VC 读取位图数据并显示位图

VC 读取位图数据并显示位图,第1张

利用计算机开源视觉库OPENCV,opencv里成员函数cvloadimage,可以从指定的文件位置处加载位图,可以在MFC的picturecontrol控件里显示,利用cvvimage类里的drawtohdc函数把位图显示在控件里;或者在一个新建窗口里显示用cvshowimage函数。保存图像用简单的cvsaveimage就行,该函数里有存图的扩展名,自己写就行了。

希望有点用,\(^o^)/~

告诉你一个最简单的方法,你一定可以的,弄好了记得给我加分.

1.在你的对话框添一个按钮和一个图片控件(Picture Control).

2.添加一个类,我这里上传不了,只能将.h和.cpp复制过来,你再将拷贝到txt里,改一下扩展名就可以了。

这是Picture.h

#if !defined(AFX_PICTURE_H__COPYFREE_BY_YOVAV_GAD__SOURCES_AT_SUPERMAIN_DOT_COM__INCLUDED_)

#define AFX_PICTURE_H__COPYFREE_BY_YOVAV_GAD__SOURCES_AT_SUPERMAIN_DOT_COM__INCLUDED_

#if _MSC_VER >1000

#pragma once

#endif // _MSC_VER >1000

class CPicture

{

public:

void FreePictureData()

BOOL Load(CString sFilePathName)

BOOL Load(UINT ResourceName, LPCSTR ResourceType)

BOOL LoadPictureData(BYTE* pBuffer, int nSize)

BOOL SaveAsBitmap(CString sFilePathName)

BOOL Show(CDC* pDC, CPoint LeftTop, CPoint WidthHeight, int MagnifyX, int MagnifyY)

BOOL Show(CDC* pDC, CRect DrawRect)

BOOL ShowBitmapResource(CDC* pDC, const int BMPResource, CPoint LeftTop)

BOOL UpdateSizeOnDC(CDC* pDC)

CPicture()

virtual ~CPicture()

IPicture* m_IPicture// Same As LPPICTURE (typedef IPicture __RPC_FAR *LPPICTURE)

LONG m_Height// Height (In Pixels Ignor What Current Device Context Uses)

LONG m_Weight// Size Of The Image Object In Bytes (File OR Resource)

LONG m_Width // Width (In Pixels Ignor What Current Device Context Uses)

}

#endif

这是Picture.cpp

#include "stdafx.h"

#include "Picture.h"

#ifdef _DEBUG

#define new DEBUG_NEW

#undef THIS_FILE

static char THIS_FILE[] = __FILE__

#endif

#define HIMETRIC_INCH 2540

#define ERROR_TITLE "CPicture Error" // Error Title (Related To This Class)...

//-----------------------------------------------------------------------------

// Does: Constructor - Create a New CPicture Object To Hold Picture Data

// ~~~~

//

//-----------------------------------------------------------------------------

CPicture::CPicture()

//=============================================================================

{

m_IPicture = NULL

m_Height = 0

m_Weight = 0

m_Width = 0

}

//-----------------------------------------------------------------------------

// Does: Destructor - Free Data And Information From The CPicture Object

// ~~~~

//

//-----------------------------------------------------------------------------

CPicture::~CPicture()

//=============================================================================

{

if(m_IPicture != NULL) FreePictureData()// Important - Avoid Leaks...

}

//-----------------------------------------------------------------------------

// Does: Free The Allocated Memory That Holdes The IPicture Interface Data

// ~~~~And Clear Picture Information

//

// Note: This Might Also Be Useful If U Only Need To Show The Picture Once

// ~~~~~ Or If U Copy The Picture To The Device Context, So It Can Still

// Remain On Screen - But IPicture Data Is Not Needed No More

//

//-----------------------------------------------------------------------------

void CPicture::FreePictureData()

//=============================================================================

{

if(m_IPicture != NULL)

{

m_IPicture->Release()

m_IPicture = NULL

m_Height = 0

m_Weight = 0

m_Width = 0

}

}

//-----------------------------------------------------------------------------

// Does: Open a Resource And Load It Into IPicture (Interface)

// ~~~~(.BMP .DIB .EMF .GIF .ICO .JPG .WMF)

//

// Note: When Adding a Bitmap Resource It Would Automatically Show On "Bitmap"

// ~~~~This NOT Good Coz We Need To Load It From a Custom Resource "BMP"

// To Add a Custom Rresource: Import Resource ->Open As ->Custom

// (Both .BMP And .DIB Should Be Found Under "BMP")

//

// InPut: ResourceName - As a UINT Defined (Example: IDR_PICTURE_RESOURCE)

// ~~~~~ ResourceType - Type Name (Example: "JPG")

//

// OutPut: TRUE If Succeeded...

