c++编写一个迷宫游戏,求完整代码。最好能有适当的注释。

c++编写一个迷宫游戏,求完整代码。最好能有适当的注释。,第1张

#include <stdio.h>

#include <iostream>

#include <conio.h>

#include <windows.h>

#include <time.h>

using namespace std

#define Height 25//高度,必须为奇数

#define Width 25 //宽度,必须为奇数

#define Wall 1//用1表示墙

#define Road 0//用0表示路

#define Start 2

#define End 3

#define up 72

#define down 80

#define left 75

#define right 78

#define flag 5

int map[Height+2][Width+2]

int x=2,y=1//玩家当前位置,刚开始在入口处

class Migong

{

public:

void gotoxy(int x,int y) //移动坐标的函数声明

void shengcheng(int x,int y) //随机生成迷宫的函数声明

void display(int x,int y) //显示迷宫的函数声明

void chushi()//初始化迷宫的函数声明

}

class Wanjia:public Migong //玩家类由迷宫类派生来

{

public:

void gonglue(int x,int y)

void shang(int x,int y)

void xia(int x,int y)

void zuo(int x,int y)

void you(int x,int y)

void game()//游戏运行包括移动的函数声明

}

void Migong::gotoxy(int x,int y) //移动坐标 这是使光标 到(x,y)这个位置的函数.调用 COORD 需要#include.

{

COORD coord

coord.X=x

coord.Y=y

SetConsoleCursorPosition( GetStdHandle( STD_OUTPUT_HANDLE ), coord )

}

void Migong::shengcheng(int x,int y) //随机生成迷宫

{

int c[4][2]={0,1,1,0,0,-1,-1,0}//四个方向//数组c 0 1 向右

// 1 0 向下

// -1 0 向上

// 0 -1 向左

int i,j,t

//将方向打乱

for(i=0i<4i++)

{

j=rand()%4 //随机生成j

t=c[i][0]c[i][0]=c[j][0]c[j][0]=t //将c[i][0]和c[j][0]交换

t=c[i][1]c[i][1]=c[j][1]c[j][1]=t //类似上

}

map[x][y]=Road //当前位置设为路

for(i=0i<4i++) //沿四个方向设置

if(map[x+2*c[i][0]][y+2*c[i][1]]==Wall)//沿c[i][0]、c[i][1]方向前2步如果是墙

{

map[x+c[i][0]][y+c[i][1]]=Road //让该方向前一步设为路

shengcheng(x+2*c[i][0],y+2*c[i][1]) //在该方向前两步继续生成地图因为这里是递归函数,当执行到最后一点发现都不能走的时候,

//会返回到上一个函数,也就是上一个点,再次判断是否可以产生地图 ,知道地图上所有点被遍历完。

}

}

void Migong::display(int x,int y) //显示迷宫

{

gotoxy(2*y-2,x-1)

switch(map[x][y])

{

case Start:

cout<<"入"break//显示入口

case End:

cout<<"出"break//显示出口

case Wall:

cout<<"■"break//显示墙

case Road:

cout<<" "break//显示路

case up:

cout<<"↑"break //在攻略中的标记 下同

case down:

cout<<"↓"break

case left:

cout<<"←"break

case right:

cout<<"→"break

case flag:

cout<<" "break //标记,防止攻略遍历时候无线循环

}

}

void Migong::chushi()

{

int i,j

srand((unsigned)time(NULL))//初始化随机种子

for(i=0i<=Height+1i++)

for(j=0j<=Width+1j++)

if(i==0||i==Height+1||j==0||j==Width+1) //初始化迷宫 默认四周是路

map[i][j]=Road

else map[i][j]=Wall

shengcheng(2*(rand()%(Height/2)+1),2*(rand()%(Width/2)+1))//从随机一个点开始生成迷宫,该点行列都为偶数

for(i=0i<=Height+1i++) //边界处理 把最开始默认为路的堵上,以免跑出迷宫

{

map[i][0]=Wall

map[i][Width+1]=Wall

}

for(j=0j<=Width+1j++) //边界处理

{

map[0][j]=Wall

map[Height+1][j]=Wall

}

map[2][1]=Start//给定入口

map[Height-1][Width]=End//给定出口

for(i=1i<=Heighti++)//i初始为1,结束为height,以免画出外围

for(j=1j<=Widthj++) //画出迷宫 同上

display(i,j)

}

void Wanjia::game()

