求VB写的循环人名抽奖程序源代码

求VB写的循环人名抽奖程序源代码,第1张

在定义函数时有时在语句前,有的在语句后。

希望能帮到你!

// giftDlg.h : header file

//

#if !defined

#if _MSC_VER >1000

#pragma once

#endif // _MSC_VER >1000

// CGiftDlg dialog

class CGiftDlg : public CDialog

{

// Construction

public:

int FreeMem()

int ReSetData()

int InitData()//初始化数组

CGiftDlg(CWnd* pParent = NULL)// standard constructor

char *code[1000]//指向身份z号数组的指针

char *name[1000]//指向姓名数组的指针

char data[1000] //随机数组

int ptr//进度条当前指向随机数组的指针

int totalid//参加抽奖的id总数,如果抽出一个,自减1

bool bstart//标记进度条是否在滚动

// Dialog Data

//{{AFX_DATA(CGiftDlg)

enum { IDD = IDD_GIFT_DIALOG }

CButton m_btgo

CString m_code

CString m_msg

//}}AFX_DATA

// ClassWizard generated virtual function overrides

//{{AFX_VIRTUAL(CGiftDlg)

protected:

virtual void DoDataExchange(CDataExchange* pDX)// DDX/DDV support

//}}AFX_VIRTUAL

// Implementation

protected:

HICON m_hIcon

// Generated message map functions

//{{AFX_MSG(CGiftDlg)

virtual BOOL OnInitDialog()

afx_msg void OnPaint()

afx_msg HCURSOR OnQueryDragIcon()

virtual void OnOK()

afx_msg void OnTimer(UINT nIDEvent)

afx_msg void OnCancelMode()

virtual void OnCancel()

//}}AFX_MSG

DECLARE_MESSAGE_MAP()

}

//{{AFX_INSERT_LOCATION}}

// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_GIFTDLG_H__21D8D4EF_07F4_4F29_9351_78F99BFF7723__INCLUDED_)

// giftDlg.cpp : implementation file

//

#include "stdafx.h"

#include "gift.h"

#include "giftDlg.h"

#ifdef _DEBUG

#define new DEBUG_NEW

#undef THIS_FILE

static char THIS_FILE[] = __FILE__

#endif

// CGiftDlg dialog

CGiftDlg::CGiftDlg(CWnd* pParent /*=NULL*/)

: CDialog(CGiftDlg::IDD, pParent)

{

//{{AFX_DATA_INIT(CGiftDlg)

m_code = _T("")

m_msg = _T("")

//}}AFX_DATA_INIT

// Note that LoadIcon does not require a subsequent DestroyIcon in Win32

m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME)

}

void CGiftDlg::DoDataExchange(CDataExchange* pDX)

{

CDialog::DoDataExchange(pDX)

//{{AFX_DATA_MAP(CGiftDlg)

DDX_Control(pDX, IDOK, m_btgo)

DDX_Text(pDX, IDC_STATIC_CODE2, m_code)

DDX_Text(pDX, IDC_STATIC_MSG, m_msg)

//}}AFX_DATA_MAP

}

BEGIN_MESSAGE_MAP(CGiftDlg, CDialog)

//{{AFX_MSG_MAP(CGiftDlg)

ON_WM_PAINT()

ON_WM_QUERYDRAGICON()

ON_WM_TIMER()

ON_WM_CANCELMODE()

//}}AFX_MSG_MAP

END_MESSAGE_MAP()

// CGiftDlg message handlers

BOOL CGiftDlg::OnInitDialog()

{

CDialog::OnInitDialog()

InitData()

bstart=false

// Set the icon for this dialog. The framework does this automatically

// when the application's main window is not a dialog

SetIcon(m_hIcon, TRUE) // Set big icon

SetIcon(m_hIcon, FALSE) // Set small icon

// TODO: Add extra initialization here

m_msg.Format ("按开始键开始滚动,抽奖箱中人数:%d",totalid)

UpdateData(FALSE)

return TRUE // return TRUE unless you set the focus to a control

}

// the minimized window.

