【Cocos2d-x】实现资源热更新

【Cocos2d-x】实现资源热更新,第1张

概述转载地址:http://www.voidcn.com/article/p-uquxodan-bea.html 热更新介绍 什么是热更新? 游戏客户端启动时,主动请求服务端检查版本号,并更新资源到本地。 应用场景: 情况一:游戏客户端已经发布了,但突然发现有个比较严重的bug需要修复。这时需要更新游戏的代码(Lua代码)。 情况二:情人节到了,需要搞个活动,在游戏中营造一个节日氛围。这时,需要更新游

转载地址:http://www.jb51.cc/article/p-uquxodan-bea.html



热更新介绍


什么是热更新?

游戏客户端启动时,主动请求服务端检查版本号,并更新资源到本地。

应用场景:

情况一:游戏客户端已经发布了,但突然发现有个比较严重的BUG需要修复。这时需要更新游戏的代码(Lua代码)。

情况二:情人节到了,需要搞个活动,在游戏中营造一个节日氛围。这时,需要更新游戏资源或增加一些功能。

好处:不需要重新打包和提交应用到市场等待审核。


热更新流程

AssetsManager

在Cocos2d-x中已经封装了用于实现热更新功能的类,就是AssetsManager。

API说明:

// 检测是否有版本更新
virtual bool checkUpdate();

// 下载更新的资源包并解压到下载路径
virtual voID update();

// 获取当前客户端版本号
std::string getVersion();

// 删除客户端版本号
voID deleteVersion();

// 设置下载回调(AssetsManagerDelegateProtocol)
voID setDelegate(AssetsManagerDelegateProtocol *delegate);

// 设置连接超时时间(单位:秒)
voID setConnectionTimeout(unsigned int timeout);

// 设置从服务端下载资源包的url
voID setPackageUrl(const char* packageUrl);

// 设置服务端获取版本号的url
voID setVersionfileUrl(const char* versionfileUrl);

// 设置资源保存路径
voID setStoragePath(const char* storagePath);

因为AssetsManager使用了pthread库,所以需要在win32工程中需要包含pthread库所在目录。

VS在工程属性——C/C++——常规——附加包含目录中添加:$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\pthread