{

int x=2,y=1//玩家当前位置,刚开始在入口处

int c//用来接收按键

while(1)

{

gotoxy(2*y-2,x-1)

cout<<"☆"//画出玩家当前位置

if(map[x][y]==End) //判断是否到达出口

{

gotoxy(30,24) //到达此坐标

cout<<"到达终点,按任意键结束"

getch()

break

c=getch()

}

if(c!=-32)

{

c=getch()

switch(c)

{

case 72: //向上走

if(map[x-1][y]!=Wall)

{

display(x,y)

x--

}

break

case 80: //向下走

if(map[x+1][y]!=Wall)

{

display(x,y)

x++

}

break

case 75: //向左走

if(map[x][y-1]!=Wall)

{

display(x,y)

y--

}

break

case 77: //向右走

if(map[x][y+1]!=Wall)

{

display(x,y)

y++

}

break

case 112://按下P

gonglue(2,1)break //如果按下P执行攻略函数

}

}

}

}

void Wanjia::shang(int x,int y)

{

if(map[x][y]==End) //判断是否到达出口

{

gotoxy(52,20) //到达此坐标

cout<<"到达终点,按任意键结束"

getch()

exit(0)

}

if(map[x-1][y]!=Wall&&map[x-1][y]!=up&&map[x-1][y]!=down&&map[x-1][y]!=left&&map[x-1][y]!=right&&map[x-1][y]!=flag)

{ //当移动后的下一个位置没有被走过且不是墙

map[x][y]=up

display(x,y)

x--

gonglue(x,y) //递归,攻略下一个点

}

}

void Wanjia::xia(int x,int y)

{

if(map[x][y]==End) //判断是否到达出口

{

gotoxy(52,20) //到达此坐标

cout<<"到达终点,按任意键结束"

getch()

exit(0)

}

if(map[x+1][y]!=Wall&&map[x+1][y]!=up&&map[x+1][y]!=down&&map[x+1][y]!=left&&map[x+1][y]!=right&&map[x+1][y]!=flag) //当移动后的下一个位置没有被走过且不是墙

{

map[x][y]=down

display(x,y)

x++

gonglue(x,y) //递归,攻略下一个点

}

}

void Wanjia::zuo(int x,int y)

{

if(map[x][y]==End) //判断是否到达出口

{

gotoxy(52,20) //到达此坐标

cout<<"到达终点,按任意键结束"

getch()

exit(0)

}

if(map[x][y-1]!=Wall&&map[x][y-1]!=up&&map[x][y-1]!=down&&map[x][y-1]!=left&&map[x][y-1]!=right&&map[x][y-1]!=flag) //当移动后的下一个位置没有被走过且不是墙

{

map[x][y]=left

display(x,y)

y--

gonglue(x,y)//递归,攻略下一个点

}

}

void Wanjia::you(int x,int y)

{

if(map[x][y]==End) //判断是否到达出口

{

gotoxy(52,20) //到达此坐标

cout<<"到达终点,按任意键结束"

getch()

exit(0)

}

if(map[x][y+1]!=Wall&&map[x][y+1]!=up&&map[x][y+1]!=down&&map[x][y+1]!=left&&map[x][y+1]!=right&&map[x][y+1]!=flag) //当移动后的下一个位置没有被走过且不是墙

{

map[x][y]=right

display(x,y)

y++

gonglue(x,y)//递归,攻略下一个点

}

}

void Wanjia::gonglue (int x,int y)

{

gotoxy(2*y-2,x-1)

cout<<"☆"//画出玩家当前位置

if(map[x][y]==End) //判断是否到达出口

{

gotoxy(52,20) //到达此坐标

cout<<"到达终点,按任意键结束"

getch()

exit(0)

}

shang(x,y)//上下左右

xia(x,y)

zuo(x,y)

you(x,y)

map[x][y]=flag//当上下左右都无法走的时候,即为死路,因为递归函数开始向后,所以讲死路点值置为flag,变成无形之墙。

display(x,y)

}

int main()

{

cout<<" 移动迷宫 "<<endl

cout<<"--------------------"<<endl

cout<<"欢迎来到移动迷宫游戏"<<endl

cout<<"--------------------"<<endl

cout<<"游戏说明:给定一出口和入口"<<endl

cout<<"玩家控制一个五角星(☆)从入口走到出口"<<endl

cout<<"系统会记录你所走的步数"<<endl

cout<<"按回车进入游戏"

cout<<"(按下P键可以获得攻略。)"

getch()

system("cls") //清屏函数 ,清除开始界面

Wanjia w1

w1.chushi()

w1.game()//开始游戏

//w1.gonglue(2,1) //功略显示

getch()

return 0

}

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版权声明:本文为CSDN博主「失落之风」的原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接及本声明。

