#include
#include
#include
#include
#include
#include
#define ESC 0x011b
#define UP 0x4800
#define DOWN 0x5000
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define SPACE 0x3920
#define Y 0x1579
#define N 0x316e
#define clearkbd() while(bioskey(1)) bioskey(0) /*清空键盘缓冲队列*/
void update()
void messagebox()
void process()
void initremove()
void initinfo()
void initbox()
void initposition()
void next_shape()
typedef struct shape /*形状单一状态的记录*/
{ int attr
int co[8]
}shape
typedef struct RE_AB /*相对,绝对坐标记录*/
{ int Rx,Ry
int x1,x2,y1,y2
}RE_AB
RE_AB RA
shape p[19]={ { RED,0,1,1,0,1,1,2,1 }, /*数组中保证y最大的在最后,以便initposition使用*/
{ RED,0,1,1,0,1,1,1,2 },
{ RED,0,0,1,0,2,0,1,1 },
{ RED,0,0,0,1,1,1,0,2 },
{ GREEN,0,0,1,0,2,0,3,0 },
{ GREEN,0,0,0,1,0,2,0,3 },
{ CYAN,0,0,0,1,1,0,1,1 },
{ BROWN,0,0,1,0,1,1,2,1 },
{ BROWN,1,0,0,1,1,1,0,2 },
{ BLUE,1,0,2,0,1,1,0,1 },
{ BLUE,0,0,0,1,1,1,1,2 戚凳},
{ MAGENTA,0,0,0,1,0,2,1,2 },
{ MAGENTA,2,0,0,1,1,1,2,1},
{ MAGENTA,0,0,1,0,1,1,1,2 },
{ MAGENTA,0,0,0,1,1,0,2,0 },
{ YELLOW,0,2,1,0,1,1,1,2 },
{ 灶仔租YELLOW,0,0,1,0,2,0,2,1 },
{ YELLOW,1,0,0,0,0,1,0,2},
{ YELLOW,0,0,0,1,1,1,2,1 },
}
int nback,nleft,nright,r_f[12][22],rs1,rs2,xcors,xcorb,ycors,ycorb
/*检查隐兆方快有没有左,右,下接触,游戏区内所有格子有无颜色记录数组,rs1形状记录,rs2为提示框用,记录小格子在游戏区中的位置,按键存储*/
void interrupt (*oldint)() /*系统定时中断*/
int count_down=0,count_other=0 /*中断记时*/
void interrupt newint() /*设置新的中断程序*/
{ count_down++
count_other++
oldint()
}
void intenable() /*设置中断向量表,启动新的中断程序*/
{ oldint=getvect(0x1c)
disable()
setvect(0x1c,newint)
enable()
}
void intrestore() /*恢复中断向量*/
{ disable()
setvect(0x1c,oldint)
enable()
}
void HZ12(int x0,int y0,int w,int color,char *s) /*根据字模,在dos下显示汉字*/
/*横坐标,纵坐标,字间隔,汉字颜色,汉字字符串*/
{ FILE *fp
register char buffer[24]
register char str[2]
unsigned long fpos/*fpos为最终偏移动量*/
register int i,j,k
fp=fopen(hzk12,r)/*打开12*12汉字苦*/
while(*s)/*一直到字符串结束为止*/
{
if(*s<0)/*汉字输出*/
{ str[0]=(*s)-0xa0
str[1]=*(s+1)-0xa0
fpos=((str[0]-1)*94+(str[1]-1))*24L/*计算汉字在hzk12的偏移量*/
fseek(fp,fpos,SEEK_SET)/*指针移动到当前位置*/
fread(buffer,24,1,fp)/*读取一个汉字到数组中*/
for(i=0i<12i++)/*12行*/
for(j=0j<2j++)/*两个字节*/
for(k=0k<8k++)/*8位*/
if (((buffer[i*2+j]>>(7-k))&0x1)!=NULL)/*是一就画点*/
putpixel(x0+8*j+k,y0+i,color)
s+=2/*一个汉字占两个字节,现在将指针移动两个字节*/
x0+=w/*显示坐标也按照间隔移动*/
}
