cocos2dx 3.x版本多边形刚体

cocos2dx 3.x版本多边形刚体,第1张

概述//多边形的点:Point verts1[] = { Point(-146.5f, 155.1f), Point(-146.5f, -87.6f), Point(-140.9f, -88.1f), Point(-140.8f, 155.5f), Point(162.8f, 154.6f), Point
//多边形的点:Point verts1[] = {        Point(-146.5f,155.1f),Point(-146.5f,-87.6f),Point(-140.9f,-88.1f),Point(-140.8f,155.5f),Point(162.8f,154.6f),Point(162.9f,-27.7f),Point(12.0f,-29.0f),-33.9f),Point(167.6f,-34.6f),Point(168.7f,154.4f),Point(235.0f,Point(235.3f,-91.6f),Point(238.8f,-93.2f),Point(239.8f,-91.5f),Point(239.1f,159.2f),Point(-238.3f,159.0f),Point(-238.7f,155.0f),Point(-147.4f,154.9f)    };auto spEdgepolygon1 = Sprite::create("HelloWorld.png");spEdgepolygon1->setTag(1);//创建多边形刚体auto borderUpper = PhysicsBody::createEdgepolygon(verts1,18);spEdgepolygon1->setPhysicsBody(borderUpper);spEdgepolygon1->setposition(Point(visibleSize.wIDth/2,visibleSize.height/2));this->addChild(spEdgepolygon1);
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