C语言实现扫雷
完成电脑布雷,玩家扫雷
扫雷可以自动展开一片
实现增加标记,删除标记。
三个数组,一个存储雷,一个用于显示,一个辅助实现标记
//mine数组是用来存放布置好的雷的信息 char mine[ROWS][COLS] = { 0 };//'0' //show数组是用来存放排查出的雷的信息 char show[ROWS][COLS] = { 0 };//'*' //temp辅助数组 char temp[ROWS][COLS] = { 0 };初始化数组
数组使用内层,外边一圈用于特殊情况。
void init_board(char arr[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { arr[i][j] = set; } } }显示数组
void show_board(char arr[ROWS][COLS], int row, int col) { int i = 0; int j = 0; printf("--------扫雷--------n"); for (i = 0; i <= col; i++) { printf("%d ", i); } printf("n"); for (i = 1; i <= row; i++) { printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", arr[i][j]); } printf("n"); } printf("--------扫雷---------n"); }布置雷
随机数随机产生坐标
void set_mine(char mine[ROWS][COLS], int row, int col) { int count = EASY_COUNT; int x = 0; int y = 0; while (count) { x = rand() % row + 1; y = rand() % col + 1; if (mine[x][y] == '0') { mine[x][y] = '1';//布置雷 count--; } } }排雷(找雷)
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], char temp[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win < row * col - EASY_COUNT) { while (1) { int input = 0; printf("是否要标记地雷位置或删除标记?n输入‘1’添加标记,输入‘2’,删除标记,输入‘0'不进行标记n"); scanf("%d", &input); system("cls"); if (input == 0) { show_board(show, ROW, COL); break; } else if (input == 1) { show_board(show, ROW, COL); int x = 0; int y = 0; printf("输入坐标:"); scanf("%d %d", &x, &y); printf("标记完成n"); show[x][y] = 30; show_board(show, ROW, COL); } else if (input == 2) { show_board(show, ROW, COL); int x = 0; int y = 0; printf("输入坐标:"); scanf("%d %d", &x, &y); printf("删除完成n"); show[x][y] = '*'; show_board(show, ROW, COL); } } printf("请输入要排查的坐标:>"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (mine[x][y] == '1') { printf("很遗憾,被炸死了n"); show_board(mine, ROW, COL); break; } else { int count = get_mine_count(mine, x, y); show[x][y] = count + '0'; if (count == 0) { change_mine(mine,show,temp, x, y); } //init_board(temp, ROWS, COLS, '#'); show_board(show, ROW, COL); win++; } } else { printf("坐标非法,重新输入n"); } } if (win == row * col - EASY_COUNT) { printf("恭喜你,排雷成功n"); show_board(mine, ROW, COL); } }排除一片
void change_mine(char mine[ROWS][COLS], char show[ROWS][COLS], char temp[ROWS][COLS], int x, int y) { //init_board(temp, ROWS, COLS, '#'); if (get_mine_count(mine,x,y) != 0) { show[x][y] = get_mine_count(mine, x, y)+'0'; return 0; } else if(temp[x][y] <'5') { show[x - 1][y] = get_mine_count(mine,x-1,y)+'0'; temp[x - 1][y] += 1; change_mine(mine,show,temp, x - 1, y); show[x - 1][y - 1] = get_mine_count(mine,x-1,y-1)+'0'; temp[x - 1][y - 1] += 1; change_mine(mine,show,temp, x - 1, y - 1); show[x][y - 1] = get_mine_count(mine,x,y-1)+'0'; temp[x][y - 1] += 1; change_mine(mine,show,temp , x, y - 1); show[x + 1][y - 1] = get_mine_count(mine,x+1,y+1)+'0'; temp[x + 1][y - 1] += 1; change_mine(mine,show, temp, x + 1, y - 1); show[x + 1][y] = get_mine_count(mine,x+1,y)+'0'; temp[x + 1][y] += 1; change_mine(mine,show, temp, x + 1, y); show[x + 1][y + 1] = get_mine_count(mine,x+1,y+1)+'0'; temp[x + 1][y + 1] += 1; change_mine(mine,show, temp, x + 1, y + 1); show[x][y + 1] = get_mine_count(mine,x,y+1)+'0'; temp[x][y + 1] += 1; change_mine(mine,show, temp, x, y + 1); show[x - 1][y + 1] =get_mine_count(mine,x-1,y+1)+'0'; temp[x - 1][y + 1] += 1; change_mine(mine,show, temp, x - 1, y + 1); //init_board(temp, ROWS, COLS, '#'); } }整体代码 test.c
#include "game.h" //1. 标记 //2. 展开一片 void menu() { printf("******************************n"); printf("********* 1. play ********n"); printf("********* 0. exit ********n"); printf("******************************n"); } void game() { //扫雷游戏的实现 //mine数组是用来存放布置好的雷的信息 char mine[ROWS][COLS] = { 0 };//'0' //show数组是用来存放排查出的雷的信息 char show[ROWS][COLS] = { 0 };//'*' //temp辅助数组 char temp[ROWS][COLS] = { 0 }; //初始化棋盘 init_board(mine, ROWS, COLS, '0'); init_board(show, ROWS, COLS, '*'); init_board(temp, ROWS, COLS, '0'); //打印棋盘 //show_board(mine, ROW, COL); //布置雷 set_mine(mine, ROW, COL); show_board(show, ROW, COL); //排查雷 find_mine(mine, show,temp, ROW, COL); } int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请输入:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏n"); break; default: printf("选择错误,重新选择!n"); break; } } while (input); return 0; }game.c
