春节这些天,闲赋在家,甚是无聊,便萌发了研究经典小 游戏 :飞机大战的念头,想必大家可能玩过微信的这款小 游戏 ,给我的感觉是这款 游戏 怎么可以做得这么好呢, *** 作简单,容易上手,简直是“老少皆宜”啊~
既然这款 游戏 这么棒,能否自己动手用 Python 来实现呢?事实证明是可以的。
先来看下飞机大战 游戏 最终实现的动态效果图。
在导入pygame之前,需要先使用命令:
进行包模块的安装
(1). __init__初始化方法:
进行 游戏 开始的初始化 *** 作,包含:创建 游戏 窗口,创建 游戏 的敌机,背景等精灵
(2). __create_sprites创建精灵方法:
负责创建不同角色的精灵,并将其添加至精灵组
(3). start_game 游戏 开始方法:
负责播放背景音乐,使用while循环来设置刷新帧率、事件监听、碰撞检测、更新绘制精灵组、更新显示屏幕图像
(4). __event_handler事件监听方法:
负责监听用户在 游戏 界面的 *** 作,例如:关闭 游戏 窗口,左右方向键的移动等
(5). __check_collide碰撞检测方法:
负责检测子d是否碰撞到敌机,敌机是否碰撞到英雄飞机,然后做出相应的 *** 作
(6). __update_sprites更新精灵方法:
负责各个角色精灵的更新并绘制到屏幕,展示给用户
(7). __game_over 游戏 结束方法:
当检测到碰撞事件的发生,判断是否需要调用该方法来退出 游戏
鼓励大家亲自动手实现一下这个小 游戏 ,还是挺有趣的。代码注释较为详细,在实践过程中,可以仔细阅读以便于加深理解。
#include<iostream>#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std
/*=============== all the structures ===============*/
typedef struct Frame
{
COORD position[2]
int flag
}Frame
/*=============== all the functions ===============*/
void SetPos(COORD a)// set cursor
{
HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE)
SetConsoleCursorPosition(out, a)
}
void SetPos(int i, int j)// set cursor
{
COORD pos={i, j}
SetPos(pos)
}
void HideCursor()
{
CONSOLE_CURSOR_INFO cursor_info = {1, 0}
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info)
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
SetPos(x1,y)
for(int i = 0 i <= (x2-x1) i++)
cout<<ch
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
if(a.Y == b.Y)
drawRow(a.Y, a.X, b.X, ch)
else
{
SetPos(0, 25)
cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等"
system("pause")
}
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
int y=y1
while(y!=y2+1)
{
SetPos(x, y)
cout<<ch
y++
}
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
if(a.X == b.X)
drawCol(a.X, a.Y, b.Y, ch)
else
{
SetPos(0, 25)
cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等"
system("pause")
}
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD b, char row, char col)
{
drawRow(a.Y, a.X+1, b.X-1, row)
drawRow(b.Y, a.X+1, b.X-1, row)
drawCol(a.X, a.Y+1, b.Y-1, col)
drawCol(b.X, a.Y+1, b.Y-1, col)
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
COORD a={x1, y1}
COORD b={x2, y2}
drawFrame(a, b, row, col)
}
void drawFrame(Frame frame, char row, char col)
{
COORD a = frame.position[0]
COORD b = frame.position[1]
drawFrame(a, b, row, col)
}
void drawPlaying()
{
drawFrame(0, 0, 48, 24, '=', '|')// draw map frame
drawFrame(49, 0, 79, 4, '-', '|')// draw output frame
drawFrame(49, 4, 79, 9, '-', '|')// draw score frame
drawFrame(49, 9, 79, 20, '-', '|')// draw operate frame
drawFrame(49, 20, 79, 24, '-', '|')// draw other message frame
SetPos(52, 6)