示例工程

该工程使用Cocos2d-x2.1.6和VS2012。【点击下载源码】

把工程放到引擎projects目录下即可。

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                                              #include "UpdateLayer.h"                                                                    #include "HelloWorldScene.h"                                                                                                                #if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)                                                                    #include <dirent.h>                                                                    #include <sys/stat.h>                                                                    #endif                                                                                                                bool                         UpdateLayer                        ::                        init                        (){                                            	                        if                         (                        cclayer                        ::                        init                        ())                                            	                        {                                            		                        // 设置资源包下载目录                                            		                        m_downloadDir                         =                         CCfileUtils                        ::                        sharedfileUtils                        ()                        ->                        getWritablePath                        ();	                                            		                        m_downloadDir                         +=                         "download"                        ;                                                                                        		                        // 添加资源包下载路径到搜索路径,优先搜索更新的资源                                             		                        std                        ::                        vector                        <                        std                        ::                        string                        >                         searchPaths                         =                         CCfileUtils                        ::                        sharedfileUtils                        ()                        ->                        getSearchPaths                        ();                                            		                        searchPaths                        .                        insert                        (                        searchPaths                        .                        begin                        (),                         m_downloadDir                        );                                            		                        CCfileUtils                        ::                        sharedfileUtils                        ()                        ->                        setSearchPaths                        (                        searchPaths                        );	                                            		                                            		                        // 提示                                            		                        m_label                         =                         cclabelTTF                        ::                        create                        (                        ""                        ,                         "Arial"                        ,                         18                        );                                            		                        m_label                        ->                        setAnchorPoint                        (                        ccp                        (                        1                        ,                        0.5                        ));                                            		                        m_label                        ->                        setposition                        (                        ccp                        (                        465                        ,                        20                        ));                                            		                        addChild                        (                        m_label                        );                                                                                        		                        // 菜单                                            		                        Ccmenu                        *                         menu                         =                         Ccmenu                        ::                        create                        ();                                            		                        menu                        ->                        setposition                        (                        CCPointZero                        );                                            		                        addChild                        (                        menu                        );                                                                                        @H_630_404@		                        CCSize                         visibleSize                         =                         CCDirector                        ::                        sharedDirector                        ()                        ->                        getVisibleSize                        ();                                                                                        		                        // 重置                                            		                        CcmenuItemFont                        *                         itemreset                         =                         CcmenuItemFont                        ::                        create                        (                        "reset"                        ,                        this                        ,                        menu_selector                        (                        UpdateLayer                        ::                        reset                        ));                                            		                        itemreset                        ->                        setposition                        (                        ccp                        (                        visibleSize                        .                        wIDth                        /                        2                        ,153)">50                        ));                                            		                        menu                        ->                        addChild                        (                        itemreset                        );                                            		                        // 获取当前版本号                                            		                        CcmenuItemFont                        *                         itemGetClIEntVersion                         =                         CcmenuItemFont                        ::                        create                        (                        "getClIEntVersion"                        ,                        menu_selector                        (                        UpdateLayer                        ::                        getClIEntVersion                        ));                                            		                        itemGetClIEntVersion                        ->                        setposition                        (                        ccp                        (                        visibleSize                        .                        wIDth                        /                        100                        ));                                            		                        menu                        ->                        addChild                        (                        itemGetClIEntVersion                        );                                            		                        // 获取服务器最新版本                                            		                        CcmenuItemFont                        *                         itemGetServerVersion                         =                         CcmenuItemFont                        ::                        create                        (                        "checkUpdate"                        ,                        menu_selector                        (                        UpdateLayer                        ::                        checkUpdate                        ));                                            		                        itemGetServerVersion                        ->                        setposition                        (                        ccp                        (                        visibleSize                        .                        wIDth                        /                        150                        ));                                            		                        menu                        ->                        addChild                        (                        itemGetServerVersion                        );                                            		                        // 更新版本                                            		                        CcmenuItemFont                        *                         itemUpdateVersion                         =                         CcmenuItemFont                        ::                        create                        (                        "updateVersion"                        ,                        menu_selector                        (                        UpdateLayer                        ::                        update                        ));                                            		                        itemUpdateVersion                        ->                        setposition                        (                        ccp                        (                        visibleSize                        .                        wIDth                        /                        200                        ));                                            		                        menu                        ->                        addChild                        (                        itemUpdateVersion                        );                                            		                        // 进入场景                                            		                        CcmenuItemFont                        *                         itemEnterScene                         =                         CcmenuItemFont                        ::                        create                        (                        "enterScene"                        ,                        menu_selector                        (                        UpdateLayer                        ::                        enterScene                        ));                                            		                        itemEnterScene                        ->                        setposition                        (                        ccp                        (                        visibleSize                        .                        wIDth                        /                        250                        ));                                            		                        menu                        ->                        addChild                        (                        itemEnterScene                        );                                            		                        return                         true                        ;                                            	                        }                                            	                        false                        ;                                                                    }                                                                                                                AssetsManager                        *                         UpdateLayer                        ::                        getAssetsManager                        (){                                            	                        static                         AssetsManager                        *                         s_assetsManager                         =                         NulL                        ;                                                                                        	                        if                         (                        s_assetsManager                         ==                        NulL                        )                                            	                        {		                                            		                        s_assetsManager                         =                         new                         AssetsManager                        (                        "http://is.muni.cz/do/rect/el/ikony/sady/ikonky-128x128-png.zip"                        ,                                            			                        "https://Coding.net/u/linchaolong/p/Test/git/raw/master/README.md"                        ,                                            			                        m_downloadDir                        .                        c_str                        ());                                            		                        s_assetsManager                        ->                        setDelegate                        (                        this                        );                                            		                        s_assetsManager                        ->                        setConnectionTimeout                        (                        3                        );                                            	                        }                                            	                        return                         s_assetsManager                        ;                                                                    }                                                                                                                voID                         UpdateLayer                        ::                        initDownloadDir                        (){                                                                                        	                        // 如果下载目录不存在,则创建下载目录                                                                    #if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)                                            	                        DIR                         *                        pDir                         =                         NulL                        ;                                                                                        	                        pDir                         =                         opendir                         (                        m_downloadDir                        .                        c_str                        ());                                            	                        if                         (                        !                         pDir                        )                                            	                        {                                            		                        mkdir                        (                        m_downloadDir                        .                        c_str                        (),                         S_IRWXU                         |                         S_IRWXG                         |                         S_IRWXO                        );                                            	                        }                                                                    #else                                            	                        if                         ((                        GetfileAttributesA                        (                        m_downloadDir                        .                        c_str                        ()))                         ==                         INVALID_file_ATTRIBUTES                        )                                            	                        {                                            		                        CreateDirectoryA                        (                        m_downloadDir                        .                        