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" void init_board(char arr[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { arr[i][j] = set; } } } void show_board(char arr[ROWS][COLS], int row, int col) { int i = 0; int j = 0; printf("--------扫雷--------n"); for (i = 0; i <= col; i++) { printf("%d ", i); } printf("n"); for (i = 1; i <= row; i++) { printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", arr[i][j]); } printf("n"); } printf("--------扫雷---------n"); } //布置雷 void set_mine(char mine[ROWS][COLS], int row, int col) { int count = EASY_COUNT; int x = 0; int y = 0; while (count) { x = rand() % row + 1; y = rand() % col + 1; if (mine[x][y] == '0') { mine[x][y] = '1';//布置雷 count--; } } } int get_mine_count(char mine[ROWS][COLS], int x, int y) { return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0'; } void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], char temp[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win < row * col - EASY_COUNT) { while (1) { int input = 0; printf("是否要标记地雷位置或删除标记?n输入‘1’添加标记,输入‘2’,删除标记,输入‘0'不进行标记n"); scanf("%d", &input); system("cls"); if (input == 0) { show_board(show, ROW, COL); break; } else if (input == 1) { show_board(show, ROW, COL); int x = 0; int y = 0; printf("输入坐标:"); scanf("%d %d", &x, &y); printf("标记完成n"); show[x][y] = 30; show_board(show, ROW, COL); } else if (input == 2) { show_board(show, ROW, COL); int x = 0; int y = 0; printf("输入坐标:"); scanf("%d %d", &x, &y); printf("删除完成n"); show[x][y] = '*'; show_board(show, ROW, COL); } } printf("请输入要排查的坐标:>"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (mine[x][y] == '1') { printf("很遗憾,被炸死了n"); show_board(mine, ROW, COL); break; } else { int count = get_mine_count(mine, x, y); show[x][y] = count + '0'; if (count == 0) { change_mine(mine,show,temp, x, y); } //init_board(temp, ROWS, COLS, '#'); show_board(show, ROW, COL); win++; } } else { printf("坐标非法,重新输入n"); } } if (win == row * col - EASY_COUNT) { printf("恭喜你,排雷成功n"); show_board(mine, ROW, COL); } } void change_mine(char mine[ROWS][COLS], char show[ROWS][COLS], char temp[ROWS][COLS], int x, int y) { //init_board(temp, ROWS, COLS, '#'); if (get_mine_count(mine,x,y) != 0) { show[x][y] = get_mine_count(mine, x, y)+'0'; return 0; } else if(temp[x][y] <'5') { show[x - 1][y] = get_mine_count(mine,x-1,y)+'0'; temp[x - 1][y] += 1; change_mine(mine,show,temp, x - 1, y); show[x - 1][y - 1] = get_mine_count(mine,x-1,y-1)+'0'; temp[x - 1][y - 1] += 1; change_mine(mine,show,temp, x - 1, y - 1); show[x][y - 1] = get_mine_count(mine,x,y-1)+'0'; temp[x][y - 1] += 1; change_mine(mine,show,temp , x, y - 1); show[x + 1][y - 1] = get_mine_count(mine,x+1,y+1)+'0'; temp[x + 1][y - 1] += 1; change_mine(mine,show, temp, x + 1, y - 1); show[x + 1][y] = get_mine_count(mine,x+1,y)+'0'; temp[x + 1][y] += 1; change_mine(mine,show, temp, x + 1, y); show[x + 1][y + 1] = get_mine_count(mine,x+1,y+1)+'0'; temp[x + 1][y + 1] += 1; change_mine(mine,show, temp, x + 1, y + 1); show[x][y + 1] = get_mine_count(mine,x,y+1)+'0'; temp[x][y + 1] += 1; change_mine(mine,show, temp, x, y + 1); show[x - 1][y + 1] =get_mine_count(mine,x-1,y+1)+'0'; temp[x - 1][y + 1] += 1; change_mine(mine,show, temp, x - 1, y + 1); //init_board(temp, ROWS, COLS, '#'); } }game.h
#pragma once #include#include #include #include #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY_COUNT 10 //ʼ void init_board(char arr[ROWS][COLS], int rows, int cols, char set); //ӡ void show_board(char arr[ROWS][COLS], int row, int col); // void set_mine(char mine[ROWS][COLS], int row, int col); //Ų void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], char temp[ROWS][COLS], int row, int col); // void change_mine(char mine[ROWS][COLS], char show[ROWS][COLS], char temp[ROWS][COLS], int x, int y);
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