#define ROW 14
#define COL 12
int main()
{
char ch[ROW][COL] //多定义一行一档岩漏列,0行和0列不用
int i,j
for(i=0i<ROWi++)
for(j=0j<COLj++)
ch[i][j]=' ' //初始化为空格
ch[1][4]=ch[13][4]='*'
for(i=2i<=8i+=2)
{
ch[3][i]='*'
ch[11][i]='*'
}
for(i=3i<=7i+=2)
{
ch[5][i]='行烂*'
ch[9][i]='*'
}
for(i=1i<=11i+=2)
{
ch[7][i]='*'
}
printf(" ")
for(i=1i<COLi++)
printf(" %d",i)
printf("\n")
for(i=1i<ROWi++)
{
printf("%-2d",i)
for(j=1j<COLj++)
{
printf(" %c",ch[i][j])
}
printf("\n")
}
return 0
}
#include<iostream.h>#include <windows.h>
#include <math.h>
#include <没乎stdlib.h>
#define ID_TIMER1
#define SNOWNUM 500 // 雪花数量
#define CONTRAST50// 对比度
#define YSTART 5// 用于确定雪花初始时的y坐标
#define SNOWCR RGB(0xFF, 0xFF, 0xFF) //雪花的颜色—白色
#define SNOWGATHERCR RGB(0xDB, 0xDB, 0xFF) //堆积雪花的颜野梁色
typedef struct tagSnow
{
POINT ptSnowsPos[SNOWNUM]//用于保存各个雪花的坐标
COLORREF crOrg[SNOWNUM]//用于画雪花前屏幕原来的颜色
int iVx, iVy, iAllVx, iAllVy
}Snow
void initSnow(HDC hdc, Snow *sn, int iSnow, int cxScreen)
int GetContrast(HDC hdc, Snow *sn, int iSnow)
void drawSnow(HDC hdc, Snow *sn, int cxScreen)
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM)
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("clsDeskSnow")
HWNDhwnd
MSGmsg
WNDCLASSwndclass
wndclass.style= CS_HREDRAW | CS_VREDRAW
wndclass.lpfnWndProc = WndProc
wndclass.cbClsExtra= 0
wndclass.cbWndExtra= 0
wndclass.hInstance= hInstance
wndclass.hIcon= LoadIcon (NULL, IDI_APPLICATION)
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW)
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH)
wndclass.lpszMenuName = NULL
wndclass.lpszClassName = szAppName
if(!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("This program requires Windows NT!"), szAppName, MB_ICONERROR)
return 0
}
hwnd = CreateWindow (szAppName,TEXT ("桌面下雪枯脊悉"),
WS_MINIMIZEBOX | WS_SYSMENU,
CW_USEDEFAULT, CW_USEDEFAULT,
240, 120,
NULL, NULL, hInstance, NULL)
ShowWindow (hwnd, iCmdShow)
UpdateWindow (hwnd)
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg)
DispatchMessage (&msg)
}
return msg.wParam
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc
PAINTSTRUCT ps
RECTrect
static int cxScreen, cyScreen//屏幕宽高度(单位:像素)
static int iTimes, iLoopTimes=100
static Snow snowDream
int i
switch (message)
{
case WM_CREATE:
cxScreen = GetSystemMetrics (SM_CXSCREEN)
cyScreen = GetSystemMetrics (SM_CYSCREEN)
srand ((int) GetCurrentTime ()) //初始化随机数发生器
snowDream.iAllVx = (unsigned)rand()%3 - 1//雪花总体水平飘行速度(-1,0,1)
snowDream.iAllVy = (unsigned)rand()%2 + 1//雪花总体垂直下落速度(1,2)
hdc = GetDC(NULL)//检索整个屏幕的设备上下文环境
for(i=0i <SNOWNUMi++)
{
snowDream.ptSnowsPos[i].x = rand() % cxScreen//一个雪花开始下落的x坐标
snowDream.ptSnowsPos[i].y = rand() % YSTART//一个雪花开始下落的y坐标
snowDream.crOrg[i] = GetPixel(hdc, snowDream.ptSnowsPos[i].x,
snowDream.ptSnowsPos[i].y)//获取给定点的原来的颜色值
}
ReleaseDC(NULL, hdc)
SetTimer(hwnd, ID_TIMER, 10, NULL)//定时器,10毫秒
return 0
case WM_DISPLAYCHANGE: //当显示分辨率改变的时候
cxScreen = GetSystemMetrics (SM_CXSCREEN)
cyScreen = GetSystemMetrics (SM_CYSCREEN)
return 0
case WM_TIMER:
