你好,VB可以制作游戏么

你好,VB可以制作游戏么,第1张

肯定的回答你,可以,可以,可以,重要的问题回答三遍!
不过未见大型游戏由vb开发,目前vb在商业的进销存管理,单片机上位机,计算机控制,数据采集处理,通信行业后台数据处理(本人职业)等应用比较广……不胜枚举,一些小型的游戏可由vb开发,比如前几年比较流行的一款网络五子棋对战软件等等等等…………

下面是个程序!希望有用
'定义蛇的运动速度枚举值
Private Enum tpsSpeed
QUICKLY = 0
SLOWLY = 1
End Enum
'定义蛇的运动方向枚举值
Private Enum tpsDirection
D_UP = 38
D_DOWN = 40
D_LEFT = 37
D_RIGHT = 39
End Enum
'定义运动区域4个禁区的枚举值
Private Enum tpsForbiddenZone
FZ_TOP = 30
FZ_BOTTOM = 5330
FZ_LEFT = 30
FZ_RIGHT = 5730
End Enum
'定义蛇头及身体初始化数枚举值
Private Enum tpsSnake
SNAKEONE = 1
SNAKETWO = 2
SNAKETHREE = 3
SNAKEFOUR = 4
End Enum
'定义蛇宽度的常量
Private Const SNAKEWIDTH As Integer = 100
'该过程用于显示游戏信息
Private Sub Form_Load()
MeShow
MelblTitle = "BS贪食蛇 — (版本 " & AppMajor & "" & AppMinor & "" & AppRevision & ")"
MeCaption = MelblTitleCaption
frmSplashShow 1
End Sub
'该过程用于使窗体恢复原始大小
Private Sub Form_Resize()
If MeWindowState <> 1 Then
MeCaption = ""
MeHeight = 6405 '窗体高度为 6405 缇
MeWidth = 8535 '窗体宽度为 8535 缇
MeLeft = (ScreenWidth - Width) \ 2
MeTop = (ScreenHeight - Height) \ 2
End If
End Sub
'该过程用于重新开始开始游戏
Private Sub cmdGameStart_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Beep
msg = MsgBox("您确认要重新开始游戏吗?", 4 + 32, "BS贪食蛇")
If msg = 6 Then Call m_subGameInitialize
End Sub
'该过程用于暂停/运行游戏
Private Sub chkPause_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
If MechkPauseCaption = "暂停游戏(&P)" Then
MetmrSnakeMoveEnabled = False
MetmrGameTimeEnabled = False
MepicMoveAreaEnabled = False
MelblPauseLabVisible = True
MechkPauseCaption = "继续游戏(&R)"
Else
MetmrSnakeMoveEnabled = True
MetmrGameTimeEnabled = True
MepicMoveAreaEnabled = True
MelblPauseLabVisible = False
MechkPauseCaption = "暂停游戏(&P)"
End If
End Sub
'该过程用于显示游戏规则
Private Sub cmdGameRules_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Beep
MsgBox " BS贪食蛇:一个规则最简单的趣味游戏,您将用键盘" & Chr(13) & _
"上的4个方向键来控制蛇的运动方向。在运动过程中蛇" & Chr(13) & _
"不能后退,蛇的头部也不能接触到运动区域的边线以外" & Chr(13) & _
"和蛇自己的身体,否则就游戏失败。在吃掉随机出现的" & Chr(13) & _
"果子后,蛇的身体会变长,越长难度越大。祝您好运!!", 0 + 64, "游戏规则"
End Sub
'该过程用于显示游戏开发信息
Private Sub cmdAbout_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Beep
MsgBox "BS贪食蛇" & "(V-" & AppMajor & "" & AppMinor & "版本)" & Chr(13) & Chr(13) & _
"" & Chr(13) & Chr(13) & _
"由PigheadPrince设计制作" & Chr(13) & _
"CopyRight(C)2002,BestSoftTCG", 0, "关于本游戏"
End Sub
'该过程用于退出游戏
Private Sub cmdExit_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Beep
msg = MsgBox("您要退出本游戏吗?", 4 + 32, "BS贪食蛇")
Select Case msg
Case 6
End
Case 7
MechkWindowButton(2)Value = 0
Exit Sub
End Select
End Sub
'该过程用于拖动窗体_(点击图标)
Private Sub imgWindowTop_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
ReleaseCapture
SendMessage Mehwnd, WM_SYSCOMMAND, SC_MOVE, 0
End Sub
'该共用过程用于处理窗体控制按钮组的相关 *** 作_(锁定、最小化、退出)
Private Sub chkWindowButton_MouseUp(Index As Integer, Button As Integer, Shift As Integer, X As Single, Y As Single)
