Android 自定义雷达扫描控件【kotlin】

Android 自定义雷达扫描控件【kotlin】,第1张

Android 自定义雷达扫描控件【kotlin】 Android 自定义雷达扫描控件【kotlin】

效果图:

首先我们要做的是分解当前的view设计,可以分为四个部分:中心绿色的小圆、外面浅绿色的大圆、大圆的阴影和扫描动画。

我们刚开始实现的时候分步走,不要想着一次性就实现整个view。
第一步:画中心绿色的小圆
颜色 :绿色
空心or实心:实心
伪代码实现:

//定义画笔
private val circlePaint = Paint() //中心圆圈画笔
//定义半径
private var circleRadius = 8f //中心圆圈半径
//画笔颜色
circlePaint.color = Color.GREEN
//画笔是实心
circlePaint.style = Paint.Style.FILL
//在画布上将圆画出来
canvas.drawCircle(width / 2f, height / 2f, circleRadius, circlePaint)

如下图:

第二步:画外面浅绿色的大圆
颜色:浅绿色
空心or实心:实心
伪代码实现:

//定义画笔
private val scanPaint = Paint() //雷达画笔
//定义半径
private var scanCircleRadius = 30f  //雷达扫描的半径
//画笔颜色
scanPaint.color = resources.getColor(R.color.radar, null)
//空心or实心
scanPaint.style = Paint.Style.FILL
//在画布上将圆画出来
canvas.drawCircle(width / 2f, height / 2f, scanCircleRadius, scanPaint)

如下图:

第三步:画大圆的阴影
阴影形状:环形
颜色:从浅绿色到白色
伪代码实现:

//定义阴影
private var scanShader = Shader() //阴影
//形状为SweepGradient类型,以及颜色设置
scanShader = SweepGradient(width / 2f, height / 2f,
                intArrayOf(resources.getColor(R.color.radar, null),
                        Color.WHITE), floatArrayOf(0f, 1f))
//将阴影赋予画笔
scanPaint.shader = scanShader

如下图:

第四步:实现动画效果
动画:旋转
实现方法:更改阴影角度(或者更改控件角度)
伪代码实现:

private var mRoration = 360f //旋转角度
private var scanMatrix = Matrix() //阴影矩阵
//将矩阵赋予给阴影
scanShader.setLocalMatrix(scanMatrix)

//每绘制一次就改变阴影角度
override fun onDraw(canvas: Canvas?) {
        super.onDraw(canvas)
        if (mRoration <= 0) {
            mRoration = 360f
        }
        mRoration -= 2
        scanMatrix.setRotate(mRoration, width / 2f, height / 2f)
        scanShader.setLocalMatrix(scanMatrix)
    }

再稍微调整下某些变量,这样基本就完成整个自定义view的开发了,是不是感觉也挺简单的。

下面是完整代码:

package com.fht.kotlin.widget

import android.annotation.SuppressLint
import android.content.Context
import android.graphics.*
import android.util.AttributeSet
import android.view.View
import com.fht.kotlin.R


class RadarView @JvmOverloads constructor(
        context: Context, attrs: AttributeSet? = null, defStyelAttr: Int = 0) :
        View(context, attrs, defStyelAttr) {
    private val scanPaint = Paint() //雷达画笔
    private val circlePaint = Paint() //中心圆圈画笔

    private var scanCircleRadius = 0f  //雷达扫描的半径
    private var circleRadius = 0f //中心圆圈半径
    private var mRoration = 360f //旋转角度

    private var scanShader = Shader() //阴影
    private var scanMatrix = Matrix() //阴影矩阵

    private var stopScan = false

    init {
        scanPaint.color = resources.getColor(R.color.radar, null)
        scanPaint.isAntiAlias = true
        scanPaint.style = Paint.Style.FILL
        circlePaint.color = Color.GREEN
        circlePaint.isAntiAlias = true
        circlePaint.style = Paint.Style.FILL
    }

    
    fun startScan() {
        stopScan = false
        invalidate()
    }

    
    fun stopScan() {
        stopScan = true
    }

    override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
        super.onSizeChanged(w, h, oldw, oldh)
        scanCircleRadius = w / 2f
        circleRadius = scanCircleRadius * 0.035f  //计算半径
    }

    override fun onAttachedToWindow() {
        super.onAttachedToWindow()
        startScan()
    }

    override fun onDetachedFromWindow() {
        super.onDetachedFromWindow()
        stopScan()
    }

    @SuppressLint("DrawAllocation")
    override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) {
        super.onLayout(changed, left, top, right, bottom)
        scanShader = SweepGradient(width / 2f, height / 2f,
                intArrayOf(resources.getColor(R.color.radar, null),
                        Color.WHITE), floatArrayOf(0f, 1f))
        scanPaint.shader = scanShader
        scanShader.setLocalMatrix(scanMatrix)
    }


    override fun onDraw(canvas: Canvas?) {
        super.onDraw(canvas)
        if (canvas != null) {
            canvas.drawCircle(width / 2f, height / 2f, scanCircleRadius, scanPaint)
            canvas.drawCircle(width / 2f, height / 2f, circleRadius, circlePaint)
            setRotation()
        }
    }

    
    private fun setRotation() {
        if (mRoration <= 0) {
            mRoration = 360f
        }
        mRoration -= 2
        scanMatrix.setRotate(mRoration, width / 2f, height / 2f)
        scanShader.setLocalMatrix(scanMatrix)
        if (!stopScan) {
            invalidate()
        }
    }
}

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原文地址: http://outofmemory.cn/zaji/5637434.html

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