// ~~~~~~

//-----------------------------------------------------------------------------

BOOL CPicture::Load(UINT ResourceName, LPCSTR ResourceType)

//=============================================================================

{

BOOL bResult = FALSE

HGLOBAL hGlobal = NULL

HRSRC hSource = NULL

LPVOID lpVoid = NULL

int nSize = 0

if(m_IPicture != NULL) FreePictureData()// Important - Avoid Leaks...

hSource = FindResource(AfxGetResourceHandle(), MAKEINTRESOURCE(ResourceName), ResourceType)

if(hSource == NULL)

{

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, "FindResource() Failed\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

return(FALSE)

}

hGlobal = LoadResource(AfxGetResourceHandle(), hSource)

if(hGlobal == NULL)

{

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, "LoadResource() Failed\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

return(FALSE)

}

lpVoid = LockResource(hGlobal)

if(lpVoid == NULL)

{

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, "LockResource() Failed\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

return(FALSE)

}

nSize = (UINT)SizeofResource(AfxGetResourceHandle(), hSource)

if(LoadPictureData((BYTE*)hGlobal, nSize)) bResult = TRUE

UnlockResource(hGlobal)// 16Bit Windows Needs This

FreeResource(hGlobal)// 16Bit Windows Needs This (32Bit - Automatic Release)

m_Weight = nSize// Update Picture Size Info...

if(m_IPicture != NULL) // Do Not Try To Read From Memory That Is Not Exist...

{

m_IPicture->get_Height(&m_Height)

m_IPicture->get_Width(&m_Width)

// Calculate Its Size On a "Standard" (96 DPI) Device Context

m_Height = MulDiv(m_Height, 96, HIMETRIC_INCH)

m_Width = MulDiv(m_Width, 96, HIMETRIC_INCH)

}

else // Picture Data Is Not a Known Picture Type

{

m_Height = 0

m_Width = 0

bResult = FALSE

}

return(bResult)

}

//-----------------------------------------------------------------------------

// Does: Open a File And Load It Into IPicture (Interface)

// ~~~~(.BMP .DIB .EMF .GIF .ICO .JPG .WMF)

//

// InPut: sFilePathName - Path And FileName Target To Save

// ~~~~~

//

// OutPut: TRUE If Succeeded...

// ~~~~~~

//-----------------------------------------------------------------------------

BOOL CPicture::Load(CString sFilePathName)

//=============================================================================

{

BOOL bResult = FALSE

CFile PictureFile

CFileException e

int nSize = 0

if(m_IPicture != NULL) FreePictureData()// Important - Avoid Leaks...

if(PictureFile.Open(sFilePathName, CFile::modeRead | CFile::typeBinary, &e))

{

nSize = PictureFile.GetLength()

BYTE* pBuffer = new BYTE[nSize]

if (PictureFile.Read(pBuffer, nSize) >0 ) //从文件读到pBuffer

{ if(LoadPictureData(pBuffer, nSize)) bResult = TRUE}//接作调用函数读pBuffer

PictureFile.Close()

delete [] pBuffer

}

else // Open Failed...

{

TCHAR szCause[255]

e.GetErrorMessage(szCause, 255, NULL)

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, szCause, ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

bResult = FALSE

}

m_Weight = nSize// Update Picture Size Info...

if(m_IPicture != NULL) // Do Not Try To Read From Memory That Is Not Exist...

