while 判断条件:
执行语句……
执行语句可以是单个语句或语句块。判断条件可以是任何表达式,任何非零、或非空(null)的值均为true。当判断条件假false时,循环结束。
你好,下面是一个例子:不过你需要用鼠标点击一下那个click me的button,然后回车就是相当于点击那个button了。import tkinter as tk
root = tk.Tk()
root.geometry("300x200")
def func(event):
print("You hit return.")
def onclick(event):
print("You clicked the button")
root.bind('<Return>', onclick)
button = tk.Button(root, text="click me")
button.bind('<Button-1>', onclick)
button.pack()
root.mainloop()
参考下面的代码.
play 可能有问题,主要是没说清楚在保留牌的时候, 输入Ace 或者 "Ace Ace" 有什么区别,到底是输入一次 Ace 保留手上所有的 Ace 还是只保留一个,这个没说清楚。看例子,这两种用法都有,我按照输入了几个就保留几个来做的。
simulate 没问题,和图片中的结果完全一样
必须用 python 3
import randomimport collections
_dice_type = ['Ace', 'King', 'Queen', 'Jack', '10', '9']
_hand_mapping = collections.OrderedDict([
('5kind', 'Five of a kind'),
('4kind', 'Four of a kind'),
('full', 'Full house'),
('straight', 'Straight'),
('3kind', 'Three of a kind'),
('2pair', 'Two pair'),
('1pair', 'One pair'),
('bust', 'Bust'),
])
def _check_hand(dices):
counter = collections.Counter(dices)
if len(counter) == 1:
return '5kind'
sorted5 = counter.most_common(5)
if sorted5[0][1] == 4:
return '4kind'
if sorted5[0][1] == 3:
if sorted5[1][1] == 2:
return 'full'
else:
return '3kind'
if sorted5[0][1] == 2:
if sorted5[1][1] == 2:
return '2pair'
else:
return '1pair'
if len(counter) == 5:
dtype = sorted5[0][0]
for x in sorted5:
if dtype != x[0]:
break
dtype += 1
else:
return 'straight'
return 'bust'
def play():
dices = []
retry = 0
while True:
remain = 5 - len(dices)
if remain <= 0:
break
dices.extend([random.randint(0,5) for x in range(remain)])
print("The roll is: {}".format(
" ".join([_dice_type[d] for d in sorted(dices)])
))
print("It is a {}".format(_hand_mapping[_check_hand(dices)]))
if retry > 1:
break
prompt = "Which dice do you want to keep for the {} roll? ".format(
"second" if retry == 0 else "third"
)
while True:
answer = input(prompt).lower()
if answer == 'all':
break
answer = [x.capitalize() for x in answer.split()]
if set(answer).issubset(set(_dice_type)):
break
print("That is not possible, try again!")
retry += 1
if answer == 'all':
print("Ok, done")
break
tmp = dices
dices = []
for x in tmp:
if _dice_type[x] in answer:
dices.append(x)
answer.remove(_dice_type[x])
def simulate(n, debug=False):
result = dict.fromkeys(_hand_mapping.keys(), 0)
for _ in range(n):
dices = [random.randint(0,5) for x in range(5)]
if debug:
print("DEBUG:", " ".join([_dice_type[d] for d in sorted(dices)]))
result[_check_hand(dices)] += 1
for k, v in _hand_mapping.items():
cnt = result[k]
print("{:<16s}: {:.2f}%".format(v, 100*cnt/n))
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