If Button <> 1 Then Exit Sub
Select Case Index
Case 0 '锁定窗体
If MechkWindowButton(0)Value = 1 Then
MeimgWindowTopBorderStyle = 0
MeimgWindowTopEnabled = False
Else
MeimgWindowTopBorderStyle = 1
MeimgWindowTopEnabled = True
End If
Case 1 '最小化
MeWindowState = 1
MechkWindowButton(1)Value = 0
MeCaption = "BS贪食蛇 — (V-" & AppMajor & "" & AppMinor & "版本)"
Case 2 '退出
Beep
msg = MsgBox("您要退出本游戏吗?", 4 + 32, "BS贪食蛇")
Select Case msg
Case 6
End
Case 7
MechkWindowButton(2)Value = 0
Exit Sub
End Select
End Select
End Sub
'该过程用于设置蛇运动速度的快慢
Private Sub hsbGameSpeed_Change()
MetmrSnakeMoveInterval = MehsbGameSpeedValue
End Sub
'该过程用于通过键盘的方向键改变蛇的运动方向
Private Sub picMoveArea_KeyDown(KeyCode As Integer, Shift As Integer)
Select Case g_intDirection
Case D_UP
If KeyCode = D_DOWN Then Exit Sub
Case D_DOWN
If KeyCode = D_UP Then Exit Sub
Case D_LEFT
If KeyCode = D_RIGHT Then Exit Sub
Case D_RIGHT
If KeyCode = D_LEFT Then Exit Sub
End Select
g_intDirection = KeyCode
End Sub
'该计时循环过程用于计算游戏耗费的秒数并显示
Private Sub tmrGameTime_Timer()
g_lngGameTime = g_lngGameTime + 1
MelblGameTimeCaption = g_lngGameTime & "秒"
End Sub
'该计时循环过程用于控制蛇的行动轨迹
Private Sub tmrSnakeMove_Timer()
Dim lngSnakeX As Long, lngSnakeY As Long, lngSnakeColor As Long
Dim lngPointX As Long, lngPointY As Long, lngPointColor As Long
Randomize
MepicMoveAreaSetFocus
MepicMoveAreaCls
'确认蛇头的运动方向并获取新的位置
Select Case g_intDirection
Case D_UP '向上运动
g_udtSnake(SNAKEONE)Snake_CurX = g_udtSnake(SNAKEONE)Snake_OldX
g_udtSnake(SNAKEONE)Snake_CurY = g_udtSnake(SNAKEONE)Snake_OldY
g_udtSnake(SNAKEONE)Snake_CurY = g_udtSnake(SNAKEONE)Snake_CurY - SNAKEWIDTH
Case D_DOWN '向下运动
g_udtSnake(SNAKEONE)Snake_CurX = g_udtSnake(SNAKEONE)Snake_OldX
g_udtSnake(SNAKEONE)Snake_CurY = g_udtSnake(SNAKEONE)Snake_OldY
g_udtSnake(SNAKEONE)Snake_CurY = g_udtSnake(SNAKEONE)Snake_CurY + SNAKEWIDTH
Case D_LEFT '向左运动
g_udtSnake(SNAKEONE)Snake_CurX = g_udtSnake(SNAKEONE)Snake_OldX
g_udtSnake(SNAKEONE)Snake_CurX = g_udtSnake(SNAKEONE)Snake_CurX - SNAKEWIDTH
g_udtSnake(SNAKEONE)Snake_CurY = g_udtSnake(SNAKEONE)Snake_OldY
Case D_RIGHT '向右运动
g_udtSnake(SNAKEONE)Snake_CurX = g_udtSnake(SNAKEONE)Snake_OldX
g_udtSnake(SNAKEONE)Snake_CurX = g_udtSnake(SNAKEONE)Snake_CurX + SNAKEWIDTH
g_udtSnake(SNAKEONE)Snake_CurY = g_udtSnake(SNAKEONE)Snake_OldY
End Select
'根据新的位置绘制蛇头
lngSnakeX = g_udtSnake(SNAKEONE)Snake_CurX
lngSnakeY = g_udtSnake(SNAKEONE)Snake_CurY
lngSnakeColor = g_udtSnake(SNAKEONE)Snake_Color
MepicMoveAreaPSet (lngSnakeX, lngSnakeY), lngSnakeColor
'移动蛇身体其他部分的位置
For i = 2 To g_intSnakeLength
g_udtSnake(i)Snake_CurX = g_udtSnake(i - 1)Snake_OldX
g_udtSnake(i)Snake_CurY = g_udtSnake(i - 1)Snake_OldY
lngSnakeX = g_udtSnake(i)Snake_CurX
lngSnakeY = g_udtSnake(i)Snake_CurY
lngSnakeColor = g_udtSnake(i)Snake_Color
MepicMoveAreaPSet (lngSnakeX, lngSnakeY), lngSnakeColor
Next i