{

m_IPicture->get_Height(&m_Height)

m_IPicture->get_Width(&m_Width)

// Calculate Its Size On a "Standard" (96 DPI) Device Context

m_Height = MulDiv(m_Height, 96, HIMETRIC_INCH)

m_Width = MulDiv(m_Width, 96, HIMETRIC_INCH)

}

else // Picture Data Is Not a Known Picture Type

{

m_Height = 0

m_Width = 0

bResult = FALSE

}

return(bResult)

}

//-----------------------------------------------------------------------------

// Does: Read The Picture Data From a Source (File / Resource)

// ~~~~And Load It Into The Current IPicture Object In Use

//

// InPut: Buffer Of Data Source (File / Resource) And Its Size

// ~~~~~

//

// OutPut: Feed The IPicture Object With The Picture Data

// ~~~~~~ (Use Draw Functions To Show It On a Device Context)

// TRUE If Succeeded...

//-----------------------------------------------------------------------------

BOOL CPicture::LoadPictureData(BYTE *pBuffer, int nSize)

//=============================================================================

{

BOOL bResult = FALSE

HGLOBAL hGlobal = GlobalAlloc(GMEM_MOVEABLE, nSize)

if(hGlobal == NULL)

{

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, "Can not allocate enough memory\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

return(FALSE)

}

void* pData = GlobalLock(hGlobal)

memcpy(pData, pBuffer, nSize)

GlobalUnlock(hGlobal)

IStream* pStream = NULL

if(CreateStreamOnHGlobal(hGlobal, TRUE, &pStream) == S_OK)

{

HRESULT hr

if((hr = OleLoadPicture(pStream, nSize, FALSE, IID_IPicture, (LPVOID *)&m_IPicture)) == E_NOINTERFACE)

{

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, "IPicture interface is not supported\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

return(FALSE)

}

else // S_OK

{

pStream->Release()

pStream = NULL

bResult = TRUE

}

}

FreeResource(hGlobal)// 16Bit Windows Needs This (32Bit - Automatic Release)

return(bResult)

}

//-----------------------------------------------------------------------------

// Does: Draw The Loaded Picture Direct To The Client DC

// ~~~~

//

// Note: Bigger OR Smaller Dimentions Than The Original Picture Size

// ~~~~Will Draw The Picture Streached To Its New Given NEW Dimentions...

//

// InPut: pDC - Given DC To Draw On

// ~~~~~ DrawRect - Dimentions Of The Picture To Draw (As a Rectangle)

//

// OutPut: TRUE If Succeeded...

// ~~~~~~

//-----------------------------------------------------------------------------

BOOL CPicture::Show(CDC *pDC, CRect DrawRect)

//=============================================================================

{

if (pDC == NULL || m_IPicture == NULL) return FALSE

long Width = 0

long Height = 0

m_IPicture->get_Width(&Width)

m_IPicture->get_Height(&Height)

HRESULT hrP = NULL

hrP = m_IPicture->Render(pDC->m_hDC,

DrawRect.left, // Left

DrawRect.top, // Top

DrawRect.right - DrawRect.left, // Right

DrawRect.bottom - DrawRect.top, // Bottom

0,

Height,

Width,

-Height,

&DrawRect)

if (SUCCEEDED(hrP)) return(TRUE)

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, "Can not allocate enough memory\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

return(FALSE)

}

//-----------------------------------------------------------------------------

// Does: Draw The Loaded Picture Direct To The Client DC

// ~~~~

//

// Note: Bigger OR Smaller Dimentions Than The Original Picture Size

// ~~~~Will Draw The Picture Streached To Its New Given Dimentions...

//

// InPut: pDC - Given DC To Draw On

// ~~~~~ LeftTop - Opening Point To Start Drawing (Left,Top)

// WidthHeight - Dimentions Of The Picture To Draw (Width,Height)

// MagnifyX - Magnify Pixel Width, 0 = Default (No Magnify)

// MagnifyY - Magnify Pixel Height, 0 = Default (No Magnify)

//

// OutPut: TRUE If Succeeded...

// ~~~~~~

//-----------------------------------------------------------------------------

BOOL CPicture::Show(CDC *pDC, CPoint LeftTop, CPoint WidthHeight, int MagnifyX, int MagnifyY)

//=============================================================================

{

if (pDC == NULL || m_IPicture == NULL) return FALSE

long Width = 0

long Height = 0

m_IPicture->get_Width(&Width)

m_IPicture->get_Height(&Height)

if(MagnifyX == NULL) MagnifyX = 0

if(MagnifyY == NULL) MagnifyY = 0

MagnifyX = int(MulDiv(Width, pDC->GetDeviceCaps(LOGPIXELSX), HIMETRIC_INCH) * MagnifyX)

