- 1.理解多态
- (一)多态的概念
- (二)虚函数概念
- (三)多态的意义
- 2.编程加深对多态的理解
- (一)一般多态性
- (二)特殊多态性函数
- (三)析构函数的多态性
- (四)多继承
- (五)多继承实例
- CShape.h
- CShape.cpp
- Main.cpp
1、根据实际的对象类型决定函数调用的具体目标;
2、同样的调用语句在实际运行时有多种不同的表现形态体现,这就是多态,同一语句具有多种形态。函数的重载、运算符的重载都是多态现象。
3.在C++中,多态性表现形式之一是:具有不同功能的函数可以用同一个函数名,这样就可以实现用一个函数名调用不同内容的函数。
4.从系统实现的角度来看,多态性分为两类:静多态性和动多态性,静多态性是通过函数重载实现的,动多态性是通过虚函数实现的。
C++中的虚函数就是用来解决动态多态问题的,所谓虚函数,就是在基类声明函数是虚拟的,并不是实际存在的,然后在派生类中才正式定义此函数,在程序运行期间,用指针指向某一派生类对象,这样就能调用指针指向的派生类对象中的函数,而不对调用其他派生类中的函数。
(三)多态的意义1、在程序运行中展现出动态的特性;
2、函数重写必须多态实现,否则没有任何意义;
3、多态是面向对象组件化程序设计的基础特性。
新建CAnimal类,Move()是其内部虚函数,新建CCat类、CEagle类、COwl类继承CAnimal类,并重写其内部的函数Move()的实现方法以实现多态的效果。
代码:
#includeusing namespace std; class CAnimal { public: CAnimal() { m_nLegs = 8; } CAnimal(int nLeg) { m_nLegs = nLeg; } void Move() { cout << "animal has many legs" << endl; }; protected: int m_nLegs; }; class CCat : virtual public CAnimal { public: CCat() { m_nLegs = 4; } CCat(int nLegs) { m_nLegs = nLegs; } void Move() { cout << "cat has four legs" << endl; }; }; class CEagle :virtual public CAnimal { public: CEagle() { m_nLegs = 2; } CEagle(int nLegs) { m_nLegs = nLegs; } void Move() { cout << "eagle has two legs" << endl; }; }; class COwl : public CCat, public CEagle { public: //无参构造函数 COwl() { m_nLegs = 2; } COwl(int nLegs) { m_nLegs = nLegs; } void Move() { cout << "owl has two legs" << endl; } }; void TestAnimal() { CAnimal* Animal[4]; Animal[0] = new CAnimal; Animal[1] = new CCat; Animal[2] = new CEagle; Animal[3] = new COwl; for(int i = 0; i < 4; i++) { Animal[i]->Move(); } } int main() { TestAnimal(); return 0; }
实验截图:
可以看到输出全部一样。
输入或输出参数在子类中是父类的指针或基类的引用,在子类中对于的是子类的指针或子类的引用
代码:
void callMove(CAnimal* a) { a->Move(); } void TestAnimal() { CAnimal animal; CCat cat; CEagle eagle; COwl owl; callMove(&animal); callMove(&cat); callMove(&eagle); callMove(&owl); } int main() { TestAnimal(); return 0; }
运行截图:
可以看到Move函数输出的都是一样的。
为了让每个子类能够输出自己类中重写的函数Move,则我们只需要在每个子类的父类Move 函数前加上virtual。即让父类的Move函数变为虚函数,告诉编译器它是虚函数,要进行晚绑定。
更改后的运行截图:
代码:
#includeusing namespace std; class base { public: base() { cout << "base constructor... n"; } ~base() { cout << "base destructor... n"; } virtual void fun() const { cout << "base functoin...n"; } }; class Derived :public base { public: Derived() { p = new int(0); cout << "Derived Constructor...n"; } ~Derived() { cout << "Derived destructor...n"; delete p; } void fun() const { cout << "Derived function...n"; } private: int* p; }; int main() { base* pd = new Derived; pd->fun(); delete pd; return 0; }
运行截图:
可以看到当指向基类的指针被释放时,派生类的析构函数其实没有被调用,造成在派生类中申请的空间没有被释放,从而导致内存泄漏。
为了防止在实际应用中造成这种情况,我们只需要将上述代码中的 ~base() { cout << "Mammal destructor... n";前面添上virtual,即通过将基类的析构函数声明为虚析构函数,成功的通过基类指针调用了派生类的析构函数,完成了内存的释放。
更改后的运行截图:
c++不仅可以单继承,也可以多继承。一个类有多个基类,那么这种继承关系就叫做多继承。
多继承的声明:
class 派生类名:访问控制 基类名1, 访问控制 基类名2, …
{
成员列表
}
使用多继承会带来哪些问题
多继承比单继承复杂,也更容易出现问题。
多继承的两个主要问题是:
①从两个不同的基类,继承同名方法
②从多个基类间接继承同一个类的多个实例
class A { public: int a; }; class B1 : public A { public: int b1; }; class B2 : public A { public: int b2; }; class C :public B1, public B2 { public: void fun() { int i = a; } };