cout<<"得分:"
SetPos(52, 7)
cout<<"称号:"
SetPos(52,10)
cout<<" *** 作方式:"
SetPos(52,12)
cout<<" a,s,d,w 控制战机移动。"
SetPos(52,14)
cout<<" p 暂停游戏。"
SetPos(52,16)
cout<<" e 退出游戏。"
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
int c=(rand() % (a-b))+ a
return c
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
int x=random(a.X, b.X)
int y=random(a.Y, b.Y)
COORD c={x, y}
return c
}
bool judgeCoordInFrame(Frame frame, COORD spot)
{
if(spot.X>=frame.position[0].X)
if(spot.X<=frame.position[1].X)
if(spot.Y>=frame.position[0].Y)
if(spot.Y<=frame.position[0].Y)
return true
return false
}
void printCoord(COORD a)
{
cout <<"( "<<a.X<<" , "<<a.Y<<" )"
}
void printFrameCoord(Frame a)
{
printCoord(a.position[0])
cout <<" - "
printCoord(a.position[1])
}
int drawMenu()
{
SetPos(30, 1)
cout<<"P l a n e W a r"
drawRow(3, 0, 79, '-')
drawRow(5, 0, 79, '-')
SetPos(28, 4)
cout<<"w 和 s 选择, k 确定"
SetPos(15, 11)
cout<<"1. 简单的敌人"
SetPos(15, 13)
cout<<"2. 冷酷的敌人"
drawRow(20, 0, 79, '-')
drawRow(22, 0, 79, '-')
SetPos(47, 11)
cout<<"简单的敌人:"
SetPos(51, 13)
cout<<"简单敌人有着较慢的移动速度。"
SetPos(24, 21)
int j=11
SetPos(12, j)
cout<<">>"
//drawFrame(45, 9, 79, 17, '=', '|')
while(1)
{ if( _kbhit() )
{
char x=_getch()
switch (x)
{
case 'w' :
{
if( j == 13)
{
SetPos(12, j)
cout<<" "
j = 11
SetPos(12, j)
cout<<">>"
SetPos(51, 13)
cout<<""
SetPos(47, 11)
cout<<"简单的敌人:"
SetPos(51, 13)
cout<<"简单敌人有着较慢的移动速度。"
}
break
}
case 's' :
{
if( j == 11 )
{
SetPos(12, j)
cout<<" "
j = 13
SetPos(12, j)
cout<<">>"
SetPos(51, 13)
cout<<""
SetPos(47, 11)
cout<<"冷酷的敌人:"
SetPos(51, 13)
cout<<"冷酷的敌人移动速度较快。"
}
break
}
case 'k' :
{
if (j == 8) return 1
else return 2
}
}
}
}
}
/*
DWORD WINAPI MusicFun(LPVOID lpParamte)
{
//DWORD OBJ
sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC)
return 0
}
*/
/*================== the Game Class ==================*/
class Game
{
public:
COORD position[10]
COORD bullet[10]
Frame enemy[8]
int score
int rank
int rankf
string title
int flag_rank
Game ()
//初始化所有
void initPlane()
void initBullet()
void initEnemy()
//初始化其中一个
//void initThisBullet( COORD )
//void initThisEnemy( Frame )
void planeMove(char)
void bulletMove()
void enemyMove()
//填充所有
void drawPlane()
void drawPlaneToNull()
void drawBullet()
void drawBulletToNull()
void drawEnemy()
void drawEnemyToNull()
//填充其中一个
void drawThisBulletToNull( COORD )
void drawThisEnemyToNull( Frame )
void Pause()
void Playing()
void judgePlane()
void judgeEnemy()
void Shoot()
void GameOver()
void printScore()
}
Game::Game()
{
initPlane()
initBullet()
initEnemy()
score = 0
rank = 25
rankf = 0
flag_rank = 0
}
void Game::initPlane()
{
COORD centren={39, 22}