MagnifyY = int(MulDiv(Height,pDC->GetDeviceCaps(LOGPIXELSY), HIMETRIC_INCH) * MagnifyY)

CRect DrawRect(LeftTop.x, LeftTop.y, MagnifyX, MagnifyY)

HRESULT hrP = NULL

hrP = m_IPicture->Render(pDC->m_hDC,

LeftTop.x, // Left

LeftTop.y, // Top

WidthHeight.x +MagnifyX, // Width

WidthHeight.y +MagnifyY, // Height

0,

Height,

Width,

-Height,

&DrawRect)

if(SUCCEEDED(hrP)) return(TRUE)

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, "Can not allocate enough memory\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

return(FALSE)

}

//-----------------------------------------------------------------------------

// Does: Saves The Picture That Is Stored In The IPicture Object As a Bitmap

// ~~~~(Converts From Any Known Picture Type To a Bitmap / Icon File)

//

// InPut: sFilePathName - Path And FileName Target To Save

// ~~~~~

//

// OutPut: TRUE If Succeeded...

// ~~~~~~

//-----------------------------------------------------------------------------

BOOL CPicture::SaveAsBitmap(CString sFilePathName)

//=============================================================================

{

BOOL bResult = FALSE

ILockBytes *Buffer = 0

IStorage *pStorage = 0

IStream*FileStream = 0

BYTE*BufferBytes

STATSTG BytesStatistics

DWORD OutData

long OutStream

CFile BitmapFileCFileException e

double SkipFloat = 0

DWORD ByteSkip = 0

_ULARGE_INTEGER RealData

CreateILockBytesOnHGlobal(NULL, TRUE, &Buffer)// Create ILockBytes Buffer

HRESULT hr = ::StgCreateDocfileOnILockBytes(Buffer,

STGM_SHARE_EXCLUSIVE | STGM_CREATE | STGM_READWRITE, 0, &pStorage)

hr = pStorage->CreateStream(L"PICTURE",

STGM_SHARE_EXCLUSIVE | STGM_CREATE | STGM_READWRITE, 0, 0, &FileStream)

m_IPicture->SaveAsFile(FileStream, TRUE, &OutStream)// Copy Data Stream

FileStream->Release()

pStorage->Release()

Buffer->Flush()

// Get Statistics For Final Size Of Byte Array

Buffer->Stat(&BytesStatistics, STATFLAG_NONAME)

// Cut UnNeeded Data Coming From SaveAsFile() (Leave Only "Pure" Picture Data)

SkipFloat = (double(OutStream) / 512)// Must Be In a 512 Blocks...

if(SkipFloat >DWORD(SkipFloat)) ByteSkip = (DWORD)SkipFloat + 1

else ByteSkip = (DWORD)SkipFloat

ByteSkip = ByteSkip * 512// Must Be In a 512 Blocks...

// Find Difference Between The Two Values

ByteSkip = (DWORD)(BytesStatistics.cbSize.QuadPart - ByteSkip)

// Allocate Only The "Pure" Picture Data

RealData.LowPart = 0

RealData.HighPart = 0

RealData.QuadPart = ByteSkip

BufferBytes = (BYTE*)malloc(OutStream)

if(BufferBytes == NULL)

{

Buffer->Release()

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, "Can not allocate enough memory\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

}

Buffer->ReadAt(RealData, BufferBytes, OutStream, &OutData)

if(BitmapFile.Open(sFilePathName, CFile::typeBinary | CFile::modeCreate | CFile::modeWrite, &e))

{

BitmapFile.Write(BufferBytes, OutData)

BitmapFile.Close()

bResult = TRUE

}

else // Write File Failed...

{

TCHAR szCause[255]

e.GetErrorMessage(szCause, 255, NULL)

HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd

MessageBoxEx(hWnd, szCause, ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH)

bResult = FALSE

}

Buffer->Release()

free(BufferBytes)

return(bResult)

}

//-----------------------------------------------------------------------------

// Does: Draw a Bitmap Resource To The Client DC (Using Bitblt())

// ~~~~It Will Use The Bitmap Resource Original Size (Width And Height)

// (.BMP .DIB)

//

// Note: This Function Is Just Another Simple Way Of Displaying a Bitmap Resource,

// ~~~~It Is Not Connected With The IPicture Interface And Can Be Used

// As a StandAlone On Any Device Context (Directly)

//

// InPut: BMPResource - Resource Name As Defined In The Resources

// ~~~~~ pDC - Given DC To Draw On

// LeftTop - Opening Point To Start Drawing (Left,Top)

//

// OutPut: TRUE If Succeeded...