原文链接:https://blog.csdn.net/qq_41572774/java/article/details/84035598

喜欢的源码拿走,把小赞赞留下

/*

* snake

*/

#include <stdio.h>

#include <stdlib.h>

#include <string.h>

#define DEBUG 0

#define printpos() \

printf("File: %s\tLine: %d\n", __FILE__, __LINE__)fflush(stdout)

#define CALLOC(ARRAY, NUM, TYPE) \

ARRAY = (TYPE*) calloc(NUM, sizeof(TYPE)) \

if (ARRAY == NULL) { \

printf("File: %s, Line: %d: ", __FILE__, __LINE__)\

printf("Allocating memory failed.\n") \

exit(0) \

}

#define REALLOC(ARRAY, NUM, TYPE) \

ARRAY = (TYPE*) realloc(ARRAY, (NUM)*sizeof(TYPE)) \

if (ARRAY == NULL) { \

printf("File: %s, Line: %d: ", __FILE__, __LINE__)\

printf("Allocating memory failed.\n") \

exit(0) \

}

const int START = -1

const int HOME = -2

#if DEBUG

int m=4, n=4

int a[4][4] = {{7, 0, 4, 18}, {4, 0, 1, 1}, {15, 7, 11, -1}, {0, 12, -2, 0}}

#else

int m=0, n=0

int **a=NULL

#endif

struct pos {

int x

int y

}

typedef struct pos pos

struct node {

pos p

int mv

int n

}

typedef struct node node

const pos mv[4] = { {-1, 0}, {1, 0}, {0, -1}, {0, 1} }

/*

* get m, n, a and check them

*/

int setup()

{

int nstart=0, nhome=0

int i, j

#if DEBUG

#else

//get the dimension of the matrix and allocate memory

printf("Please input the number of rows of the matrix: ")

scanf("%d", &m)

if (m<=0) {

printf("Number of rows must be greater than 0.\n")

exit(0)

}

a = (int**) calloc(m, sizeof(int*))

if (a == NULL) {

printf("Allocate memory failed.\n")

exit(1)

}

printf("Please input the number of columns of the matrix: ")

scanf("%d", &n)

if (n<=0) {

printf("Number of columns must be greater than 0.\n")

exit(0)

}

for (i=0i<mi++) {

a[i] = (int*) calloc(n, sizeof(int))

if (a[i] == NULL) {

printf("Allocate memory failed.\n")

exit(1)

}

}

//get the matrix

printf("Please input the matrix, entities seperated by blank:\n")

for (i=0i<mi++) {

for (j=0j<nj++) {

scanf("%d", &a[i][j])

}

}

#endif

//check the matrix

for (i=0i<mi++) {

for (j=0j<nj++) {

if (a[i][j] == START) {

nstart++

if (nstart >1) {

printf("More than 1 starting point.\n")

exit(0)

}

} else if (a[i][j] == HOME) {

nhome++

if (nhome >1) {

printf("More than 1 home point.\n")

exit(0)

}

} else if (a[i][j] <0) {

printf("a[%d][%d] = %d has no meaning.\n", i, j, a[i][j])

exit(0)

}

}

}

if (nstart == 0) {

printf("No starting point.\n")

exit(0)

}

if (nhome == 0) {

printf("No home point.\n")

exit(0)

}

//output the matrix

printf("The matrix (%d X %d):\n", m, n)

for (i=0i<mi++) {

for (j=0j<nj++) {

printf("%d\t", a[i][j])

}

printf("\n")

}

return 0

}

int solve(node** optpath)