可以看到若B1、B2不虚继承会报错,因为多继承原因,C同时继承B1,B2,而B1、B2的基类又相同,则程序不知道是a是B1的还是B2的,此时只需要让B1,B2都虚继承A即可解决问题。
设计矢量图,运用多继承设计组合图形,要求具备创建不同类型矢量图、选择图形、移动图形、用不同颜色显示图形(表示选中与否),用vector或数组管理图形。
CShape.h#ifndef CSHAPE_H #define CSHAPE_H #includeCShape.cpp#include using namespace std; class CPoint; class CRect; class CShape { public: CShape(); CShape(const CShape& shape); virtual ~CShape(); virtual double GetArea() const; virtual bool ptIn(const CPoint& pt) const; virtual bool InRect(const CRect& rc) const; virtual void Draw() const; virtual void DrawColor(); virtual CShape* Clone() const; virtual CShape& Move(int nOffsetX, int nOffsetY); protected: string m_sName; }; class CPoint :public CShape { public: int m_nPosX; int m_nPosY; CPoint() { m_nPosX = 0; m_nPosY = 0; } CPoint(int nPosX, int nPosY); CPoint(const CPoint& pt); virtual ~CPoint(); double GetArea() const; bool ptIn(const CPoint& pt) const; bool InRect(const CRect& rc) const; void Draw() const; void DrawColor(); CPoint* Clone() const; CPoint& Move(int nOffsetX, int nOffsetY); }; class CTriangle :virtual public CShape { public: CTriangle() {} CTriangle(const CPoint& pt1, const CPoint& pt2, const CPoint& pt3); CTriangle(const CTriangle& rc); CTriangle(const CPoint& pt); virtual ~CTriangle(); double GetArea() const; bool ptIn(const CPoint& pt) const; bool InRect(const CRect& rc) const; void Draw() const; void DrawColor(); CShape* Clone() const; CShape& Move(int nOffsetX, int nOffsetY); CPoint m_pts[3]; }; class CRect :virtual public CShape { public: CRect() {} CRect(CPoint pt1, CPoint pt2); CRect(const CRect& rc); CRect(CPoint pt1); virtual ~CRect(); double GetArea() const; bool ptIn(const CPoint& pt) const; bool InRect(const CRect& rc) const; void Draw() const; void DrawColor(); CShape* Clone() const; CShape& Move(int nOffsetX, int nOffsetY); CPoint m_ptLT; CPoint m_ptBR; }; class Comgraphics :public CRect, public CTriangle { public: Comgraphics(const CRect& pt1); Comgraphics(const Comgraphics& rc); Comgraphics(const CPoint pt1); virtual ~Comgraphics(); double GetArea() const; bool ptIn(const CPoint& pt) const; bool InRect(const CRect& rc) const; void Draw() const; void DrawColor(); CShape* Clone() const; CShape& Move(int nOffsetX, int nOffsetY); CPoint m_pt1; CPoint m_pt2; }; #endif
#include "CShape.h" #include "graphics.h" #includeMain.cppusing namespace std; //CShape CShape::CShape() { } CShape::CShape(const CShape& shape) { m_sName = shape.m_sName; } CShape::~CShape() { } double CShape::GetArea() const { return 0; } bool CShape::ptIn(const CPoint& pt) const { return false; } bool CShape::InRect(const CRect& rc) const { return false; } void CShape::Draw() const { } void CShape::DrawColor() { } CShape* CShape::Clone() const { return new CShape(*this); } CShape& CShape::Move(int nOffsetX, int nOffsetY) { return *this; } //CPoint CPoint::CPoint(int nPosX, int nPosY) { m_nPosX = nPosX; m_nPosY = nPosY; } CPoint::CPoint(const CPoint& pt) { m_nPosX = pt.m_nPosX; m_nPosY = pt.m_nPosY; } CPoint::~CPoint() { //cout << "CPoint::~CPoint()n"; } double CPoint::GetArea() const { return 0; } bool CPoint::ptIn(const