position[0].X=position[5].X=position[7].X=position[9].X=centren.X
position[1].X=centren.X-2
position[2].X=position[6].X=centren.X-1
position[3].X=position[8].X=centren.X+1
position[4].X=centren.X+2
for(int i=0 i<=4 i++)
position[i].Y=centren.Y
for(int i=6 i<=8 i++)
position[i].Y=centren.Y+1
position[5].Y=centren.Y-1
position[9].Y=centren.Y-2
}
void Game::drawPlane()
{
for(int i=0 i<9 i++)
{
SetPos(position[i])
if(i!=5)
cout<<"O"
else if(i==5)
cout<<"|"
}
}
void Game::drawPlaneToNull()
{
for(int i=0 i<9 i++)
{
SetPos(position[i])
cout<<" "
}
}
void Game::initBullet()
{
for(int i=0 i<10 i++)
bullet[i].Y = 30
}
void Game::drawBullet()
{
for(int i=0 i<10 i++)
{
if( bullet[i].Y != 30)
{
SetPos(bullet[i])
cout<<"^"
}
}
}
void Game::drawBulletToNull()
{
for(int i=0 i<10 i++)
if( bullet[i].Y != 30 )
{
COORD pos={bullet[i].X, bullet[i].Y+1}
SetPos(pos)
cout<<" "
}
}
void Game::initEnemy()
{
COORD a={1, 1}
COORD b={45, 15}
for(int i=0 i<8 i++)
{
enemy[i].position[0] = random(a, b)
enemy[i].position[1].X = enemy[i].position[0].X + 3
enemy[i].position[1].Y = enemy[i].position[0].Y + 2
}
}
void Game::drawEnemy()
{
for(int i=0 i<8 i++)
drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|')
}
void Game::drawEnemyToNull()
{
for(int i=0 i<8 i++)
{
drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ')
}
}
void Game::Pause()
{
SetPos(61,2)
cout<<" "
SetPos(61,2)
cout<<"暂停中..."
char c=_getch()
while(c!='p')
c=_getch()
SetPos(61,2)
cout<<" "
}
void Game::planeMove(char x)
{
if(x == 'a')
if(position[1].X != 1)
for(int i=0 i<=9 i++)
position[i].X -= 2
if(x == 's')
if(position[7].Y != 23)
for(int i=0 i<=9 i++)
position[i].Y += 1
if(x == 'd')
if(position[4].X != 47)
for(int i=0 i<=9 i++)
position[i].X += 2
if(x == 'w')
if(position[5].Y != 3)
for(int i=0 i<=9 i++)
position[i].Y -= 1
}
void Game::bulletMove()
{
for(int i=0 i<10 i++)
{
if( bullet[i].Y != 30)
{
bullet[i].Y -= 1
if( bullet[i].Y == 1 )
{
COORD pos={bullet[i].X, bullet[i].Y+1}
drawThisBulletToNull( pos )
bullet[i].Y=30
}
}
}
}
void Game::enemyMove()
{
for(int i=0 i<8 i++)
{
for(int j=0 j<2 j++)
enemy[i].position[j].Y++
if(24 == enemy[i].position[1].Y)
{
COORD a={1, 1}
COORD b={45, 3}
enemy[i].position[0] = random(a, b)
enemy[i].position[1].X = enemy[i].position[0].X + 3
enemy[i].position[1].Y = enemy[i].position[0].Y + 2
}
}
}
void Game::judgePlane()
{
for(int i = 0 i < 8 i++)
for(int j=0 j<9 j++)
if(judgeCoordInFrame(enemy[i], position[j]))
{
SetPos(62, 1)
cout<<"坠毁"
drawFrame(enemy[i], '+', '+')
Sleep(1000)
GameOver()
break
}
}
void Game::drawThisBulletToNull( COORD c)
{
SetPos(c)
cout<<" "
}
void Game::drawThisEnemyToNull( Frame f )
{
drawFrame(f, ' ', ' ')