{

pos dest //destinating point

node* curpath = NULL //current path

node** sol = NULL

int nsol = 0

int nsteps //number of steps

int i, j

int curmv = -1

int sucmv = 0 //sucessfully moved

int sum

int maxsum=0

//setup starting point

for (i=0i<mi++) {

for (j=0j<nj++) {

if (a[i][j] == START) {

dest.x = i

dest.y = j

break

}

}

}

nsteps = 0

CALLOC(curpath, nsteps+1, node)

curpath[0].p.x = dest.x

curpath[0].p.y = dest.y

curpath[0].mv = -1

a[dest.x][dest.y] = 0

curmv = 0

while (1) {

for (sucmv=0, curmv=curpath[nsteps].mv+1curmv<4curmv++) {

dest.x = curpath[nsteps].p.x + mv[curmv].x

dest.y = curpath[nsteps].p.y + mv[curmv].y

if (dest.x <0 || dest.x >= m || dest.y <0 || dest.y >= n) {

curpath[nsteps].mv = curmv

continue

}

if (a[dest.x][dest.y] == 0) {

curpath[nsteps].mv = curmv

continue

}

nsteps++

REALLOC(curpath, nsteps+1, node)

curpath[nsteps].p.x = dest.x

curpath[nsteps].p.y = dest.y

curpath[nsteps-1].mv = curmv

curpath[nsteps].mv = -1

curpath[nsteps].n = a[dest.x][dest.y]

a[dest.x][dest.y] = 0

sucmv = 1

break

}

if (sucmv) {

if (curpath[nsteps].n == HOME) {

nsol++

REALLOC(sol, nsol, node*)

CALLOC(sol[nsol-1], nsteps+1, node)

memcpy(sol[nsol-1], curpath, (nsteps+1)*sizeof(node))

//back

a[curpath[nsteps].p.x][curpath[nsteps].p.y] = curpath[nsteps].n

nsteps--

if (nsteps == -1 &&curpath[0].mv == 3) break

REALLOC(curpath, nsteps+1, node)

} else {

continue

}

} else {

a[curpath[nsteps].p.x][curpath[nsteps].p.y] = curpath[nsteps].n

nsteps--

if (nsteps == -1 &&curpath[0].mv == 3) break

REALLOC(curpath, nsteps+1, node)

}

}

//printf("number of solutions: %d\n", nsol)

for (maxsum=0, i=0i<nsoli++) {

//printf("Solution %d \n", i)

//printf("\tPath: ")

sum = -1*HOME

for (j=0j++) {

//printf("(%d, %d)\t", sol[i][j].p.x, sol[i][j].p.y)

sum += sol[i][j].n

if (sol[i][j].mv == -1) break

}

//printf("\n\tSum of apples: %d\n", sum)

if (sum>maxsum) {

maxsum = sum

*optpath = sol[i]

}

}

return 0

}

int output(node* path)

{

int i=0, sum=0

printf("Path: ")

sum = -1*HOME

for (i=0i++) {

printf("(%d, %d)\t", path[i].p.x, path[i].p.y)

sum += path[i].n

if (path[i].mv == -1) break

}

printf("\nSum of apples: %d\n", sum)

return 0

}

int main()

{

node* path=NULL

setup()

solve(&path)

output(path)

return 0

}

编译、链接、运行程序,输入与输出如下:

:!gcc -Wall tmp.c -o tmp

:! ./tmp

Please input the number of rows of the matrix: 5

Please input the number of columns of the matrix: 5

Please input the matrix, entities seperated by blank:

1 7 9 7 0

-2 8 10 8 7

0 10 8 2 -1

4 3 0 7 0 9

1 2 5 1 0 7

The matrix (5 X 5):

1 7 9 7 0

-2 8 10 8 7

0 10 8 2 -1

4 3 0 7 0

9 1 2 5 1

Path: (2, 4)(1, 4) (1, 3) (0, 3) (0, 2) (1, 2) (2, 2) (2, 3) (3, 3) (4, 3) (4, 2) (4, 1) (4, 0) (3, 0) (3, 1) (2, 1) (1, 1) (0, 1) (0, 0) (1, 0)

Sum of apples: 108

:!gcc -Wall tmp.c -o tmp

:! ./tmp

Please input the number of rows of the matrix: 4

Please input the number of columns of the matrix: 4

Please input the matrix, entities seperated by blank:

7 0 4 18

4 0 1 1

15 7 11 -1

0 12 -2 0

The matrix (4 X 4):

7 0 4 18

4 0 1 1

15 7 11 -1

0 12 -2 0

Path: (2, 3) (1, 3) (0, 3) (0, 2) (1, 2) (2, 2) (2, 1) (3, 1) (3, 2)

Sum of apples: 54

迷宫求解

任务:可以输入一个任意大小的迷宫数据,用非递归的方法求出一条走出迷宫的路径,并将路径输出;

在资料中请写明:存储结构、基本算法(可以使用程序流程图)、源程序、测试数据和结果、算法的时间复杂度、另外可以提出算法的改进方法;

拜托高手大家些们,我写了个C语言的,但连接编译后才发现25个错误!但我就是找不出来了!麻烦哪位高手给我指点指点!我会追加分的!

