根据此SO问题和公认的答案,最简单的方法是使用SDL并条机。
该代码是SO用户Alex Sallons的工作。
import pygameimport Tkinter as tkfrom Tkinter import *import osroot = tk.Tk()embed = tk.frame(root, width = 500, height = 500) #creates embed frame for pygame windowembed.grid(columnspan = (600), rowspan = 500) # Adds gridembed.pack(side = LEFT) #packs window to the leftbuttonwin = tk.frame(root, width = 75, height = 500)buttonwin.pack(side = LEFT)os.environ['SDL_WINDOWID'] = str(embed.winfo_id())os.environ['SDL_VIDEODRIVER'] = 'windib'screen = pygame.display.set_mode((500,500))screen.fill(pygame.Color(255,255,255))pygame.display.init()pygame.display.update()def draw(): pygame.draw.circle(screen, (0,0,0), (250,250), 125) pygame.display.update() button1 = Button(buttonwin,text = 'Draw', command=draw) button1.pack(side=LEFT) root.update()while True: pygame.display.update() root.update()
该代码是跨平台的,只要
windb在非Windows系统上省略SDL_VIDEODRIVER行即可。我会建议
# [...]import platformif platform.system == "Windows": os.environ['SDL_VIDEODRIVER'] = 'windib'# [...]
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