一、游戏思路
三子棋游戏是三个连着的棋为胜的一款游戏,c语言实现步骤如下:
1.设计游戏菜单
3.进行游戏
4.判断游戏输赢
二、游戏框架
1.游戏菜单
通过一个menu函数设计一个游戏菜单
void menu() { printf("*****************n"); printf("******1.play*****n"); printf("******0.exit*****n"); printf("*****************n"); }
菜单函数通过主函数进行判断
int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:>"); scanf("%d",& input); switch (input) { case 1: game(); break; case 0: printf("退出游戏n"); break; default: printf("选择错误,重新选择n"); break; } } while (input); return 0; }
2.游戏主体
1.初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } }
2.打印棋盘
第一行中每三个空格就打印一个|
第二行每打印---一次,就打印一次|,注意在循环过程中要减1否则会导致左边会多打印一次
void displayboard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) { printf("|"); } } printf("n"); if (i4.游戏进行
1.玩家 *** 作
注意要进行判断所输入的数组是否越界
void Playermove(char board[ROW][COL], int row, int col) { printf("玩家下棋"); int x = 0; int y = 0; while (1) { scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("有棋子了,换地方下n"); } } else { printf("不在棋盘内,重新判断n"); } } }2.电脑 *** 作
void computermove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("电脑下n"); while (1) { x = rand() % ROW; y = rand() % COL; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } }5.判断输赢和平局
int is_full(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0; } } } return 1; } char is_win(char board[ROW][COL], int row, int col) { int i = 0; for ( i = 0; i < row; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i]&&board[1][i] != ' ') { return board[1][i]; } } for ( i = 0; i < col; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1]; } } if (board[0][0]==board[1][1]&&board[1][1]==board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[2][0] == board[1][1] && board[1][1] == board[0][2]&&board[1][1] != ' ') { return board[1][1]; } //平手 if (1 == is_full(board,row,col)) { return 'Q'; } return'c'; }
3.游戏运行函数
#pragma once #include#include #include #define ROW 3 #define COL 3 //函数的声明 void InitBoard(char board[ROW][COL],int row,int col); //打印棋盘 void displayboard(char board[ROW][COL], int row, int col); //下棋 void Playermove(char board[ROW][COL], int row, int col); void computermove(char board[ROW][COL], int row, int col); //判断输赢 char is_win(char board[ROW][COL], int row, int col); 三、游戏运行
四、所有代码
test.c
#define _CRT_SECURE_NO_WARNINGS #include"game.h" void menu() { printf("*****************n"); printf("******1.play*****n"); printf("******0.exit*****n"); printf("*****************n"); } void game() { //储存数据 char board[ROW][COL] = {0}; InitBoard(board, ROW, COL); //打印棋盘 displayboard(board, ROW, COL); char ret = 0; //下棋 while (1) { Playermove(board, ROW, COL); displayboard(board, ROW, COL); ret = is_win(board, ROW, COL); if (ret != 'c') break; computermove(board, ROW, COL); displayboard(board, ROW, COL); ret = is_win(board, ROW, COL); if (ret != 'c') break; } if (ret == '*') { printf("winn"); } else if (ret == '#') { printf("losern"); } else { printf("barginn"); } } int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:>"); scanf("%d",& input); switch (input) { case 1: game(); break; case 0: printf("退出游戏n"); break; default: printf("选择错误,重新选择n"); break; } } while (input); return 0; }game.h
#pragma once #include#include #include #define ROW 3 #define COL 3 //函数的声明 void InitBoard(char board[ROW][COL],int row,int col); //打印棋盘 void displayboard(char board[ROW][COL], int row, int col); //下棋 void Playermove(char board[ROW][COL], int row, int col); void computermove(char board[ROW][COL], int row, int col); //判断输赢 char is_win(char board[ROW][COL], int row, int col); game.c
int is_full(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0; } } } return 1; } char is_win(char board[ROW][COL], int row, int col) { int i = 0; for ( i = 0; i < row; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i]&&board[1][i] != ' ') { return board[1][i]; } } for ( i = 0; i < col; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1]; } } if (board[0][0]==board[1][1]&&board[1][1]==board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[2][0] == board[1][1] && board[1][1] == board[0][2]&&board[1][1] != ' ') { return board[1][1]; } //平手 if (1 == is_full(board,row,col)) { return 'Q'; } return'c'; }欢迎分享,转载请注明来源:内存溢出
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