ros2中navigation2的BT常用语法总结1

ros2中navigation2的BT常用语法总结1,第1张

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behavior tree常用语法

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在学习ros2 navigation2过程中,始终围绕着BT行为树(behavior tree)展开。


但这个东西太过于隐晦(其实看底层c++代码就明白了),因为完全不了解节点的特性,阅读起来非常吃力。


更是无从下手。

所以今天总结一些常用的BT节点,增强自己的记忆。

参考资料BehaviorTree.cpp:https://www.behaviortree.dev/
ros2 navigation:https://navigation.ros.org/

nav2_behavior_tree包是实现ros2的navigation2行为树的功能包,地址:https://github.com/ros-planning/navigation2/tree/main/nav2_behavior_tree

tick(调用)的工作原理
要在脑海中想象树的工作原理,请考虑下面的示例。

我们来重点关注一下nav2_behavior_tree功能包src下的主引擎节点behavior_tree_engine.cpp的代码:
注意:nav2_behavior_tree的行为树引擎behavior_tree_engine.cpp规则:每次都从主main中循环调用各个节点,每个节点根据运行情况,返回相应状态。

一个tick结束,如果main达到自己的success条件,可停止循环,返回成功状态,如果正在运行running可以继续tick(调用)。

如果tree是返回失败,则主循环结束,BehaviorTreeEngine::run返回failtrue。

// Copyright (c) 2018 Intel Corporation
// Copyright (c) 2020 Florian Gramss
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include "nav2_behavior_tree/behavior_tree_engine.hpp"

#include 
#include 
#include 

#include "rclcpp/rclcpp.hpp"
#include "behaviortree_cpp_v3/utils/shared_library.h"

namespace nav2_behavior_tree
{

BehaviorTreeEngine::BehaviorTreeEngine(const std::vector<std::string> & plugin_libraries)
{
  BT::SharedLibrary loader;
  for (const auto & p : plugin_libraries) {
    factory_.registerFromPlugin(loader.getOSName(p));
  }
}

BtStatus
BehaviorTreeEngine::run(
  BT::Tree * tree,
  std::function<void()> onLoop,
  std::function<bool()> cancelRequested,
  std::chrono::milliseconds loopTimeout)
{
  rclcpp::WallRate loopRate(loopTimeout);
  BT::NodeStatus result = BT::NodeStatus::RUNNING;

  // Loop until something happens with ROS or the node completes
  try {
    while (rclcpp::ok() && result == BT::NodeStatus::RUNNING) {
      if (cancelRequested()) {
        tree->rootNode()->halt();
        return BtStatus::CANCELED;
      }

      result = tree->tickRoot();

      onLoop();

      loopRate.sleep();
    }
  } catch (const std::exception & ex) {
    RCLCPP_ERROR(
      rclcpp::get_logger("BehaviorTreeEngine"),
      "Behavior tree threw exception: %s. Exiting with failure.", ex.what());
    return BtStatus::FAILED;
  }

  return (result == BT::NodeStatus::SUCCESS) ? BtStatus::SUCCEEDED : BtStatus::FAILED;
}

BT::Tree
BehaviorTreeEngine::createTreeFromText(
  const std::string & xml_string,
  BT::Blackboard::Ptr blackboard)
{
  return factory_.createTreeFromText(xml_string, blackboard);
}

BT::Tree
BehaviorTreeEngine::createTreeFromFile(
  const std::string & file_path,
  BT::Blackboard::Ptr blackboard)
{
  return factory_.createTreeFromFile(file_path, blackboard);
}

// In order to re-run a Behavior Tree, we must be able to reset all nodes to the initial state
void
BehaviorTreeEngine::haltAllActions(BT::TreeNode * root_node)
{
  if (!root_node) {
    return;
  }

  // this halt signal should propagate through the entire tree.
  root_node->halt();

  // but, just in case...
  auto visitor = [](BT::TreeNode * node) {
      if (node->status() == BT::NodeStatus::RUNNING) {
        node->halt();
      }
    };
  BT::applyRecursiveVisitor(root_node, visitor);
}