}
void Game::judgeEnemy()
{
for(int i = 0 i < 8 i++)
for(int j = 0 j < 10 j++)
if( judgeCoordInFrame(enemy[i], bullet[j]) )
{
score += 5
drawThisEnemyToNull( enemy[i] )
COORD a={1, 1}
COORD b={45, 3}
enemy[i].position[0] = random(a, b)
enemy[i].position[1].X = enemy[i].position[0].X + 3
enemy[i].position[1].Y = enemy[i].position[0].Y + 2
drawThisBulletToNull( bullet[j] )
bullet[j].Y = 30
}
}
void Game::Shoot()
{
for(int i=0 i<10 i++)
if(bullet[i].Y == 30)
{
bullet[i].X = position[5].X
bullet[i].Y = position[5].Y-1
break
}
}
void Game::printScore()
{
if(score == 120 && flag_rank == 0)
{
rank -= 3
flag_rank = 1
}
else if( score == 360 && flag_rank == 1)
{
rank -= 5
flag_rank = 2
}
else if( score == 480 && flag_rank == 2)
{
rank -= 5
flag_rank = 3
}
int x=rank/5
SetPos(60, 6)
cout<<score
if( rank!=rankf )
{
SetPos(60, 7)
if( x == 5)
title="初级飞行员"
else if( x == 4)
title="中级飞行员"
else if( x == 3)
title="高级飞行员"
else if( x == 2 )
title="王牌飞行员"
cout<<title
}
rankf = rank
}
void Game::Playing()
{
//HANDLE MFUN
//MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL)
drawEnemy()
drawPlane()
int flag_bullet = 0
int flag_enemy = 0
while(1)
{
Sleep(8)
if(_kbhit())
{
char x = _getch()
if ('a' == x || 's' == x || 'd' == x || 'w' == x)
{
drawPlaneToNull()
planeMove(x)
drawPlane()
judgePlane()
}
else if ('p' == x)
Pause()
else if( 'k' == x)
Shoot()
else if( 'e' == x)
{
//CloseHandle(MFUN)
GameOver()
break
}
}
/* 处理子d */
if( 0 == flag_bullet )
{
bulletMove()
drawBulletToNull()
drawBullet()
judgeEnemy()
}
flag_bullet++
if( 5 == flag_bullet )
flag_bullet = 0
/* 处理敌人 */
if( 0 == flag_enemy )
{
drawEnemyToNull()
enemyMove()
drawEnemy()
judgePlane()
}
flag_enemy++
if( flag_enemy >= rank )
flag_enemy = 0
/* 输出得分 */
printScore()
}
}
void Game::GameOver()
{
system("cls")
COORD p1={28,9}
COORD p2={53,15}
drawFrame(p1, p2, '=', '|')
SetPos(36,12)
string str="Game Over!"
for(int i=0 i<str.size() i++)
{
Sleep(80)
cout<<str[i]
}
Sleep(1000)
system("cls")
drawFrame(p1, p2, '=', '|')
SetPos(31, 11)
cout<<"击落敌机:"<<score/5<<" 架"
SetPos(31, 12)
cout<<"得分:"<<score
SetPos(31, 13)
cout<<"获得称号:"<<title
SetPos(30, 16)
Sleep(1000)
cout<<"继续? 是(y)| 否(n)"
as:
char x=_getch()
if (x == 'n')
exit(0)
else if (x == 'y')
{
system("cls")
Game game
int a = drawMenu()
if(a == 2)
game.rank = 20
system("cls")
drawPlaying()
game.Playing()
}
else goto as
}
/*================== the main function ==================*/
int main()
{
//游戏准备
srand((int)time(0)) //随机种子
HideCursor() //隐藏光标
Game game
int a = drawMenu()
if(a == 2)
game.rank = 20
system("cls")
drawPlaying()
game.Playing()
}
绝对可以运行,望采纳
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