CPoint& pt) const { return false; } bool CPoint::InRect(const CRect& rc) const { return rc.ptIn(*this); } void CPoint::Draw() const { circle(m_nPosX, m_nPosY, 2); } void CPoint::DrawColor() { } CPoint* CPoint::Clone() const { return new CPoint(*this); } CPoint& CPoint::Move(int nOffsetX, int nOffsetY) { m_nPosX += nOffsetX; m_nPosY += nOffsetY; return *this; } //CTriangle CTriangle::CTriangle(const CTriangle& tri) { for (int i = 0; i < 3; i++) { m_pts[i] = tri.m_pts[i]; } } CTriangle::~CTriangle() { //cout << "CTriangle::~CTriangle()n"; } CTriangle::CTriangle(const CPoint& pt1, const CPoint& pt2, const CPoint& pt3) { m_pts[0] = pt1; m_pts[1] = pt2; m_pts[2] = pt3; } CTriangle::CTriangle(const CPoint& pt) { CPoint* pt1 = new CPoint(pt.m_nPosX + 100, pt.m_nPosY + 90); CPoint* pt2 = new CPoint(pt.m_nPosX, pt.m_nPosY + 90); m_pts[0] = pt; m_pts[1] = *pt1; m_pts[2] = *pt2; } CShape& CTriangle::Move(int nOffsetX, int nOffsetY) { for (int i = 0; i < 3; i++) { m_pts[i].Move(nOffsetX, nOffsetY); } return *this; } double CTriangle::GetArea() const { int x1, y1, x2, y2, x3, y3; x1 = m_pts[0].m_nPosX; y1 = m_pts[0].m_nPosY; x2 = m_pts[1].m_nPosX; y2 = m_pts[1].m_nPosY; x3 = m_pts[2].m_nPosX; y3 = m_pts[2].m_nPosY; double bottomLine = sqrt(pow(x1 - x2, 2) + pow(y1 - y2, 2)); double verticalLine1 = abs((y1 - y2) * x3 - (x1 - x2) * y3 + (x1 - x2) * y2 - (y1 - y2) * x2); double verticalLine2 = sqrt(pow(y1 - y2, 2) + pow(x1 - x2, 2)); double verticalLine = verticalLine1 / verticalLine2; return (verticalLine * bottomLine) / 2.0; } bool CTriangle::ptIn(const CPoint& pt) const { CTriangle c1 = CTriangle(m_pts[0], m_pts[1], pt); CTriangle c2 = CTriangle(m_pts[1], m_pts[2], pt); CTriangle c3 = CTriangle(m_pts[2], m_pts[0], pt); double totalArea = c1.GetArea() + c2.GetArea() + c3.GetArea(); if (totalArea == this->GetArea()) return true; else return false; } bool CTriangle::InRect(const CRect& rc) const { return rc.ptIn(m_pts[0]) && rc.ptIn(m_pts[1]) && rc.ptIn(m_pts[2]); } void CTriangle::Draw() const { int poly[8] = { m_pts[0].m_nPosX ,m_pts[0].m_nPosY,m_pts[1].m_nPosX,m_pts[1].m_nPosY, m_pts[2].m_nPosX,m_pts[2].m_nPosY, m_pts[0].m_nPosX ,m_pts[0].m_nPosY }; setfillcolor(EGERGB(0xFF, 0xFF, 0xFF)); fillpoly(4, poly); } void CTriangle::DrawColor() { int poly[8] = { m_pts[0].m_nPosX ,m_pts[0].m_nPosY,m_pts[1].m_nPosX,m_pts[1].m_nPosY, m_pts[2].m_nPosX,m_pts[2].m_nPosY, m_pts[0].m_nPosX ,m_pts[0].m_nPosY }; setfillcolor(EGERGB(0xFF, 0xA5, 0x00)); fillpoly(4, poly); } CShape* CTriangle::Clone() const { return new CTriangle(*this); } //CRect CRect::CRect(CPoint pt1, CPoint pt2) { m_ptLT = CPoint(min(pt1.m_nPosX, pt2.m_nPosX), min(pt1.m_nPosY, pt2.m_nPosY)); m_ptBR = CPoint(max(pt1.m_nPosX, pt2.m_nPosX), max(pt1.m_nPosY, pt2.m_nPosY)); } CRect::CRect(const CRect& rc) { m_ptLT = rc.m_ptLT; m_ptBR = rc.m_ptBR; } CRect::CRect(CPoint pt1) { m_ptLT = CPoint(pt1.m_nPosX, pt1.m_nPosY); m_ptBR = CPoint(pt1.m_nPosX + 100, pt1.m_nPosY + 100); } CRect::~CRect() { // cout << "CRect::CRect()n"; } double CRect::GetArea() const { return (m_ptBR.m_nPosX - m_ptLT.m_nPosX) * (m_ptBR.m_nPosY - m_ptLT.m_nPosY); } bool CRect::ptIn(const CPoint& pt) const { return (pt.m_nPosX >= m_ptLT.m_nPosX && pt.m_nPosX <= m_ptBR.m_nPosX) && (pt.m_nPosY >= m_ptLT.m_nPosY && pt.m_nPosY <= m_ptBR.m_nPosY); } bool CRect::InRect(const CRect& rc) const { return rc.ptIn(m_ptLT) && rc.ptIn(m_ptBR); } void CRect::Draw() const { // 存储n个顶点的x,y坐标 int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY, m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY }; // 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同 //drawpoly(5, pts); setfillcolor(EGERGB(0xFF, 0xFF, 0xFF)); fillpoly(5, pts); } void CRect::DrawColor() { int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY, m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY }; // 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同 setfillcolor(EGERGB(0xFF, 0xA5, 0x00)); fillpoly(5, pts); } CShape* CRect::Clone() const { return new CRect(*this); } CShape& CRect::Move(int nOffsetX, int nOffsetY) { m_ptLT.Move(nOffsetX, nOffsetY); m_ptBR.Move(nOffsetX, nOffsetY); return *this; } //Comgraphics Comgraphics::Comgraphics(const CRect& pt1) { m_pt1.m_nPosX = pt1.m_ptBR.m_nPosX; m_pt1.m_nPosY = pt1.m_ptLT.m_nPosY + (pt1.m_ptBR.m_nPosY - pt1.m_ptLT.m_nPosY) / 2; m_pt2.m_nPosX = pt1.m_ptLT.m_nPosX + (pt1.m_ptBR.m_nPosX - pt1.m_ptLT.m_nPosX) / 2; m_pt2.m_nPosY = pt1.m_ptBR.m_nPosY; m_ptLT = pt1.m_ptLT; m_ptBR = pt1.m_ptBR; } Comgraphics::Comgraphics(const Comgraphics& rc) { m_pt1 = rc.m_pt1; m_pt2 = rc.m_pt2; m_ptBR = rc.m_ptBR; m_ptLT = rc.m_ptLT; } Comgraphics::Comgraphics(const CPoint pt1) { m_ptLT = CPoint(pt1.m_nPosX, pt1.m_nPosY); m_ptBR = CPoint(pt1.m_nPosX + 60, pt1.m_nPosY + 80); } Comgraphics::~Comgraphics() { cout << "Comgraphics::~Comgraphics()" << endl; } double Comgraphics::GetArea() const { return 0.0; } bool Comgraphics::ptIn(const CPoint& pt) const { return (pt.m_nPosX >= m_ptLT.m_nPosX && pt.m_nPosX <= m_ptBR.m_nPosX) && (pt.m_nPosY >= m_ptLT.m_nPosY && pt.m_nPosY <= m_ptBR.m_nPosY); } bool Comgraphics::InRect(const CRect& rc) const const { return rc.ptIn(m_ptLT) && rc.ptIn(m_ptBR); } void Comgraphics::Draw() const { // 存储n个顶点的x,y坐标 int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY, m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY }; // 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同 //drawpoly(5, pts); setfillcolor(GREEN); fillpoly(5, pts); line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY); line(m_ptLT.m_nPosX, m_ptLT.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY); line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_ptLT.m_nPosX, m_ptLT.m_nPosY); } void Comgraphics::DrawColor() { // 存储n个顶点的x,y坐标 int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY, m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY }; // 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同 setfillcolor(YELLOW); fillpoly(5, pts); line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY); line(m_ptLT.m_nPosX, m_ptLT.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY); line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_ptLT.m_nPosX, m_ptLT.m_nPosY); } CShape* Comgraphics::Clone() const { return new Comgraphics(*(this)); } CShape& Comgraphics::Move(int nOffsetX, int nOffsetY) { m_ptLT.Move(nOffsetX, nOffsetY); m_ptBR.Move(nOffsetX, nOffsetY); m_pt1.Move(nOffsetX, nOffsetY); m_pt2.Move(nOffsetX, nOffsetY); return *this; }
