最近在网上翻到了有关用C语言在Windows环境下绘制动态圆的代码,很值得我们去借鉴。
众说周知,C/C++天生就是和黑窗口一对,只有字符。但运行下面的代码一定会惊艳到你。
注意:代码可能需要在编译选项中加入以下代码才能运行
-lgdi32Code:
#include#include #define PI 3.1415926 #define SX 8 #define SY 16 #define DX PI / SX #define DY PI * 2 / SY #define X(a, b) (cx + v[a][b].x * r), (cy + v[a][b].y * r) typedef struct { double x, y; } Vec; void calc(double i, double j, double rot, Vec* v) { double x = sin(i) * cos(j), y = sin(i) * sin(j), z = cos(i), s = sin(rot), c = cos(rot), c1 = 1 - c, u = 1 / sqrt(3.0f), u2 = u * u; v->x = x * (c + u2 * c1) + y * (u2 * c1 - u * s) + z * (u2 * c1 + u * s); v->y = x * (u2 * c1 + u * s) + y * (c + u2 * c1) + z * (u2 * c1 - u * s); } int main() { HWND hwnd = GetConsoleWindow(); HDC hdc1 = GetDC(hwnd); double rot = 0; while(1) { RECT rect; GetClientRect(hwnd, &rect); int w = rect.right, h = rect.bottom, cx = w / 2, cy = h / 2, r = h * 0.375; HDC hdc2 = CreateCompatibleDC(hdc1); HBITMAP bmp = CreateCompatibleBitmap(hdc1, w, h); SelectObject(hdc2, bmp); SelectObject(hdc2, GetStockObject(WHITE_PEN)); Vec v[SX + 1][SY + 1]; for(int i = 0; i <= SX; ++i) for(int j = 0; j <= SY; ++j) calc(i * DX, j * DY, rot, &v[i][j]); for(int i = 0; i < SX; ++i) for(int j = 0; j < SY; ++j) { MoveToEx(hdc2, X(i, j), NULL); LineTo(hdc2, X(i + 1, j)); MoveToEx(hdc2, X(i, j), NULL); LineTo(hdc2, X(i, j + 1)); } BitBlt(hdc1, 0, 0, w, h, hdc2, 0, 0, SRCCOPY); DeleteObject(bmp); DeleteDC(hdc2); rot += 0.01; Sleep(10); } }
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