#include<stdio.h>
#include<stdlib.h>
char board[21][21]
char move[5][2]={{-1,0},{1,0},{0,-1},{0,1},{0,0}}
void initBoard()//初始化棋盘
void showBoard()//输出棋盘
char set(int x,int y,char color)//下子
void process(int xx,int yy)//计算提子
int main()
{
FILE * fptr=NULL
char pufile[256]={0}
char op
int s
int x,y,r
char color
char win
int cnt
start:
s=8
while(s!=1 &&s!=2)
{
printf("选择模式:\n1---下棋\n2---看棋谱\n0---退出陵神\n")
printf("下棋模式下,下子请输入s x y(x,y为位置),认输输入g,和棋输入h\n选择:")
scanf("%d",&s)
if(s==0) return 0
//Egg1
if(s==10) printf("Programmer: swordlance :)\n")
//Egg1 end
}
getchar()
printf("输入棋谱路径:")
gets(pufile)
if(s==1) fptr=fopen(pufile,"w")
else fptr=fopen(pufile,"r")
if(!fptr)
{
printf("文件无法打开(创建)!\n")
system("PAUSE")
return -1
}
initBoard()
cnt=0
color='B'
while(op!='g')
{
system("CLS")
showBoard()
printf("(第%d手)",++cnt)
if(s==1)
{
printf("%c 方:",color)
scanf("%c",&op)
//printf("[%c]",op)
if(op=='s')
{
scanf("%d %d",&x,&y)
getchar()
if(set(x,y,color)!=0)
{
printf("该处不能落子!\n")
cnt--
system("PAUSE")
}
else
{
process(x,y)
fprintf(fptr,"%d %d\n",x,y)
if(color=='B') color='W'
else color='B'
}
}
else if(op=='g')
{
printf("%c 方认输。\n",color)
if(color=='B') fprintf(fptr,"0 1\n")
else fprintf(fptr,"0 -1\n")
fflush(fptr)
fclose(fptr)
system("PAUSE")
goto start
}
else if(op=='h')
{
printf("和棋。\n")
fprintf(fptr,"0 0\n")
fflush(fptr)
fclose(fptr)
system("PAUSE")
goto start
}
else
{
printf("参数错误,下子请输入s x y(x,y为位置),认输输入 g,和棋输入h")
cnt--
system("PAUSE")
}
}
else
{
fscanf(fptr,"%d %d",&x,&y)
if(x==0)
{
if(y>0) printf("W 方胜!\n")
else if(y<0) printf("B 方胜!\n")
else printf("和棋!\n")
system("PAUSE")
goto start
}
else
{
printf("%c 方落子(%d,%d)\n",color,x,y)
set(x,y,color)
process(x,y)
if(color=='B') color='W'
else color='B'
}
system("PAUSE")
}
}
system("PAUSE")
return 0
}
void initBoard()
{
int i,j
board[0][0]='O'
for(i=1i<=19i++) board[0][i]='-'
board[0][20]='O'
for(i=1i<=19i++)
{
board[i][0]='|'
for(j=1j<=19j++) board[i][j]='+'
board[i][20]='|'
}
board[20][0]='O'
for(i=1i<=19i++) board[20][i]='-'
board[20][20]='O'
board[4][4]=board[4][10]=board[4][16]=
board[10][4]=board[10][10]=board[10][16]=
board[16][4]=board[16][10]=board[16][16]='*'
}
void showBoard()
{
int i,j
for(i=0i<=20i++)
{
for(j=0j<=20j++)
{
printf("%c",board[i][j])
}
printf("\n")
}
}
char set(int x,int y,char color)
{
if(board[x][y]=='W' || board[x][y]=='B') return -1//不能落子
else board[x][y]=color
return 0
}
//计算提子
void process(int xx,int yy)
{
char his[21][21]={0}//记录算过的棋子以节约效率
char Q[400][2]={0}//某一片棋
int e//Q的长度。
char mcolor//这片棋的颜色
char ecolor//另一种颜色
int QI=0//气数
int i,j,k,l,m
int x,y
for(m=0m<5m++)
{
i=xx+move[m][0]//为了能够完成打劫,先算别人再算自己
j=yy+move[m][1]
if(his[i][j]==0 &&(board[i][j]=='W' || board[i][j]=='B')) //该位置有子开始算气
{
QI=0
his[i][j]=1
mcolor=board[i][j]
ecolor=(board[i][j]=='W'?'B':'W')
//printf("m=%c e=%c\n",mcolor,ecolor)
Q[0][0]=i
Q[0][1]=j
e=1
for(k=0k<ek++)
{
for(l=0l<4l++)
{
x=Q[k][0]+move[l][0]
y=Q[k][1]+move[l][1]
//printf("x=%d y=%d\n",x,y)
//system("PAUSE")
if(x>0 &&y>0 &&x<20 &&y<20 &&his[x][y]==0)
{
if(board[x][y]==mcolor)//己方,长气
{
Q[e][0]=x
Q[e][1]=y
e++
his[x][y]=1
}
else
{
if(board[x][y]=='+') QI++//空地,加气,忽略重复计算
}
}
}
}
//printf("QI=%d\n",QI)
//system("PAUSE")
if(!QI)//死棋,提子
{
for(k=0k<ek++)
{
board[Q[k][0]][Q[k][1]]='+'
his[Q[k][0]][Q[k][1]]=0
}
}
}
}
}
我写的围棋游戏程念清序中的仔蠢前数气函数,注解不多.int CMyView::pointqi(int x, int y, int bow, int e)
{
int i,j,n=1// n is man number of the mass
int qi=0,kong=0 int pivalue,inpivalue
int mass[2][100]
int countqi[19][19]//after be counted as qi,make this point 1.