#include#include "graphics.h" #include #include "CShape.h" using namespace std; int main() { //图形画布基础设置 initgraph(640, 480); setbkcolor(WHITE); delay_ms(0); setcolor(BLACK); setfont(20, 0, "楷体"); setbkmode(TRANSPARENT); //enter+左击-->新建矩形"); //enter+右击-->新建三角形"); //enter+滚轮中间-->新建组合图形 //ctrl+左击-->复制图形"); //ctrl+右击-->粘贴图形"); vector shapes; vector shapestmp; shapes.push_back(new CTriangle(CPoint(320, 320), CPoint(250, 340), CPoint(340, 450))); //shapes.push_back(new CTriangle(CPoint(10, 10), CPoint(150, 10), CPoint(150, 150))); shapes.push_back(new CRect(CPoint(200, 200), CPoint(300, 300))); shapes.push_back(new Comgraphics(CRect(CPoint(250, 50)))); //移动 bool move_flag = false; bool copy_flag = false; bool redraw = true; //鼠标点击时记录它的坐标 int clickX, clickY; int copyX, copyY; int checkedid = -1; int copyid = -1; for (; is_run(); delay_fps(60)) { while (mousemsg()) { mouse_msg msg = getmouse(); //判断鼠标的移动 if (msg.is_move()) { if (checkedid != -1) { if (move_flag) { shapes[checkedid]->Move(msg.x - clickX, msg.y - clickY); } } clickX = msg.x; clickY = msg.y; redraw = true; } // 判断鼠标左键 else if (msg.is_left()) { // 判断鼠标左键是否按下 if (msg.is_down()) { clickX = msg.x; clickY = msg.y; CPoint pt = CPoint(clickX, clickY); int isIn = 0; for (int i = 0; i < shapes.size(); i++) { if (shapes[i]->ptIn(pt)) { isIn = 1; //如果鼠标在图形区域内就设置移动的flag为true move_flag = true; checkedid = i; redraw = true; break; } } if (isIn == 0) checkedid = -1; } else { move_flag = false; } } } // 重新绘图 if (redraw) { redraw = false; cleardevice(); for (int i = 0; i < shapes.size(); i++) { if (i == checkedid) shapes[i]->DrawColor(); else shapes[i]->Draw(); } } while (kbmsg()) { key_msg msgk = getkey(); if (msgk.key == key_enter && msgk.msg == key_msg_down) { mouse_msg msgm = getmouse(); if (msgm.is_left()) { // 判断鼠标左键是否按下 if (msgm.is_down()) { shapes.push_back(new CRect(CPoint(msgm.x, msgm.y))); redraw = true; } } if (msgm.is_right()) { // 判断鼠标右键是否按下 if (msgm.is_down()) { shapes.push_back(new CTriangle(CPoint(msgm.x, msgm.y))); redraw = true; } } if (msgm.is_mid()) { CRect r1 = CRect(CPoint(msgm.x, msgm.y)); // 判断鼠标中键是否按下 if (msgm.is_down()) { shapes.push_back(new Comgraphics(r1)); redraw = true; } } } if (msgk.key == key_control && msgk.msg == key_msg_down) { mouse_msg msgm = getmouse(); if (msgm.is_left()) { // 判断鼠标左键是否按下 if (msgm.is_down()) { copyX = msgm.x; copyY = msgm.y; CPoint pt = CPoint(copyX, copyY); for (int i = 0; i < shapes.size(); i++) { if (shapes[i]->ptIn(pt)) { //如果鼠标在图形区域内就设置移动的flag为true copy_flag = true; copyid = i; break; } } } } if (msgm.is_right()) { // 判断鼠标右键是否按下 if (msgm.is_down()) { if (copy_flag == true) { shapes.push_back(&(shapes[copyid]->Clone())->Move(msgm.x - copyX, msgm.y - copyY)); redraw = true; } } } } } } closegraph(); return 0; }
运行截图:
欢迎分享,转载请注明来源:内存溢出
评论列表(0条)