小游戏的代码块分为三个部分,测试函数(test.c):运行小游戏和实现游戏逻辑部分,game.h:引头文件,函数声明,game.c:实现游戏中的函数
test.c
#define _CRT_SECURE_NO_WARNINGS #include "game.h" void menu() { printf("***************************n"); printf("******* 1.play *****n"); printf("******* 0.exit *****n"); printf("***************************n"); } void game() { //创建二维数组,保存数据 char board[ROW][COL]; //初始化棋盘 InitBoard(board, ROW, COL); //打印棋盘 DisplayBoard(board, ROW, COL); //下棋 //返回'*'表示玩家赢了 //返回'#'表示电脑赢了 //返回'Q'表示平局 // 返回‘C’表示游戏继续 char ret = 0; while (1) { //玩家下 PlayerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); //走完后判断输赢 ret=IsWin(board, ROW, COL); if (ret != 'C') break; //电脑下 ComputerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); ret=IsWin(board, ROW, COL); if (ret != 'C') break; } if (ret == '*') { printf("玩家赢了n"); DisplayBoard(board, ROW, COL); } else if (ret == '#') { printf("电脑赢了n"); DisplayBoard(board, ROW, COL); } else { printf("平局n"); DisplayBoard(board, ROW, COL); } } int main() { srand((unsigned int)time(NULL));//产生随机数 int input = 0; do { menu(); printf("请输入你的选择>:"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏n"); break; default: printf("输入错误,请重新输入n"); break; } } while (input); return 0; }
game.h
#pragma once //引用头文件 #include#include #include #define ROW 3 #define COL 3 //函数声明 void InitBoard(char board[ROW][COL],int row,int col); void DisplayBoard(char board[ROW][COL], int row, int col); void PlayerMove(char board[ROW][COL], int row, int col); void ComputerMove(char board[ROW][COL], int row, int col); char IsWin(char board[ROW][COL], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS #include "game.h" void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0;j < col;j++) { board[i][j] = ' '; } } } void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0;i < row;i++) { int j = 0; for (j = 0;j < col;j++) { printf(" %c ", board[i][j]); if (j < col - 1) printf("|"); } printf("n"); if (i < row - 1) { int j = 0; for (j = 0;j < col;j++) { printf("---"); if (j < col - 1) printf("|"); } printf("n"); } } } void PlayerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家走>n"); while (1) { printf("请输入玩家下棋的坐标>:"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("坐标被占用,请重新输入n"); } } else { printf("坐标非法请重新输入n"); } } } void ComputerMove(char board[ROW][COL], int row, int col) { printf("电脑走n"); while (1) { int x = rand() % row; int y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } int IsFull(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0;i < row;i++) { int j = 0; for (j = 0;j < col;j++) { if (board[i][j] == ' ') return 0; } } return 1; } char IsWin(char board[ROW][COL], int row, int col) { //3行的情况 int i = 0; for (i = 0;i < row;i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1]; } } //3列的情况 for (i = 0;i < col;i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') { return board[1][i]; } } //两条对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //判断平局 int ret = 0; ret = IsFull(board, ROW, COL); if (ret == 1) { //棋局满了返回1,没满返回0 return 'Q'; } else { return 'C'; } }
测试截图:
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