}  // namespace nav2_behavior_tree

然后我们通过分析这个行为树:Navigate To Pose and Pause Near Goal-Obstacle(导航到目标位姿并具有接近障碍物暂停功能),这个是ros2导航比较经典的行为树,以下是他的树形图逻辑:


以上是ros常用的行为树示例。


表示为行为树xml文件内容如下:

<root main_tree_to_execute="MainTree">
  <BehaviorTree ID="MainTree">
    <RecoveryNode number_of_retries="6" name="NavigateRecovery">
      <PipelineSequence name="NavigateWithReplanning">
        <RateController hz="1.0">
          <RecoveryNode number_of_retries="1" name="ComputePathToPose">
            <ComputePathToPose goal="{goal}" path="{path}" planner_id="GridBased"/>
            <ClearEntireCostmap name="ClearGlobalCostmap-Context" service_name="global_costmap/clear_entirely_global_costmap"/>
          RecoveryNode>
        RateController>
        <ReactiveSequence name="MonitorAndFollowPath">
          <PathLongerOnApproach path="{path}" prox_len="3.0" length_factor="2.0">
            <RetryUntilSuccessful num_attempts="1">
              <SequenceStar name="CancelingControlAndWait">
                <CancelControl name="ControlCancel"/>
                <Wait wait_duration="5"/>
              SequenceStar>
            RetryUntilSuccessful>
          PathLongerOnApproach>
          <RecoveryNode number_of_retries="1" name="FollowPath">
            <FollowPath path="{path}" controller_id="FollowPath"/>
            <ClearEntireCostmap name="ClearLocalCostmap-Context" service_name="local_costmap/clear_entirely_local_costmap"/>
          RecoveryNode>
        ReactiveSequence>
      PipelineSequence>
      <ReactiveFallback name="RecoveryFallback">
        <GoalUpdated/>
        <RoundRobin name="RecoveryActions">
          <Sequence name="ClearingActions">
            <ClearEntireCostmap name="ClearLocalCostmap-Subtree" service_name="local_costmap/clear_entirely_local_costmap"/>
            <ClearEntireCostmap name="ClearGlobalCostmap-Subtree" service_name="global_costmap/clear_entirely_global_costmap"/>
          Sequence>
          <Spin spin_dist="1.57"/>
          <Wait wait_duration="5"/>
          <BackUp backup_dist="0.30" backup_speed="0.05"/>
        RoundRobin>
      ReactiveFallback>
    RecoveryNode>
  BehaviorTree>
root>

然后我们主要分析每个语法的使用方法及作用。


1.recoveryNode 恢复节点。



RecoveryNode 是一个有两个子节点的控制流节点。

当且仅当第一个子节点返回 SUCCESS 时,它才会返回 SUCCESS。

只有当第一个子节点返回 FAILURE 时,才会执行第二个子节点。

如果第二个子节点成功,那么第一个子节点将被再次执行。

用户可以指定在返回 FAILURE 之前应该执行多少次恢复 *** 作。

在 nav2 中,RecoveryNode 包含在行为树中,用于在发生故障时执行恢复 *** 作。


使用恢复节点可能有一下几种情况:
1.第一个子节点调用后返回success,父节点返回success。


2.第一个子节点调用后返回running,父节点返回running不会调用第二个子节点。


3.第一个子节点调用后返回failtrue,RecoveryNode节点调用第二个子节点,
如果第二个子节点返回running,则父节点返回running,下一次tick还是调用第二个子节点。

如果第二个子节点返回success则直接调用第一个节点,如果第二个节点返回failtrue,则父节点返回failtrue。

例子:

<root main_tree_to_execute="MainTree">
    <BehaviorTree ID="MainTree">
        <RecoveryNode number_of_retries="1">
            <ComputePathToPose/>
            <ClearLocalCostmap/>
        RecoveryNode>
    BehaviorTree>
root>

实现代码:

// Copyright (c) 2019 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include 
#include "nav2_behavior_tree/plugins/control/recovery_node.hpp"

namespace nav2_behavior_tree
{

RecoveryNode::RecoveryNode(
  const std::string & name,
  const BT::NodeConfiguration & conf)
: BT::ControlNode::ControlNode(name, conf),
  current_child_idx_(0),
  number_of_retries_(1),
  retry_count_(0)
{
  getInput("number_of_retries", number_of_retries_);
}

