8) = "0xc0"
a(3,9) = "0x66"
a(3,10)= "0x38"
a(4,1) = "0x38" ’数字4
a(4,2) = "0x3c"
a(4,3) = "0x36"
a(4,4) = "0x33"
a(4,5) = "0x33"
a(4,6) = "0x33"
a(4,7) = "0xff"
a(4,8) = "0x30"
a(4,9) = "0x30"
a(4,10)= "0xfe"
a(5,1) = "0xfe" ’数字5
a(5,2) = "0xfe"
a(5,3) = "0x06"
a(5,4) = "0x06"
a(5,5) = "0x3e"
a(5,6) = "0x60"
a(5,7) = "0xc0"
a(5,8) = "0xc3"
a(5,9) = "0x66"
a(5,10)= "0x3c"
a(6,1) = "0x60" ’数字6
a(6,2) = "0x30"
a(6,3) = "0x18"
a(6,4) = "0x0c"
a(6,5) = "0x3e"
a(6,6) = "0x63"
a(6,7) = "0xc3"
a(6,8) = "0xc3"
a(6,9) = "0x66"
a(6,10) ="0x3c"
a(7,1) = "0xff" ’数字7
a(7,2) = "0xc0"
a(7,3) = "0x60"
a(7,4) = "0x30"
a(7,5) = "0x18"
a(7,6) = "0x18"
a(7,7) = "0x18"
a(7,8) = "0x18"
a(7,9) = "0x18"
a(7,10)= "0x18"
a(8,1) = "0x3c" ’数字8
a(8,2) = "0x66"
a(8,3) = "0xc3"
a(8,4) = "0x66"
a(8,5) = "0x3c"
a(8,6) = "0x66"
a(8,7) = "0xc3"
a(8,8) = "0xc3"
a(8,9) = "0x66"
a(8,10)= "0x3c"
a(9,1) = "0x3c" ’数字9
a(9,2) = "0x66"
a(9,3) = "0xc3"
a(9,4) = "0xc3"
a(9,5) = "0x66"
a(9,6) = "0x3c"
a(9,7) = "0x18"
a(9,8) = "0x0c"
a(9,9) = "0x06"
a(9,10)= "0x03"
%>
或者:你可以看看这:
http://www.96du.com/index/Article/netp/ASPS/200512/1864.html
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