else/*显示非汉字字符*/
{ settextstyle(0,0,1)
setcolor(color)
str[0]=*sstr[1]=0
outtextxy(x0,y0+3,str)/*显示单个字符*/
x0+=w-7/*显示单个字符后的x坐标变化*/
s++/*指针移动到下一个字节*/
}
}
fclose(fp)
}
void translation() /*把相对坐标解释为绝对坐标*/
{ if(RA.Rx==1)
{ RA.x1=1 RA.x2=16 }
else
{ RA.x1=16*(RA.Rx-1) RA.x2=16*RA.Rx }
if(RA.Ry==1)
{ RA.y1=1 RA.y2=16 }
else
{ RA.y1=16*(RA.Ry-1) RA.y2=16*RA.Ry }
}
int check_b() /*检查是否到达低部*/
{ int x,y,i,zf=0 /*zf为是否有颜色填充记录*/
for(i=0i<7i++,i++)
{ x=RA.Rx+p[rs1].co[i]
y=RA.Ry+p[rs1].co[i+1]
if(y>=6)
zf+=r_f[x-15][y-6+1]
}
if(zf==0)
return 1
else
return 0
}
int finish()
{ int tfull=0,i /*判断顶层空间是否有填充*/
for(i=1i<11i++)
tfull+=r_f[i][1]
if(tfull!=0)
return 1 /*告诉judge()可以结束了*/
}
int check_l() /*检查形状是否与左接触*/
{ int x,y,i,zf=0
for(i=0i<7i++,i++)
{ x=RA.Rx+p[rs1].co[i]
y=RA.Ry+p[rs1].co[i+1]
if(y>6)
zf+=r_f[x-15-1][y-6]
if(y<=6&&x==16)
zf+=1
}
if(zf==0)
return 1
else
return 0
}
int check_r() /*检查形状是否与右接触*/
{ /*zf为是否有颜色填充记录*/
int x,y,i,zf=0 /*zf为是否有颜色填充记录*/
for(i=0i<7i++,i++)
{
x=RA.Rx+p[rs1].co[i]
y=RA.Ry+p[rs1].co[i+1]
if(y>6)
zf+=r_f[x-15+1][y-6]
if(y<=6&&x==25)
zf+=1
}
if(zf==0)
return 1
else
return 0
}
void check_touch()
{ nback=check_b()
nleft=check_l()
nright=check_r()
}
void draw(int cb) /*画形状,cb=1以填充色画形状,cb=2以背景色画形状,cb=3以白色画形状*/
{ int i,recordx=RA.Rx,recordy=RA.Ry
for(i=0i<7i++,i++)
{ RA.Rx+=p[rs1].co[i]
RA.Ry+=p[rs1].co[i+1]
if(RA.Ry<=6)
{ RA.Rx=recordx
RA.Ry=recordy
continue
}
translation()
if(cb==1)
setfillstyle(1,p[rs1].attr)
else
if(cb==2)
setfillstyle(1,BLACK)
else
if(cb==3)
{ setfillstyle(1,WHITE)
r_f[RA.Rx-15][RA.Ry-6]=1 /*置对应数组标记元素*/
}
bar(RA.x1+1,RA.y1+1,RA.x2-1,RA.y2-1)
RA.Rx=recordx
RA.Ry=recordy
}
}
void mov(int key) /*向下,左,右移动方块*/
{ draw(2)
if(key==LEFT&&nleft)
RA.Rx--
else
if(key==RIGHT&&nright)
RA.Rx++
else
RA.Ry++
nback=check_b()
if(nback) /*判断形状有没有到达底部,有就将其颜色变为白色*/
draw(1)
else
draw(3)
}
void change() /*变换形状*/
{ int status=rs1,buffer,i,x,y,zf=0
if(p[rs1].attr==p[rs1+1].attr)
rs1++
else
while(p[rs1].attr==p[rs1-1].attr)
rs1--
for(i=0i<7i++,i++) /*检查变化形状后是否与已存形状发生冲突*/
{ x=RA.Rx+p[rs1].co[i]
y=RA.Ry+p[rs1].co[i+1]
if(y>6)
zf+=r_f[x-15][y-6]
}
if(zf!=0)
rs1=status
buffer=rs1
rs1=status
status=buffer
draw(2)
buffer=rs1
rs1=status
status=buffer
nback=check_b() /*判断变化后的形状是不是到达了低部,这个检查是十分必要的*/
if(nback)