HCURSOR CGiftDlg::OnQueryDragIcon()

{

return (HCURSOR) m_hIcon

}

void CGiftDlg::OnOK()

{

// TODO: Add extra validation here

if(bstart)

{

KillTimer(1)

bstart=false

m_msg.Format ("按开始键开始滚动,抽奖箱中人数:%d",totalid-1)

m_code.Format ("抽出的号码:%s\n姓名:%s",code[data[ptr]],name[data[ptr]])

//AfxMessageBox(m_code)

ReSetData()//剔除抽出的号码,重新打乱

if(totalid<1)

{

m_btgo.EnableWindow (FALSE)

}

m_btgo.SetWindowText ("开始")

}

else

{

SetTimer(1, 100,NULL)

bstart=true

m_msg.Format ("按停止键抽一个奖")

m_btgo.SetWindowText ("停止")

}

UpdateData(FALSE)

//CDialog::OnOK()

}

void CGiftDlg::OnTimer(UINT nIDEvent)

{

// TODO: Add your message handler code here and/or call default

m_code.Format ("现在的号码:%s",code[data[ptr]])

UpdateData(FALSE)

ptr++

ptr%=totalid

CDialog::OnTimer(nIDEvent)

}

void CGiftDlg::OnCancelMode()

{

CDialog::OnCancelMode()

// TODO: Add your message handler code here

}

int CGiftDlg::InitData()

{

FILE * fp=fopen("id.txt","r")

ptr=0

totalid=1

if (fp==NULL)

{

return 0

}

char buf[80]

int line=0

while(!feof(fp))

{

char *p=fgets(buf,80,fp)

if (p!=NULL)

{

name[line]=(char*)malloc(80)

code[line]=(char*)malloc(80)

memset(code[line],0,80)

memset(name[line],0,80)

int flag=0

for(int i=0i<80&&buf[i]!='\0'i++)

{

if((buf[i]!=',' )&&(flag==0))

{

code[line][i]=buf[i]

}

else if(flag==0)

{

flag=i

}

else if((buf[i]!=',' )&&(flag!=0))

{

name[line][i-flag-1]=buf[i]

}

}

TRACE("%s-%s",code[line],name[line])

memset(buf,0,80)

line++

}

}

fclose(fp)

for(int j=0j<linej++)

{

data[j]=j

}

for(int i=0i<linei++)

{

int pos=rand()%(line-i)+i

int temp=data[i]

data[i]=data[pos]

data[pos]=temp

TRACE("%d",data[i])

}

totalid=line

return 1

}

int CGiftDlg::ReSetData()

{

//ptr剔除,与最后一个交换,然后释放内存

int line=totalid

int temp=data[ptr]

data[ptr]=data[line-1]

data[line-1]=temp

//AfxMessageBox(name[data[line-1]])

free(code[data[line-1]])

free(name[data[line-1]])

totalid--

line--

ptr=0

for(int i=0i<linei++)//重新打乱

{

int pos=rand()%(line-i)+i

int temp=data[i]

data[i]=data[pos]

data[pos]=temp

TRACE("%d",data[i])

}

return 1

}

int CGiftDlg::FreeMem()

{

int line=totalid

for(int i=0i<linei++)

{

free(code[i])

free(name[i])

}

return 1

}

void CGiftDlg::OnCancel()

{

// TODO: Add extra cleanup here

FreeMem()

CDialog::OnCancel()