hdc = GetDC(NULL)//检索整个屏幕的设备上下文环境
if(iTimes >iLoopTimes)
{
iTimes = 0
iLoopTimes = 50 + (unsigned)rand()%50
if(snowDream.iAllVx != 0)
snowDream.iAllVx = 0
else
snowDream.iAllVx = (unsigned)rand()%3 - 1//雪花总体水平飘行速度(-1,0,1)
snowDream.iAllVy = (unsigned)rand()%2 + 1//雪花总体垂直下落速度(1,2)
}
else
iTimes++
drawSnow(hdc, &snowDream, cxScreen)
ReleaseDC(NULL, hdc)
return 0
case WM_PAINT:
hdc = BeginPaint (hwnd, &ps)
GetClientRect (hwnd, &rect)
DrawText (hdc, TEXT ("桌面下雪!"), -1, &rect,
DT_SINGLELINE | DT_CENTER | DT_VCENTER)
EndPaint (hwnd, &ps)
return 0
case WM_DESTROY:
KillTimer(hwnd, ID_TIMER)// 中止定时器
InvalidateRect(NULL, NULL, TRUE)// 刷新桌面
PostQuitMessage (0)
return 0
}
return DefWindowProc (hwnd, message, wParam, lParam)
}
void initSnow(HDC hdc, Snow *sn, int iSnow, int cxScreen) //初始化第iSnow个雪花
{
sn->ptSnowsPos[iSnow].x = (unsigned)rand() % cxScreen//x范围整个屏幕宽
sn->ptSnowsPos[iSnow].y = (unsigned)rand() % YSTART//y范围离屏幕顶部YSTART像素点以内
sn->crOrg[iSnow] = GetPixel(hdc, sn->ptSnowsPos[iSnow].x,
sn->ptSnowsPos[iSnow].y ) //获取给定点的原来的颜色值
}
int GetContrast(HDC hdc, Snow *sn, int iSnow)
{
int iR, iG, iB
COLORREF crCmp
if(0 == sn->iVx) //若水平速度为0,则取比其大一个像素的正下方的点
crCmp = GetPixel(hdc, sn->ptSnowsPos[iSnow].x, sn->ptSnowsPos[iSnow].y + 1)
else //若水平速度>0,取右下方的点。 <0则取左下方的点
crCmp = GetPixel(hdc, sn->ptSnowsPos[iSnow].x + (sn->iVx>0?1:-1), sn->ptSnowsPos[iSnow].y + 1)
if(crCmp==SNOWCR) //如果为雪花的颜色
return 0
//分别获取crCmp与对比点的蓝、绿、红部分的差值
iB = abs((crCmp>>16)&0xFF - (sn->crOrg[iSnow]>>16)&0xFF)
iG = abs((crCmp>>8)&0xFF - (sn->crOrg[iSnow]>>8)&0xFF)
iR = abs((crCmp)&0xFF- (sn->crOrg[iSnow])&0xFF)
return (iR+iG+iB)/3
}
void drawSnow(HDC hdc, Snow *sn, int cxScreen)
{
int i
for(i=0i <SNOWNUMi++)
{
//如果保存的原来的颜色不是雪花的颜色
if(sn->crOrg[i] != SNOWCR)
SetPixel(hdc, sn->ptSnowsPos[i].x, sn->ptSnowsPos[i].y,
sn->crOrg[i])//还原上一个位置的颜色
sn->iVx = sn->iAllVx*(i%3+1)//雪花的x飘动速度
sn->iVy = sn->iAllVy*(i%3+1)//雪花的y飘动速度
//rand()%5-2使雪花下落的时候 有抖动效果
sn->ptSnowsPos[i].x += sn->iVx+rand()%5-2//雪花的下一个x坐标
sn->ptSnowsPos[i].y += sn->iVy+1//雪花的下一个y坐标
//获取给定点的原来的颜色值
sn->crOrg[i] = GetPixel(hdc, sn->ptSnowsPos[i].x, sn->ptSnowsPos[i].y)
if(CLR_INVALID == sn->crOrg[i]) //如果获取颜色失败,即雪花飘出了屏幕
{
initSnow(hdc, sn, i, cxScreen)//重新初始化 雪花
continue
}
if(sn->crOrg[i] != SNOWCR) //若当前点的颜色 不等于 雪花的颜色
{
if(SNOWGATHERCR == sn->crOrg[i]) //当前点的颜色=堆积的雪的颜色
{ //设置为雪花的颜色
SetPixel(hdc, sn->ptSnowsPos[i].x, sn->ptSnowsPos[i].y, SNOWCR)
sn->crOrg[i] = SNOWCR
//initSnow(hdc, sn, i, cxScreen)//重新初始化 雪花
}
else if(GetContrast(hdc, sn, i) >50) //若对比度>50
{ //堆积雪花
SetPixel(hdc, sn->ptSnowsPos[i].x, sn->ptSnowsPos[i].y, SNOWGATHERCR)
SetPixel(hdc, sn->ptSnowsPos[i].x-1, sn->ptSnowsPos[i].y+1, SNOWGATHERCR)
SetPixel(hdc, sn->ptSnowsPos[i].x+1, sn->ptSnowsPos[i].y+1, SNOWGATHERCR)
initSnow(hdc, sn, i, cxScreen)//重新初始化 雪花
}
else //对比度 <50,不堆积,画出这帧雪花.等下次的时候再还原此点原本的颜色.以产生飘动效果
SetPixel(hdc, sn->ptSnowsPos[i].x, sn->ptSnowsPos[i].y, SNOWCR)
}
}
这是我根据网上的修改的桌面下雪的程序,在vc6.0上新建win32可也运行,希望对你有点帮助
}
欢迎分享,转载请注明来源:内存溢出
评论列表(0条)