cocos2dx实现手指控制物体移动

cocos2dx实现手指控制物体移动,第1张

概述   在游戏设计中,经常会涉及到用手指控制游戏主角的移动,下面就是其cocos2dx的实现(基于cocos2dx2.1.4) <span style="font-family:KaiTi_GB2312;font-size:14px;">bool MainScene::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent){ CCPoint point = p

在游戏设计中,经常会涉及到用手指控制游戏主角的移动,下面就是其cocos2dx的实现(基于cocos2dx2.1.4)

<span >bool MainScene::cctouchBegan(CCtouch *ptouch,CCEvent *pEvent){	CCPoint point = ptouch->getLocationInVIEw();	point = CCDirector::sharedDirector()->convertToGL(point);	prevIoUsPoint = CCPointMake(point.x,point.y);	return true;}voID MainScene::cctouchmoved(CCtouch *ptouch,CCEvent *pEvent){	//static CCPoint prevIoUsPoint;	CCPoint curpos = ptouch->getLocationInVIEw();	curpos = CCDirector::sharedDirector()->convertToGL(curpos);	//重新添加触摸移动代码	CCPoint mPoint = m_player->getposition();	CCPoint distaceXY = CCPointMake(mPoint.x-curpos.x,mPoint.y-curpos.y);	float xx = curpos.x-prevIoUsPoint.x;	float yy = curpos.y-prevIoUsPoint.y;	prevIoUsPoint = CCPointMake(curpos.x,curpos.y);	if(mPoint.x+xx >= 770 || mPoint.x+xx <= 90 || mPoint.y+yy <= 40 || mPoint.y+yy >= 440){		if((mPoint.x+xx <= 90 && mPoint.y+yy >= 440) || (mPoint.x+xx <= 90 && mPoint.y+yy <= 40) || (mPoint.x+xx >= 770 && mPoint.y+yy >= 440) || (mPoint.x+xx >= 770 && mPoint.y+yy <= 40)){			m_player->setposition(mPoint.x,mPoint.y);		}else{		if(mPoint.x+xx >= 770 && xx > 0){			m_player->setpositionY(mPoint.y+yy);		}		if(mPoint.x+xx <= 90 && xx < 0){			m_player->setpositionY(mPoint.y+yy);		}		if(mPoint.y+yy >= 440 && yy > 0){			m_player->setpositionX(mPoint.x+xx);		}		if(mPoint.y+yy <= 40 && yy < 0){			m_player->setpositionX(mPoint.x+xx);		}		}	}else{		m_player->setposition(ccp(mPoint.x+xx,mPoint.y+yy));	}}voID MainScene::cctouchended(CCtouch *ptouch,CCEvent *pEvent){	this->setSpeed(0,0);}voID MainScene::registerWithtouchdispatcher(){	CCDirector::sharedDirector()->gettouchdispatcher()->addTargetedDelegate(this,true);}</span>
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