'更新蛇旧的坐标位置
For j = 1 To g_intSnakeLength
g_udtSnake(j)Snake_OldX = g_udtSnake(j)Snake_CurX
g_udtSnake(j)Snake_OldY = g_udtSnake(j)Snake_CurY
Next j
'判断蛇在移动中是否到了禁区而导致游戏失败
If m_funMoveForbiddenZone(g_udtSnake(SNAKEONE)Snake_CurX, g_udtSnake(SNAKEONE)Snake_CurY) Then
Beep
MsgBox "您的蛇移动到了禁区,游戏失败!", 0 + 16, "BS贪食蛇"
MetmrSnakeMoveEnabled = False
MetmrGameTimeEnabled = False
MepicMoveAreaVisible = False
Exit Sub
End If
'判断蛇在移动中是否碰到了自己的身体而导致游戏失败
If m_funTouchSnakeBody(g_udtSnake(SNAKEONE)Snake_CurX, g_udtSnake(SNAKEONE)Snake_CurY) Then
Beep
MsgBox "您的蛇在移动中碰到了自己的身体,游戏失败!", 0 + 16, "BS贪食蛇"
MetmrSnakeMoveEnabled = False
MetmrGameTimeEnabled = False
MepicMoveAreaVisible = False
Exit Sub
End If
'判断蛇是否吃到了果子
If m_funEatPoint(g_udtSnake(SNAKEONE)Snake_CurX, g_udtSnake(SNAKEONE)Snake_CurY) Then
'累加玩家的得分并刷新得分显示
g_intPlayerScore = g_intPlayerScore + 1
MelblYourScoreCaption = g_intPlayerScore & "分"
Call m_subAddSnake '加长蛇的身体
Call m_subGetPoint '获取下一个果子的位置和颜色
Else
'绘制果子
lngPointX = g_udtPointPoint_X
lngPointY = g_udtPointPoint_Y
lngPointColor = g_udtPointPoint_Color
MepicMoveAreaPSet (lngPointX, lngPointY), lngPointColor
End If
End Sub
'该私有子过程用于初始化游戏
Private Sub m_subGameInitialize()
Erase g_udtSnake '清空蛇的结构数组
g_intPlayerScore = 0 '清空玩家的得分
g_lngGameTime = 0 '清空游戏耗费的秒数
g_intDirection = D_DOWN '设定蛇的初始运动方向为下
g_intSnakeLength = 4 '设定蛇的初始长度
ReDim g_udtSnake(1 To g_intSnakeLength) '重新定义蛇的长度
'定义蛇头部的数据
With g_udtSnake(SNAKEONE)
Snake_OldX = 530
Snake_OldY = 530
Snake_Color = vbBlack
End With
'定义蛇身第2节的数据
With g_udtSnake(SNAKETWO)
Snake_OldX = 530
Snake_OldY = 430
Snake_Color = vbGreen
End With
'定义蛇身第3节的数据
With g_udtSnake(SNAKETHREE)
Snake_OldX = 530
Snake_OldY = 330
Snake_Color = vbYellow
End With
'定义蛇身第4节的数据
With g_udtSnake(SNAKEFOUR)
Snake_OldX = 530
Snake_OldY = 230
Snake_Color = vbRed
End With
MepicMoveAreaVisible = True
MelblYourScoreCaption = g_intPlayerScore & "分"
MelblGameTimeCaption = g_lngGameTime & "秒"
MetmrSnakeMoveInterval = MehsbGameSpeedValue
MetmrSnakeMoveEnabled = True
MetmrGameTimeEnabled = True
Call m_subGetPoint '获取第一个果子的位置和颜色
End Sub
'该私有子过程用于返回获取的果子的位置和颜色信息
Private Sub m_subGetPoint()
Dim lngRedValue As Long, lngGreenValue As Long, lngBlueValue As Long
Dim lngPointX As Long, lngPointY As Long, lngPointColor As Long
'随机获取果子的颜色
lngRedValue = Int((255 - 0 + 1) Rnd + 0)
lngGreenValue = Int((255 - 0 + 1) Rnd + 0)
lngBlueValue = Int((255 - 0 + 1) Rnd + 0)
lngPointColor = RGB(lngRedValue, lngGreenValue, lngBlueValue)
'随机获取果子的位置
lngPointX = Int((FZ_LEFT - FZ_RIGHT + 1) Rnd + FZ_RIGHT)
lngPointY = Int((FZ_TOP - FZ_BOTTOM + 1) Rnd + FZ_BOTTOM)
MePSet (lngPointX, lngPointY), lngPointColor
'设置函数返回值
With g_udtPoint
Point_X = lngPointX
Point_Y = lngPointY
Point_Color = lngPointColor
End With
End Sub
'该私有子过程用于加长蛇的身体
Private Sub m_subAddSnake()
Dim udtSnakeTemp() As Snake