draw(1)
else
draw(3)
}
void accelerate()
{ if(count_down>=1)
{ check_touch() /*消除上一步动作对方块状态的影响*/
count_down=0
if(nback) /*0表示到达底部,1表示没有到达*/
mov(DOWN)
}
}
void drawbox() /*画方块所在方框*/
{ int xcor,ycor
for(xcor=xcorsxcor<=xcorbxcor++)
for(ycor=ycorsycor<=ycorbycor++)
{ if(xcor==xcors||xcor==xcorb||ycor==ycors||ycor==ycorb)
{ RA.Rx=xcor
RA.Ry=ycor
translation()
setfillstyle(1,DARKGRAY)
bar(RA.x1+1,RA.y1+1,RA.x2-1,RA.y2-1)
}
}
}
void erasure(int k)
{ int i,j,recordx=RA.Rx,recordy=RA.Ry
{ j=k-1
for(j>0j--)
{ for(i=1i<11i++)
{ r_f[i][j+1]=r_f[i][j]
RA.Rx=i+15
RA.Ry=j+1+6
translation()
if(r_f[i][j+1]==1)
setfillstyle(1,WHITE)
else
setfillstyle(1,BLACK)
bar(RA.x1+1,RA.y1+1,RA.x2-1,RA.y2-1)
RA.Rx=recordx
RA.Ry=recordy
}
}
}
}
void pause()
{ HZ12(450,400,15,BLACK,正常)
HZ12(450,400,15,GREEN,暂停)
for()
if(bioskey(1)&&bioskey(0)==SPACE)
{ clearkbd()
HZ12(450,400,15,BLACK,暂停)
HZ12(450,400,15,RED,正常)
return
}
}
void judge()
{ int i,j,full=0 /*full等于10说明某一行满,该消除了*/
if(finish()) /*判断游戏是否该结束了*/
messagebox() /*win编程里有这个函数*/
for(j=1j<21j++) /*判断某一行是否满了*/
{ for(i=1i<11i++)
full+=r_f[i][j]
if(full==10)
erasure(j) /*消除这行*/
full=0
}
}
void update() /*使程序可以重新运行*/
{ cleardevice()
setbkcolor(BLACK)
initinfo() /*提示信息初始化*/
initbox() /*游戏框架初始化*/
srand((unsigned)time(NULL)) /*随机器函数的初始化*/
rs1=random(19)
rs2=random(19)
next_shape()
initposition() /*方块最开始的出现位置*/
initremove() /*记录每个方格有无颜色填充数组初始化*/
HZ12(450,400,15,RED,正常)
process()
}
void EXIT()
{ closegraph()
intrestore() /*恢复中断向量*/
exit(0)
}
void initremove()
{ int i,j
for(i=0i<12i++)
for(j=0j<22j++)
if(i==0||i==11||j==0||j==21)
r_f[i][j]=1
else
r_f[i][j]=0
}
void initinfo()
{ char aStr[2]
setcolor(RED)
outtextxy(450,100,This game's writer is:)
HZ12(450,140,15,RED,该程序作者:NULL)
outtextxy(525,110,NULL)
outtextxy(450,180,FUNCTION FOR KEYS:)
outtextxy(450,200,UP:change the shape)
outtextxy(450,210,DOWN:accelerate)
outtextxy(450,220,LEFT:move left)
outtextxy(450,230,RIGHT:move right)
outtextxy(450,240,ESC:exit this game)
outtextxy(450,250,SPACE:pause)
HZ12(450,260,20,RED,上:)
HZ12(450,280,20,RED,下:)
HZ12(450,300,20,RED,左:)
HZ12(450,320,20,RED,右:)
HZ12(450,340,20,RED,ESC:退出)
HZ12(450,360,15,RED,空格: 暂停/开始)
HZ12(450,380,15,RED,目前状态:)
HZ12(20,200,15,RED,下一个形状)
aStr[0]=24
aStr[1]=0
aStr[6]=0