c_str                        (),153)">0                        );                                            	                        }                                                                    #endif                                                                    }                                                                                                                voID                         UpdateLayer                        ::                        deleteDir                        (                        std                        ::                        string                         dir                        ){                                            	                        // Remove downloaded files                                                                    #if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)                                            	                        std                        ::                        string                         command                         =                         "rm -r "                        ;                                            	                        // Path may include space.                                            	                        command                         +=                         "                        \"                        "                         +                         dir                         +                         "                        ;                                            	                        system                        (                        command                        .                        c_str                        ());                                                                    #else                                            	                        std                        ::                        string                         command                         =                         "rd /s /q "                        ;                                            	                        // Path may include space.                                            	                        command                         +=                         "                        ;                                            	                        system                        (                        command                        .                        c_str                        ());                                                                    #endif                                                                    }                                                                                                                voID                         UpdateLayer                        ::                        onError                        (                        cocos2d                        ::                        extension                        ::                        AssetsManager                        ::                        ErrorCode                         errorCode                        ){                                            	                        switch                         (                        errorCode                        )                                            	                        {                                            	                        case                         cocos2d:                        :                        extension                        ::                        AssetsManager                        ::                        kCreatefile                        :                                            		                        cclOG                        (                        "error : create file failure"                        );                                            		                        m_label                        ->                        setString                        (                        "error : create file failure"                        );                                            		                        break                        ;                                            	                        case                         cocos2d:                        :                        extension                        ::                        AssetsManager                        ::                        kNetwork                        :                                            		                        cclOG                        (                        "error : no network"                        );                                            		                        m_label                        ->                        setString                        (                        "error : no network"                        );                                            		                        break                        ;                                            	                        case                         cocos2d:                        :                        extension                        ::                        AssetsManager                        ::                        kNoNewVersion                        :                                            		                        cclOG                        (                        "error : no new version"                        );                                            		                        m_label                        ->                        setString                        (                        "error : no new version"                        );                                            		                        break                        ;                                            	                        case                         cocos2d:                        :                        extension                        ::                        AssetsManager                        ::                        kUncompress                        :                                            		                        cclOG                        (                        "error : uncompress file error"                        );                                            		                        m_label                        ->                        setString                        (                        "error : uncompress file error"                        );                                            		                        break                        ;                                            	                        default:                                            		                        break                        ;                                            	                        }                                                                    }                                                                                                                voID                         UpdateLayer                        ::                        onProgress                        (                        int                         percent                        ){                                            	                        char                         progress                        [                        20                        ];                                            	                        snprintf                        (                        progress                        ,153)">20                        ,240)">"downloading %d%%"                        ,                         percent                        );	                                            	                        cclOG                        (                        "%s"                        ,                        progress                        );                                            	                        m_label                        ->                        setString                        (                        progress                        );                                                                    }                                                                                                                voID                         UpdateLayer                        ::                        onSuccess                        (){                                            	                        cclOG                        (                        "download success."                        );	                                            	                        m_label                        ->                        setString                        (                        "download success."                        );                                                                    }                                                                                                                voID                         UpdateLayer                        ::                        update                        (                        CCObject                        *                         pSender                        ){                                            	                        // 初始化下载目录                                            	                        initDownloadDir                        ();                                            	                        // 下载更新包                                            	                        getAssetsManager                        ()                        ->                        update                        ();                                                                    }                                                                                                                voID                         UpdateLayer                        ::                        reset                        (                        CCObject                        *                         pSender                        ){                                            	                        if                         (                        ""                         !=                         m_downloadDir                        )                                            	                        {                                            		                        // 删除下载目录                                            		                        deleteDir                        (                        m_downloadDir                        );                                            	                        }                                            	                        // 删除版本号                                            	                        getAssetsManager                        ()                        ->                        deleteVersion                        ();                                                                    }                                                                                                                voID                          UpdateLayer                        ::                        getClIEntVersion                        (                        CCObject                        *                         pSender                        ){                                            	                        CCString                        *                         msg                         =                         CCString                        ::                        createWithFormat                        (                        "current clIEnt version : %s"                        ,                         getAssetsManager                        ()                        ->                        getVersion                        ().                        c_str                        ());                                            	                        cclOG                        (                        msg                        ->                        getCString                        ());                                            	                        m_label                        ->                        setString                        (                        msg                        ->                        getCString                        ());                                                                    }                                                                                                                voID                         UpdateLayer                        ::                        checkUpdate                        (                        CCObject                        *                         pSender                        ){	                                            	                        if                         (                        getAssetsManager                        ()                        ->                        checkUpdate                        ())                                            	                        {                                            		                        cclOG                        (                        "has new version"                        );                                            		                        m_label                        ->                        setString                        (                        "has new version"                        );                                            	                        }                        else                        {                                            		                        cclOG                        (                        "has not new version"                        );                                            		                        m_label                        ->                        setString                        (                        "has not new version"                        );                                            	                        }                                                                    }                                                                                                                voID                         UpdateLayer                        ::                        enterScene                        (                        CCObject                        *                         pSender                        ){                                            	                        CCDirector                        ::                        sharedDirector                        ()                        ->                        replaceScene                        (                        HelloWorld                        ::                        scene                        ());                                                                    }                      
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51</a><a target=_blank ID="L52" href="http://blog.csdn.net/linchaolong/article/details/42321767#L52" rel="#L52" > 52</a><a target=_blank ID="L53" href="http://blog.csdn.net/linchaolong/article/details/42321767#L53" rel="#L53" > 53</a><a target=_blank ID="L54" href="http://blog.csdn.net/linchaolong/article/details/42321767#L54" rel="#L54" > 54</a> #ifndef __HOTUPDATER_H__ #define __HOTUPDATER_H__ #include "cocos2d.h" USING_NS_CC ; #include "cocos-ext.h" USING_NS_CC_EXT ; #include "AssetsManager/AssetsManager.h" // 热更新实现示例 class UpdateLayer : public cclayer , public AssetsManagerDelegateProtocol { public: static CCScene * scene (){ CCScene * scene = CCScene :: create (); scene -> addChild ( UpdateLayer :: create ()); return scene ; }; static UpdateLayer * create (){ UpdateLayer * pLayer = new UpdateLayer ; if ( pLayer && pLayer -> init ()) { pLayer -> autorelease (); return pLayer ; } delete pLayer ; NulL ; }; // 初始化 bool init (); @H_630_404@ // 下载回调函数 virtual voID onError ( cocos2d :: extension :: AssetsManager :: ErrorCode errorCode ); onProgress ( int percent ); onSuccess (); // 菜单回调函数 reset ( CCObject * pSender ); // 重置版本 getClIEntVersion ( CCObject * pSender ); // 获取当前客户端版本号 checkUpdate ( CCObject * pSender ); // 检查是否有版本更新 update ( CCObject * pSender ); // 更新版本 enterScene ( CCObject * pSender ); // 进入场景,如果未更新屏幕中间会显示叹号的图片,更新后会显示另一张图片 protected: // 初始化下载目录 initDownloadDir (); // 删除目录 deleteDir ( std :: string dir ); private: cclabelTTF * m_label ; std :: string m_downloadDir ; AssetsManager * getAssetsManager (); }; #endif 来自CODE的代码片 UpdateLayer.h

