码
-(UIImage * ) scaleImage: (UIImage * ) image toSize: (CGSize) targetSize { CGfloat scaleFactor = 1.0; if (image.size.wIDth > targetSize.wIDth || image.size.height > targetSize.height) if (!((scaleFactor = (targetSize.wIDth / image.size.wIDth)) > (targetSize.height / image.size.height))) //scale to fit wIDth,or scaleFactor = targetSize.height / image.size.height; // scale to fit heigth. UIGraphicsBeginImageContext(targetSize); CGRect rect = CGRectMake((targetSize.wIDth - image.size.wIDth * scaleFactor) / 2,(targetSize.height - image.size.height * scaleFactor) / 2,image.size.wIDth * scaleFactor,image.size.height * scaleFactor); [image drawInRect: rect]; UIImage * scaledImage = UIGraphicsGetimageFromCurrentimageContext(); UIGraphicsEndImageContext(); return scaledImage;}
这里究竟是错的?
解决方法 我在几个项目中使用类似的东西:- (UIImage*) scaleImage:(UIImage*)image toSize:(CGSize)newSize { CGSize scaledSize = newSize; float scaleFactor = 1.0; if( image.size.wIDth > image.size.height ) { scaleFactor = image.size.wIDth / image.size.height; scaledSize.wIDth = newSize.wIDth; scaledSize.height = newSize.height / scaleFactor; } else { scaleFactor = image.size.height / image.size.wIDth; scaledSize.height = newSize.height; scaledSize.wIDth = newSize.wIDth / scaleFactor; } UIGraphicsBeginImageContextWithOptions( scaledSize,NO,0.0 ); CGRect scaledImageRect = CGRectMake( 0.0,0.0,scaledSize.wIDth,scaledSize.height ); [image drawInRect:scaledImageRect]; UIImage* scaledImage = UIGraphicsGetimageFromCurrentimageContext(); UIGraphicsEndImageContext(); return scaledImage;}总结
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