Dim lngSnakeX As Long, lngSnakeY As Long, lngSnakeColor As Long
'备份蛇原先身体的数据并使蛇的身体加长
ReDim udtSnakeTemp(1 To g_intSnakeLength)
For k = 1 To g_intSnakeLength
With udtSnakeTemp(k)
Snake_CurX = g_udtSnake(k)Snake_CurX
Snake_CurY = g_udtSnake(k)Snake_CurY
Snake_OldX = g_udtSnake(k)Snake_OldX
Snake_OldY = g_udtSnake(k)Snake_OldY
Snake_Color = g_udtSnake(k)Snake_Color
End With
Next k
g_intSnakeLength = g_intSnakeLength + 1
ReDim g_udtSnake(g_intSnakeLength)
'将备份蛇身体的数据返回到加长的蛇身数组中
For l = 1 To g_intSnakeLength - 1
With g_udtSnake(l)
Snake_CurX = udtSnakeTemp(l)Snake_CurX
Snake_CurY = udtSnakeTemp(l)Snake_CurY
Snake_OldX = udtSnakeTemp(l)Snake_OldX
Snake_OldY = udtSnakeTemp(l)Snake_OldY
Snake_Color = udtSnakeTemp(l)Snake_Color
End With
Next l
'写入新加入的身体数据
Select Case g_intDirection
Case D_UP
With g_udtSnake(g_intSnakeLength)
Snake_OldX = g_udtSnake(g_intSnakeLength - 1)Snake_CurX + SNAKEWIDTH
Snake_OldY = g_udtSnake(g_intSnakeLength - 1)Snake_CurY
Snake_Color = g_udtPointPoint_Color
End With
Case D_DOWN
With g_udtSnake(g_intSnakeLength)
Snake_OldX = g_udtSnake(g_intSnakeLength - 1)Snake_CurX - SNAKEWIDTH
Snake_OldY = g_udtSnake(g_intSnakeLength - 1)Snake_CurY
Snake_Color = g_udtPointPoint_Color
End With
Case D_LEFT
With g_udtSnake(g_intSnakeLength)
Snake_OldX = g_udtSnake(g_intSnakeLength - 1)Snake_CurX
Snake_OldY = g_udtSnake(g_intSnakeLength - 1)Snake_CurY + SNAKEWIDTH
Snake_Color = g_udtPointPoint_Color
End With
Case D_RIGHT
With g_udtSnake(g_intSnakeLength)
Snake_OldX = g_udtSnake(g_intSnakeLength - 1)Snake_CurX
Snake_OldY = g_udtSnake(g_intSnakeLength - 1)Snake_CurY - SNAKEWIDTH
Snake_Color = g_udtPointPoint_Color
End With
End Select
lngSnakeX = g_udtSnake(g_intSnakeLength)Snake_CurX
lngSnakeY = g_udtSnake(g_intSnakeLength)Snake_CurY
lngSnakeColor = g_udtSnake(g_intSnakeLength)Snake_Color
MepicMoveAreaPSet (lngSnakeX, lngSnakeY), lngSnakeColor
End Sub
'该自定义函数用于返回运动的蛇是否到达禁区而导致游戏失败
Private Function m_funMoveForbiddenZone(SnakeX As Long, SnakeY As Long) As Boolean
If (SnakeX >= FZ_LEFT And SnakeX <= FZ_RIGHT) And (SnakeY >= FZ_TOP And SnakeY <= FZ_BOTTOM) Then
m_funMoveForbiddenZone = False
Else
m_funMoveForbiddenZone = True
End If
End Function
'该自定义函数用于返回运动的蛇是否碰到自己的身体而导致游戏失败
Private Function m_funTouchSnakeBody(SnakeX As Long, SnakeY As Long) As Boolean
For m = 2 To g_intSnakeLength
If SnakeX = g_udtSnake(m)Snake_CurX And SnakeY = g_udtSnake(m)Snake_CurY Then
m_funTouchSnakeBody = True
Exit For
Else
m_funTouchSnakeBody = False
End If
Next m
End Function
'该自定义函数用于返回运动的蛇是否吃到了果子
Private Function m_funEatPoint(SnakeX As Long, SnakeY As Long) As Boolean
If Abs(SnakeX - g_udtPointPoint_X) <= SNAKEWIDTH And Abs(SnakeY - g_udtPointPoint_Y) <= SNAKEWIDTH Then
m_funEatPoint = True
Else
m_funEatPoint = False
End If
End Function
'(API函数调用过程_用以实现无标题窗体的拖动 *** 作)---------------------------------

