/迅毁/ Demonstrates a simple animated rectangle program with GLUT
// OpenGL SuperBible, 2nd Edition
// Richard S. Wright Jr.
#include"stdafx.h"
#include <windows.h>
#include <gl/glut.h>
// Initial square position and size
GLfloat x1 = 100.0f
GLfloat y1 = 150.0f
GLsizei rsize = 50
// Step size in x and y directions
// (number of pixels to move each time)
GLfloat xstep = 1.0f
GLfloat ystep = 1.0f
// Keep track of windows changing width and height
GLfloat windowWidth
GLfloat windowHeight
// Called to draw scene
void RenderScene(void)
{
// Clear the window with current clearing color
glClear(GL_COLOR_BUFFER_BIT)
// Set current drawing color to red
// R GB
glColor3f(1.0f, 0.0f, 0.0f)
// Draw a filled rectangle with current color
glRectf(x1, y1, x1+rsize, y1+rsize)
// Flush drawing commands
glutSwapBuffers()
}
// Called by GLUT library when idle (window not being
// resized or moved)
void TimerFunction(int value)
{
// Reverse direction when you reach left or right edge
if(x1 >windowWidth-rsize || x1 <0)
xstep = -xstep
// Reverse direction when you reach top or bottom edge
if(y1 >windowHeight-rsize || y1 <0)
ystep = -ystep
// Check bounds. This is incase the window is made
// smaller and the rectangle is outside the new
//碧袭 clipping volume
if(x1 >windowWidth-rsize)
x1 = windowWidth-rsize-1
if(y1 >windowHeight-rsize)
y1 = windowHeight-rsize-1
// Actually move the square
x1 += xstep
y1 += ystep
// Redraw the scene with new coordinates
glutPostRedisplay()
glutTimerFunc(33,TimerFunction, 1)
}
//悔昌兄 Setup the rendering state
void SetupRC(void)
{
// Set clear color to blue
glClearColor(0.0f, 0.0f, 1.0f, 1.0f)
}
// Called by GLUT library when the window has chanaged size
void ChangeSize(GLsizei w, GLsizei h)
{
// Prevent a divide by zero
if(h == 0)
h = 1
// Set Viewport to window dimensions
glViewport(0, 0, w, h)
// Reset coordinate system
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
// Keep the square square, this time, save calculated
// width and height for later use
if (w <= h)
{
windowHeight = 250.0f*h/w
windowWidth = 250.0f
}
else
{
windowWidth = 250.0f*w/h
windowHeight = 250.0f
}
// Set the clipping volume
glOrtho(0.0f, windowWidth, 0.0f, windowHeight, 1.0f, -1.0f)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
}
// Main program entry point
void main(void)
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB)
glutCreateWindow("Bounce")
glutDisplayFunc(RenderScene)
glutReshapeFunc(ChangeSize)
glutTimerFunc(33, TimerFunction, 1)
SetupRC()
glutMainLoop()
}
//是正方形的,你改一下吧~
程序还是自己试着编,这样才会进步,加油哈!
OpenGL就是基于C语言的,只需要下载OpenGL的SDK库安装即可,在编写空戚源码时:喊迹1、添郑亏并加头文件glut.h。
注意glut.h文件中已经包含gl.h,glu.h在实际编译中可以只加入头文件glut.h,很多相关的例子都是这样的,但是在mingwstudio上编译发现,在glut.h前还是需要加入glu.h, gl.h.如:
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glut.h>
2、在工程中添加OpenGL的库,有关命令行加入,glu32 opengl32 glut32库就可以编译了。
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