BT::NodeStatus RecoveryNode::tick()
{
  const unsigned children_count = children_nodes_.size();

  if (children_count != 2) {
    throw BT::BehaviorTreeException("Recovery Node '" + name() + "' must only have 2 children.");
  }

  setStatus(BT::NodeStatus::RUNNING);

  while (current_child_idx_ < children_count && retry_count_ <= number_of_retries_) {
    TreeNode * child_node = children_nodes_[current_child_idx_];
    const BT::NodeStatus child_status = child_node->executeTick();

    if (current_child_idx_ == 0) {
      switch (child_status) {
        case BT::NodeStatus::SUCCESS:
          {
            // reset node and return success when first child returns success
            halt();
            return BT::NodeStatus::SUCCESS;
          }

        case BT::NodeStatus::FAILURE:
          {
            if (retry_count_ < number_of_retries_) {
              // halt first child and tick second child in next iteration
              ControlNode::haltChild(0);
              current_child_idx_++;
              break;
            } else {
              // reset node and return failure when max retries has been exceeded
              halt();
              return BT::NodeStatus::FAILURE;
            }
          }

        case BT::NodeStatus::RUNNING:
          {
            return BT::NodeStatus::RUNNING;
          }

        default:
          {
            throw BT::LogicError("A child node must never return IDLE");
          }
      }  // end switch

    } else if (current_child_idx_ == 1) {
      switch (child_status) {
        case BT::NodeStatus::SUCCESS:
          {
            // halt second child, increment recovery count, and tick first child in next iteration
            ControlNode::haltChild(1);
            retry_count_++;
            current_child_idx_--;
          }
          break;

        case BT::NodeStatus::FAILURE:
          {
            // reset node and return failure if second child fails
            halt();
            return BT::NodeStatus::FAILURE;
          }

        case BT::NodeStatus::RUNNING:
          {
            return BT::NodeStatus::RUNNING;
          }

        default:
          {
            throw BT::LogicError("A child node must never return IDLE");
          }
      }  // end switch
    }
  }  // end while loop

  // reset node and return failure
  halt();
  return BT::NodeStatus::FAILURE;
}

void RecoveryNode::halt()
{
  ControlNode::halt();
  retry_count_ = 0;
  current_child_idx_ = 0;
}

}  // namespace nav2_behavior_tree

#include "behaviortree_cpp_v3/bt_factory.h"
BT_REGISTER_NODES(factory)
{
  factory.registerNodeType<nav2_behavior_tree::RecoveryNode>("RecoveryNode");
}

2.PipeLineSequence管道节点序列

初始状态Action_A,Action_B,Action_C三个节点都未被调用状态为初始idle,
当第一次调用Action_A的时候,假设Action_A节点反馈running状态,则父节点PipeLineSequence返回running。

主节点继续tick也不会调用Action_B和Action_C,直到Action_A返回success,则继续调用Action_B(注:如果任何一个子节点返回failtrue,则终止所有子节点动作,父节点返回failtrue)。


当Action_B返回running时,下一个tick会继续调用Action_A,无论A返回running或是success,都会继续调用Action_B(注:看代码
case BT::NodeStatus::RUNNING:
if (i >= last_child_ticked_))
然后判断Action_B状态。

如果此时Action_B,返回成功success,则继续调用Action_C。

如果Action_C返回running,则父节点继续调用Action_A及Action_B,及Action_C,这个过程并不返回,除非Action_C返回success,则父节点返回success并终止所有节点。

注:如果任何一个子节点返回failtrue,则终止所有子节点动作,父节点返回failtrue,具体看代码比较好理解逻辑。

主体代码:

// Copyright (c) 2019 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include 
#include 
#include 

#include "nav2_behavior_tree/plugins/control/pipeline_sequence.hpp"

namespace nav2_behavior_tree
{

PipelineSequence::PipelineSequence(const std::string & name)
: BT::ControlNode(name, {})
{
}

PipelineSequence::PipelineSequence(
  const std::string & name,
  const BT::NodeConfiguration & config)
: BT::ControlNode(name, config)
{
}