'RleaseCapture函数用以释放鼠标捕获
Public Declare Function ReleaseCapture Lib "user32" () As Long

'SendMessage函数用作向Windows发送移动窗体的消息
Public Declare Function SendMessage Lib "user32" Alias "SendMessageA" (ByVal hwnd As _
Long, ByVal wMsg As Long, ByVal wParam As Long, IParam As Any) As Long

Public Const WM_SYSCOMMAND = &H112 '声明向Windows发送消息的常量
Public Const SC_MOVE = &HF012 '声明控制移动窗体常量
'(游戏变量声明部分)-------------------------------------------------------------

'定义蛇的数据类型结构
Public Type Snake
Snake_OldX As Long
Snake_OldY As Long
Snake_CurX As Long
Snake_CurY As Long
Snake_Color As Long
End Type

'定义果子的数据类型结构
Public Type Point
Point_X As Long
Point_Y As Long
Point_Color As Long
End Type

'定义蛇的动态数组
Public g_udtSnake() As Snake

'定义果子
Public g_udtPoint As Point
'定义蛇的长度
Public g_intSnakeLength As Integer

'定义蛇的颜色
Public g_lngSnakeColor As Long
'定义蛇的运动方向
Public g_intDirection As Integer
'定义玩家的得分
Public g_intPlayerScore As Integer

'定义游戏耗费的秒数
Public g_lngGameTime As Long

1、向上前进的时候,对代码进行一个详解。

2、向上前进时,x坐标不动,y坐标-1,如果下一个有食物 下一个位置的坐标和食物的坐标相同。把食物转化成蛇的身体。

3、如果蛇吃到了食物,就开始加速,并且食物的得分+2。

4、如果没有吃到食物,蛇可以正常往前走,恢复原来的方块。

5、向下前进时,x坐标不动,y坐标+1。

6、如果有食物就把食物转化为身体。

7、如果没有吃到食物,蛇可以正常往前走,恢复原来的方块。

VB做游戏是有点困难啦
不过还是有人做出来,每次有人问,我都会告诉他,有个强人用VB写了一个传奇
要做游戏要有美术工底(谁的游戏很难看)
其次还要有复杂的图形表现
数据的读写,要有很多的变量
如果是网络游戏,还要能用最少的带宽还传输最多的数据(看你的数据能力了,比如用一个点带表一大堆东西
现在一般是用C来写的,比如说QQ华夏(因为我在玩的时候出现过一次MC错误明摆着告诉我是C写的)

(1)打开VB60 IDE,加载你的工程,单击“外接程序”菜单下的“外接程序管理器”。
(2)在d出的窗体中选择“打包和展开向导”(最后一项),在加载行为中选择“加载/卸载”,确定。
(3)再次单击“外接程序”菜单项,单击“打包和展开向导”。


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