#pragma once //头文件的包含 #includegame.c(游戏的实现逻辑) 代码:#include #include //符号的声明 #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY_COUNT 10 //函数的声明 //初始化棋盘函数的声明 void InitBoard(char board[ROWS][COLS], int rows, int cols, char set); //打印棋盘函数的声明 void DisplayBoard(char board[ROWS][COLS], int row, int col); //布置雷函数的声明 void SetMine(char mine[ROWS][COLS], int row, int col); //排雷函数的声明 void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } } void DisplayBoard(char board[ROWS][COLS], int row, int col) { //1~9 int i = 0; int j = 0; //列号的打印 for (i = 0; i <= col; i++) { printf("%d ", i); } printf("n"); for (i = 1; i <= row; i++) { printf("%d ", i);//打印行号 for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("n"); } } //布置雷 void SetMine(char mine[ROWS][COLS], int row, int col) { int count = EASY_COUNT; while (count) { int x = rand() % row + 1; int y = rand() % col + 1; if (mine[x][y] == '0') { mine[x][y] = '1'; count--; } } } static int get_mine_count(char mine[ROWS][COLS], int x, int y) { return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0'; } //排雷 void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win < row * col - EASY_COUNT) { printf("请输入要排查的坐标:>"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (mine[x][y] == '1') { printf("很遗憾你被炸死了n"); DisplayBoard(mine, row, col); break; } else { //计算x,y坐标周围有几个雷 int n = get_mine_count(mine, x, y); show[x][y] = n + '0'; DisplayBoard(show, row, col); win++; } } else { printf("输入坐标非法,请重新输入!n"); } } if (win == row * col - EASY_COUNT) { printf("恭喜你,排雷成功!n"); DisplayBoard(mine, row, col); } }test.c(游戏的测试逻辑) 代码:
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" void menu() { printf("************************n"); printf("****** 1.play ******n"); printf("****** 0.exit ******n"); printf("************************n"); } void game() { //printf("扫雷n"); //创建数组 char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息 char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息 //初始化mine数组为全字符'0' InitBoard(mine, ROWS, COLS, '0'); //初始化show数组为全字符'*' InitBoard(show, ROWS, COLS, '*'); //打印棋盘 //DisplayBoard(mine, ROW, COL); //DisplayBoard(show, ROW, COL); //布置雷 SetMine(mine, ROW, COL); DisplayBoard(show, ROW, COL); //排雷 FindMine(mine, show, ROW, COL); } void test() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: //扫雷 game(); break; case 0: printf("退出游戏n"); break; default: printf("选择错误n"); break; } } while (input); } int main() { test(); return 0; }运行界面截图:
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