BT::NodeStatus PipelineSequence::tick()
{
  for (std::size_t i = 0; i < children_nodes_.size(); ++i) {
    auto status = children_nodes_[i]->executeTick();
    switch (status) {
      case BT::NodeStatus::FAILURE:
        ControlNode::haltChildren();
        last_child_ticked_ = 0;  // reset
        return status;
      case BT::NodeStatus::SUCCESS:
        // do nothing and continue on to the next child. If it is the last child
        // we'll exit the loop and hit the wrap-up code at the end of the method.
        break;
      case BT::NodeStatus::RUNNING:
        if (i >= last_child_ticked_) {
          last_child_ticked_ = i;
          return status;
        }
        // else do nothing and continue on to the next child
        break;
      default:
        std::stringstream error_msg;
        error_msg << "Invalid node status. Received status " << status <<
          "from child " << children_nodes_[i]->name();
        throw std::runtime_error(error_msg.str());
    }
  }
  // Wrap up.
  ControlNode::haltChildren();
  last_child_ticked_ = 0;  // reset
  return BT::NodeStatus::SUCCESS;
}

void PipelineSequence::halt()
{
  BT::ControlNode::halt();
  last_child_ticked_ = 0;
}

}  // namespace nav2_behavior_tree

BT_REGISTER_NODES(factory)
{
  factory.registerNodeType<nav2_behavior_tree::PipelineSequence>("PipelineSequence");
}

3.RoundRobin轮询控制节点
RoundRobin 控制节点以循环方式对其子节点进行调用,直到子节点返回SUCCESS,其中父节点也将返回SUCCESS。

如果所有子节点都返回FAILURE,那么父节点 RoundRobin 也会返回FAILURE。

循环过程中未成功或失败并不返回,直到循环结束,看代码更直接。

注:当前节点索引记忆current_child_idx_


xml行为树

<root main_tree_to_execute="MainTree">
    <BehaviorTree ID="MainTree">
        <RoundRobin>
            <Action_A/>
            <Action_B/>
            <Action_C/>
        RoundRobin>
    BehaviorTree>
root>

c++代码

// Copyright (c) 2019 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include 

#include "nav2_behavior_tree/plugins/control/round_robin_node.hpp"

namespace nav2_behavior_tree
{

RoundRobinNode::RoundRobinNode(const std::string & name)
: BT::ControlNode::ControlNode(name, {})
{
}

RoundRobinNode::RoundRobinNode(
  const std::string & name,
  const BT::NodeConfiguration & config)
: BT::ControlNode(name, config)
{
}

BT::NodeStatus RoundRobinNode::tick()
{
  const auto num_children = children_nodes_.size();

  setStatus(BT::NodeStatus::RUNNING);

  while (num_failed_children_ < num_children) {
    TreeNode * child_node = children_nodes_[current_child_idx_];
    const BT::NodeStatus child_status = child_node->executeTick();

    switch (child_status) {
      case BT::NodeStatus::SUCCESS:
        {
          // Wrap around to the first child
          if (++current_child_idx_ >= num_children) {
            current_child_idx_ = 0;
          }
          num_failed_children_ = 0;
          ControlNode::haltChildren();
          return BT::NodeStatus::SUCCESS;
        }

      case BT::NodeStatus::FAILURE:
        {
          if (++current_child_idx_ >= num_children) {
            current_child_idx_ = 0;
          }
          num_failed_children_++;
          break;
        }

      case BT::NodeStatus::RUNNING:
        {
          return BT::NodeStatus::RUNNING;
        }

      default:
        {
          throw BT::LogicError("Invalid status return from BT node");
        }
    }
  }

  halt();
  return BT::NodeStatus::FAILURE;
}

void RoundRobinNode::halt()
{
  ControlNode::halt();
  current_child_idx_ = 0;
  num_failed_children_ = 0;
}

}  // namespace nav2_behavior_tree

BT_REGISTER_NODES(factory)
{
  factory.registerNodeType<nav2_behavior_tree::RoundRobinNode>("RoundRobin");
}

下一篇继续介绍其他指令

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原文地址: http://outofmemory.cn/langs/662429.html

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