// ~~~~~~

//-----------------------------------------------------------------------------

BOOL CPicture::ShowBitmapResource(CDC *pDC, const int BMPResource, CPoint LeftTop)

//=============================================================================

{

if (pDC == NULL) return(FALSE)

CBitmap BMP

if(BMP.LoadBitmap(BMPResource))

{

// Get Bitmap Details

BITMAP BMPInfo

BMP.GetBitmap(&BMPInfo)

// Create An In-Memory DC Compatible With The Display DC We R Gonna Paint On

CDC DCMemory

DCMemory.CreateCompatibleDC(pDC)

// Select The Bitmap Into The In-Memory DC

CBitmap* pOldBitmap = DCMemory.SelectObject(&BMP)

// Copy Bits From The In-Memory DC Into The On-Screen DC

pDC->BitBlt(LeftTop.x, LeftTop.y, BMPInfo.bmWidth, BMPInfo.bmHeight, &DCMemory, 0, 0, SRCCOPY)

DCMemory.SelectObject(pOldBitmap)// (As Shown In MSDN Example...)

}

else

{

TRACE0("ERROR: Can Not Find The Bitmap Resource\n")

return(FALSE)

}

return(TRUE)

}

//-----------------------------------------------------------------------------

// Does: Get The Original Picture Pixel Size (Ignor What Current DC Is Using)

// ~~~~Pointer To a Device Context Is Needed For Pixel Calculation,

//

// Also Updates The Class's Height And Width Properties,

// (Coz Till Now We Had No Device Context To Work With...96 DPI Assumed)

//

// InPut: The Client DC (Needed To Check The Size Of The Pixels)

// ~~~~~

//

// OutPut: TRUE If Succeeded...

// ~~~~~~

//-----------------------------------------------------------------------------

BOOL CPicture::UpdateSizeOnDC(CDC *pDC)

//=============================================================================

{

if(pDC == NULL || m_IPicture == NULL) { m_Height = 0m_Width = 0return(FALSE)}

m_IPicture->get_Height(&m_Height)

m_IPicture->get_Width(&m_Width)

// Get Current DPI - Dot Per Inch

int CurrentDPI_X = pDC->GetDeviceCaps(LOGPIXELSX)

int CurrentDPI_Y = pDC->GetDeviceCaps(LOGPIXELSY)

// Use a "Standard" Print (When Printing)

if(pDC->IsPrinting())

{

CurrentDPI_X = 96

CurrentDPI_Y = 96

}

m_Height = MulDiv(m_Height, CurrentDPI_Y, HIMETRIC_INCH)

m_Width = MulDiv(m_Width, CurrentDPI_X, HIMETRIC_INCH)

return(TRUE)

}

3.在对话框头文件定义:

先包含头文件#include "Picture.h"

再定义

CPicture m_Pic

4.给按钮的函数里写上:(注意,这个IDC_SHOWPIC)是你那个显示控件的ID号.

CRect rect

GetDlgItem(IDC_SHOWPIC)->GetWindowRect(&rect)

ScreenToClient(&rect)

CFile f

CString FilePathName

CFileException e

CFileDialog dlg(TRUE,NULL,NULL,0,_T("All Files (*.*)|*.*|BMP (*.bmp)|*.bmp|DIB (*.dib)|*.dib|EMF (*.emf)|*.emf|GIF (*.gif)|*.gif|ICO (*.ico)|*.ico|JPG (*.jpg)|*.jpg|WMF (*.wmf)|*.wmf||"),NULL)

if(dlg.DoModal()==IDOK)

{

FilePathName=dlg.GetPathName()

if(m_Pic.m_IPicture != NULL) m_Pic.FreePictureData()

m_Pic.Load(FilePathName)

CClientDC dc(this)

m_Pic.UpdateSizeOnDC(&dc)

m_Pic.Show(&dc, &rect)

}


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原文地址: http://outofmemory.cn/tougao/11964815.html

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