test.c
#include"game.h" void meun() { printf("****************************n"); printf("****************************n"); printf("********欢迎来到扫雷********n"); printf("*****按1进入或者按0退出*****n"); printf("****************************n"); printf("****************************n"); } void game() { char mine[ROWS][COLS] = { 0 }; char display[ROWS][COLS] = { 0 }; initBoard(mine, ROWS, COLS, '0'); initBoard(display, ROWS, COLS, '*'); setBoom(mine, ROW, COL); showBoard(display, ROW, COL); findBoom(mine,display,ROW,COL); } int main() { int input = 0; srand((unsigned int)time(NULL)); do { meun(); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("已经成功退出游戏!欢迎下次体验!n"); break; default: printf("输入错误,请重新选择是否进入游戏!n"); break; } } while (input); return 0; }
game.c
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" void initBoard(char arr[ROWS][COLS], int row, int col, char set) { for (int i = 0; i < row; i++) { for (int j = 0; j < col; j++) { arr[i][j] = set; } } } void setBoom(char arr[ROWS][COLS], int row, int col) { int count = BOOM; int x = 0; int y = 0; while (count) { x = rand() % row + 1; y = rand() % col + 1; if (arr[x][y] == '0') { arr[x][y] = '1'; count--; } } } void showBoard(char arr[ROWS][COLS], int row, int col) { printf("----------扫雷----------n"); for (int i = 0; i <=col; i++) { printf("%d ", i); } printf("n"); for (int i = 1; i <= row; i++) { printf("%d", i); for (int j = 1; j <= col; j++) { printf(" %c", arr[i][j]); } printf("n"); } printf("----------扫雷----------n"); } void findBoom(char mine[ROWS][COLS], char display[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win < col * row - BOOM) { printf("请输入要排查的坐标>>"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (mine[x][y] == '1') { printf("被炸死了!n"); showBoard(mine, ROW, COL); break; } else { int count = getMineCount(mine, x, y); display[x][y] = count + '0'; showBoard(display, ROW, COL); win++; } } else { printf("坐标非法,重新输入!n"); } } if (win == row * col - BOOM) { printf("恭喜你,扫雷成功!n"); showBoard(mine, ROW, COL); } } int getMineCount(char mine[ROWS][COLS], int x, int y) { return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0'; }
game.h
#define _CRT_SECURE_NO_WARNINGS 1 #include#include #include #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define BOOM 10 void initBoard(char arr[ROWS][COLS], int row, int col, char set); void setBoom(char arr[ROWS][COLS], int row, int col); void showBoard(char arr[ROWS][COLS], int row, int col); int getMineCount(char mine[ROWS][COLS], int x, int y); void findBoom(char mine[ROWS][COLS], char display[ROWS][COLS], int row, int col);
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