HZ12(480,260,12,GREEN,aStr)
HZ12(500,260,12,GREEN,( 变形 ))
aStr[0]=25
aStr[1]=0
HZ12(480,280,12,GREEN,aStr)
HZ12(500,280,12,GREEN,( 加速 ))
aStr[0]=27
aStr[1]=0
HZ12(480,300,12,GREEN,aStr)
HZ12(500,300,12,GREEN,向左)
aStr[0]=26
aStr[1]=0
HZ12(480,320,12,GREEN,aStr)
HZ12(500,320,12,GREEN,向右)
}
void messagebox()
{ int key
setcolor(GREEN)
setfillstyle(1,DARKGRAY)
rectangle(220,200,420,300)
bar(221,201,419,299)
HZ12(280,210,15,GREEN,GAME OVER)
HZ12(275,230,15,GREEN,重新游戏: Y)
HZ12(275,270,15,GREEN,退出游戏: N)
HZ12(450,400,15,BLACK,正常)
HZ12(450,400,15,GREEN,GAME OVER)
for()
if(bioskey(1))
{ key=bioskey(0)
if(key==Y)
{ clearkbd()
update()
}
else
if(key==N)
{ clearkbd()
EXIT()
}
else
clearkbd()
}
}
void initbox()
{ xcors=15 /*画游戏框*/
xcorb=26
ycors=6
ycorb=27
drawbox()
xcors=2 /*画提示框*/
xcorb=7
ycors=6
ycorb=11
drawbox()
}
void initposition()
{ RA.Rx=18
RA.Ry=6-p[rs1].co[7]
RA.x1=0
RA.x2=0
RA.y1=0
RA.y2=0
}
void next_shape() /*画下一形状提示框*/
{ int recordx=RA.Rx,recordy=RA.Ry,buffer
RA.Rx=3
RA.Ry=7
draw(2)
buffer=rs1
rs1=rs2
rs2=buffer
draw(1)
RA.Rx=recordx
RA.Ry=recordy
buffer=rs1
rs1=rs2
rs2=buffer
}
void process() /*游戏过程*/
{ for()
{ check_touch()
if(!nback)
{ rs1=rs2
rs2=random(19) /*产生另一种方块的码数*/
initposition()
judge() /*判断某一行是否满了和这个游戏是否可以结束了*/
draw(1)
next_shape()
}
if(count_other>=1)
{ count_other=0
if(bioskey(1)) /*对按键的处理*/
{ int key=bioskey(0)
clearkbd() /*清除键盘缓冲队列*/
if(key==ESC)
EXIT()
if(key==LEFT&&nleft&&nback)
mov(LEFT)
if(key==RIGHT&&nright&&nback)
mov(RIGHT)
if(key==UP&&nback)
change()
if(key==SPACE)
pause()
if(key==DOWN)
accelerate()
}
}
if(count_down>=4)
{ check_touch() /*消除上一步动作对方块状态的影响*/
count_down=0
if(nback) /*0表示到达底部,1表示没有到达*/
mov(DOWN)
}
}/*for*/
}
main()
{ int gdriver=DETECT,gmode=0
initgraph(&gdriver,&gmode,d:turboc) /*启动图形与中断部分*/
intenable()
update()
}
本代码片誉凳段,只作为vb语言编程练习,不具备定时炸d控制功能。
Dim tt As Date, ttt As Date, tttt 庆仔旅As DatePrivate Sub Command1_Click()
Timer1.Interval = 1000
tt = InputBox("输入格式:0:00:00", "请输入定时时长", "0:00:30")
Label1.Caption = "定时时长:" & tt
tttt = tt + Time
End Sub
Private Sub Form_Load()
Timer1.Interval = 0
End Sub
Private Sub Timer1_Timer()
ttt = tttt - Time
Label2.Caption = ttt
If ttt = 0 Then
戚袭 Beep
Timer1.Interval = 0
End If
End Sub
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