}

id.txt

332601771212061,章鱼

110103198511110453,李光

21010119541201045X,周瑜

320304780102066,韩信

442601771212061,沈兵

510103198511110453,宏志

220101841201045X,范进

520304197801020661,曾国

352601771212088,乱马

540122198511110453,贾海

5分给你个程序。。。

自己参考改吧

<input type="button" value="开始旋转" onclick="spin()" style="float: left" />

<meta http-equiv="Content-Type" content="text/htmlcharset=utf-8" />

<canvas id="wheelcanvas" width="500" height="500"></canvas>

<script type="application/javascript">

var colors = ["#B8D430", "#3AB745", "#029990", "#3501CB",

"#2E2C75", "#673A7E", "#CC0071", "#F80120",

"#F35B20", "#FB9A00", "#FFCC00", "#FEF200"]

var restaraunts = ["北京", "上海", "天津", "南京",

"杭州", "深圳", "武汉", "济南",

"重庆", "大连", "合肥", "郑洲"]

var startAngle = 0

var arc = Math.PI / 6

var spinTimeout = null

var spinArcStart = 10

var spinTime = 0

var spinTimeTotal = 0

var ctx

function draw() {

drawRouletteWheel()

}

function drawRouletteWheel() {

var canvas = document.getElementById("wheelcanvas")

if (canvas.getContext) {

var outsideRadius = 200

var textRadius = 160

var insideRadius = 125

ctx = canvas.getContext("2d")

ctx.clearRect(0,0,500,500)

ctx.strokeStyle = "black"

ctx.lineWidth = 2

ctx.font = 'bold 12px sans-serif'

for(var i = 0i <12i++) {

var angle = startAngle + i * arc

ctx.fillStyle = colors[i]

ctx.beginPath()

ctx.arc(250, 250, outsideRadius, angle, angle + arc, false)

ctx.arc(250, 250, insideRadius, angle + arc, angle, true)

ctx.stroke()

ctx.fill()

ctx.save()

ctx.shadowOffsetX = -1

ctx.shadowOffsetY = -1

ctx.shadowBlur= 0

ctx.shadowColor = "rgb(220,220,220)"

ctx.fillStyle = "black"

ctx.translate(250 + Math.cos(angle + arc / 2) * textRadius, 250 + Math.sin(angle + arc / 2) * textRadius)

ctx.rotate(angle + arc / 2 + Math.PI / 2)

var text = restaraunts[i]

ctx.fillText(text, -ctx.measureText(text).width / 2, 0)

ctx.restore()

}

//Arrow

ctx.fillStyle = "black"

ctx.beginPath()

ctx.moveTo(250 - 4, 250 - (outsideRadius + 5))

ctx.lineTo(250 + 4, 250 - (outsideRadius + 5))

ctx.lineTo(250 + 4, 250 - (outsideRadius - 5))

ctx.lineTo(250 + 9, 250 - (outsideRadius - 5))

ctx.lineTo(250 + 0, 250 - (outsideRadius - 13))

ctx.lineTo(250 - 9, 250 - (outsideRadius - 5))

ctx.lineTo(250 - 4, 250 - (outsideRadius - 5))

ctx.lineTo(250 - 4, 250 - (outsideRadius + 5))

ctx.fill()

}

}

function spin() {

spinAngleStart = Math.random() * 10 + 10

spinTime = 0

spinTimeTotal = Math.random() * 3 + 4 * 1000

rotateWheel()

}

function rotateWheel() {

spinTime += 30

if(spinTime >= spinTimeTotal) {

stopRotateWheel()

return

}

var spinAngle = spinAngleStart - easeOut(spinTime, 0, spinAngleStart, spinTimeTotal)

startAngle += (spinAngle * Math.PI / 180)

drawRouletteWheel()

spinTimeout = setTimeout('rotateWheel()', 30)

}

function stopRotateWheel() {

clearTimeout(spinTimeout)

var degrees = startAngle * 180 / Math.PI + 90

var arcd = arc * 180 / Math.PI

var index = Math.floor((360 - degrees % 360) / arcd)

ctx.save()

ctx.font = 'bold 30px sans-serif'

var text = restaraunts[index]

ctx.fillText(text, 250 - ctx.measureText(text).width / 2, 250 + 10)

ctx.restore()

}

function easeOut(t, b, c, d) {

var ts = (t/=d)*t

var tc = ts*t

return b+c*(tc + -3*ts + 3*t)

}

draw()

</script>


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原文地址: http://outofmemory.cn/zz/7967044.html

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