int realeye=0
for(i=0i<=18i++)
{
for(j=0j<=18j++)
{
countqi[i][j]=0
}
}
eat=0
mass[0][1]=x
mass[1][1]=y
if(bow==10)
{ pivalue=1000inpivalue=1}
else
{ pivalue=1inpivalue=1000}
for(i=1i<=ni++)
{
if(pigroup[mass[0][i]-1][mass[1][i]]==pivalue &&mass[0][i]-1>=0)
{
for(j=1j<=nj++) //confirm that the new man is not belong to mass.
{
if(mass[0][i]-1 != mass[0][j] || mass[1][i] != mass[1][j] )
{
if(j!= n)
continue
else
{
n++
mass[0][n]=mass[0][i]-1
mass[1][n]=mass[1][i]
break
}
}
else
break
}
}
if(pigroup[mass[0][i]+1][mass[1][i]]==pivalue&&mass[0][i]+1<=18)
{
for(j=1j<=nj++) //confirm that the new man is not belong to mass.
{
if(mass[0][i]+1 != mass[0][j] || mass[1][i] != mass[1][j] )
{
if(j!= n)
continue
else
{
n++
mass[0][n]=mass[0][i]+1
mass[1][n]=mass[1][i]
break
}
}
else
break
}
}
if(pigroup[mass[0][i]][mass[1][i]-1]==pivalue&&mass[1][i]-1>=0)
{
for(j=1j<=nj++) /档搏/confirm that the new man is not belong to mass.
{
if(mass[0][i] != mass[0][j] || mass[1][i]-1 != mass[1][j] )
{
if(j!= n)
continue
else
{
n++
mass[0][n]=mass[0][i]
mass[1][n]=mass[1][i]-1
break
}
}
else
break
}
}
if(pigroup[mass[0][i]][mass[1][i]+1]==pivalue&&mass[1][i]+1<=18)
{
for(j=1j<=nj++) //confirm that the new man is not belong to mass.
{
if(mass[0][i] != mass[0][j] || mass[1][i]+1 != mass[1][j] )
{
if(j!= n)
continue
else
{
n++
mass[0][n]=mass[0][i]
mass[1][n]=mass[1][i]+1
break
}
}
else
break
}
}
}
for(j=1j<=nj++) //check for all man of this mass whether qi exists.
{
if(pigroup[mass[0][j]-1][mass[1][j]]==0&&mass[0][j]-1>=0&&countqi[mass[0][j]-1][mass[1][j]]==0)
{ qi++
countqi[mass[0][j]-1][mass[1][j]]=1
if(judgerealeye(mass[0][j]-1,mass[1][j],bow)==1)
realeye=realeye+1
}
if(pigroup[mass[0][j]+1][mass[1][j]]==0&&mass[0][j]+1<=18&&countqi[mass[0][j]+1][mass[1][j]]==0)
{ qi++
countqi[mass[0][j]+1][mass[1][j]]=1
if(judgerealeye(mass[0][j]+1,mass[1][j],bow)==1)
realeye=realeye+1
}
if(pigroup[mass[0][j]][mass[1][j]-1]==0 &&mass[1][j]-1>=0&&countqi[mass[0][j]][mass[1][j]-1]==0)
{ qi++
countqi[mass[0][j]][mass[1][j]-1]=1
if(judgerealeye(mass[0][j],mass[1][j]-1,bow)==1)
realeye=realeye+1
}
if(pigroup[mass[0][j]][mass[1][j]+1]==0&&mass[1][j]+1<=18&&countqi[mass[0][j]][mass[1][j]+1]==0)
{ qi++
countqi[mass[0][j]][mass[1][j]+1]=1
if(judgerealeye(mass[0][j],mass[1][j]+1,bow)==1)
realeye=realeye+1
}
}
if(qi!=0)
{
eat=0
if(e==2)
return realeye
else
return qi
} //qi is not 0.
if(qi==0) // if any man is eat, make the value of pigroup[][] 0.
{
eat=1
eaten[k]=1
if(e==1)
{
for(i=1i<=ni++)
{
pigroup[mass[0][i]][mass[1][i]]=0
beeat[mass[0][i]][mass[1][i]]=1
}
}
}
return 0
}
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