#include <stdlib.h>

#include <stdio.h>

#include <conio.h>

#define N 20

int aa[N][N]

int yes=0

int x[100][2],n=0

void fun1(int (*aa)[N],int (*a)[N])

int fun(int (*a)[N],int i,int j)

void begain(int (*t)[N])

void pr(int (*t)[N],int nn)

void win(int (*t)[N])

void lose()

void main(void)

{

int t[N][N]

begain(t)

pr(t,0)

fun(t,1,1)

if(yes)

win(t)

else

lose()

getch()

}

void fun1(int (*aa)[N],int (*a)[N])

{

int i,j

for(i=0i<Ni++)

for(j=0j<Nj++)

aa[i][j]=a[i][j]

}

int fun(int (*a)[N],int i,int j)

{

if(i==N-2&&j==N-2)

{

yes=1

return

}

a[i][j]=1

fun1(aa,a)

if(aa[i+1][j+1]==0&&!yes)

{

fun(aa,i+1,j+1)

if(yes)

{x[n][0]=i,x[n++][1]=jreturn}

}

fun1(aa,a)

if(aa[i+1][j]==0&&!yes)

{

fun(aa,i+1,j)

if(yes)

{x[n][0]=i,x[n++][1]=jreturn}

}

fun1(aa,a)

if(aa[i][j+1]==0&&!yes)

{

fun(aa,i,j+1)

if(yes)

{x[n][0]=i,x[n++][1]=jreturn}

}

fun1(aa,a)

if(aa[i-1][j]==0&&!yes)

{

fun(aa,i-1,j)

if(yes)

{x[n][0]=i,x[n++][1]=jreturn}

}

fun1(aa,a)

if(aa[i-1][j+1]==0&&!yes)

{

fun(aa,i-1,j+1)

if(yes)

{x[n][0]=i,x[n++][1]=jreturn}

}

fun1(aa,a)

if(aa[i+1][j-1]==0&&!yes)

{

fun(aa,i+1,j-1)

if(yes)

{x[n][0]=i,x[n++][1]=jreturn}

}

fun1(aa,a)

if(aa[i][j-1]==0&&!yes)

{

fun(aa,i,j-1)

if(yes)

{x[n][0]=i,x[n++][1]=jreturn}

}

fun1(aa,a)

if(aa[i-1][j-1]==0&&!yes)

{

fun(aa,i-1,j-1)

if(yes)

{x[n][0]=i,x[n++][1]=jreturn}

}

}

void begain(int (*t)[N])

{

int i,j

system(cls)

randomize()

for(i=0i<Ni++)

{

for(j=0j<Nj++)

{

if(i==0||i==N-1||j==0||j==N-1)

t[i][j]=1

else if(i==1&&j==1||i==N-2&&j==N-2)

t[i][j]=0

else

t[i][j]=random(2)

}

}

}

void pr(int (*t)[N],int nn)

{

int i,j,ii

textcolor(RED)

gotoxy(1,1)

for(i=0i<Ni++)

{

for(j=0j<Nj++)

{

if(nn!=1)

printf(%2d,t[i][j])

else

{

for(ii=0ii<nii++)

{

if(x[ii][0]==i&&x[ii][1]==j)

{

cprintf(%2d,t[i][j])

break

}

}

if(ii<n)

continue

if(i==N-2&&j==N-2)

cprintf( 0)

else

printf(%2d,t[i][j])

}

}

printf(\n)

}

}

void win(int (*t)[N])

{

int i,j,ii,jj

for(i=0i<n-1i++)

for(j=i+1j<nj++)

if(x[j][0]==x[i][0]&&x[j][1]==x[i][1])

{

for(jj=j,ii=ijj<njj++,ii++)

{x[ii][0]=x[jj][0]x[ii][1]=x[jj][1]}

n=n-(j-i)

}

printf(\nThe way is:\n)

for(i=n-1i>=0i--)

printf(%3d%3d->,x[i][0],x[i][1])

printf(%3d%3d\n,N-2,N-2)

t[1][1]=0

pr(t,1)

}

void lose()

{

printf(\nNot find way!\n)

}


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原文地址: http://outofmemory.cn/yw/12145391.html

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