项目地址:https://coding.net/u/linchaolong/p/Cocos2d-x_HotUpdate/git



热更新介绍


什么是热更新?

游戏客户端启动时,主动请求服务端检查版本号,并更新资源到本地。

应用场景:

情况一:游戏客户端已经发布了,但突然发现有个比较严重的BUG需要修复。这时需要更新游戏的代码(Lua代码)。

情况二:情人节到了,需要搞个活动,在游戏中营造一个节日氛围。这时,需要更新游戏资源或增加一些功能。

好处:不需要重新打包和提交应用到市场等待审核。


热更新流程

AssetsManager

在Cocos2d-x中已经封装了用于实现热更新功能的类,就是AssetsManager。

API说明:

// 检测是否有版本更新
virtual bool checkUpdate();

// 下载更新的资源包并解压到下载路径
virtual voID update();

// 获取当前客户端版本号
std::string getVersion();

// 删除客户端版本号
voID deleteVersion();

// 设置下载回调(AssetsManagerDelegateProtocol)
voID setDelegate(AssetsManagerDelegateProtocol *delegate);

// 设置连接超时时间(单位:秒)
voID setConnectionTimeout(unsigned int timeout);

// 设置从服务端下载资源包的url
voID setPackageUrl(const char* packageUrl);

// 设置服务端获取版本号的url
voID setVersionfileUrl(const char* versionfileUrl);

// 设置资源保存路径
voID setStoragePath(const char* storagePath);

因为AssetsManager使用了pthread库,所以需要在win32工程中需要包含pthread库所在目录。

VS在工程属性——C/C++——常规——附加包含目录中添加:$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\pthread

示例工程

【点击下载源码】

把工程放到引擎projects目录下即可。

                                                  #include "UpdateLayer.h"                                                                          #include "HelloWorldScene.h"                                                                                                                          #if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)                                                                          #include <dirent.h>                                                                          #include <sys/stat.h>                                                                          #endif                                                                                                                          bool                           UpdateLayer                          ::                          init                          (){                                                	                          if                           (                          cclayer                          ::                          init                          ())                                                	                          {                                                		                          // 设置资源包下载目录                                                		                          m_downloadDir                           =                           CCfileUtils                          ::                          sharedfileUtils                          ()                          ->                          getWritablePath                          ();	                                                		                          m_downloadDir                           +=                           "download"                          ;                                                                                                		                          // 添加资源包下载路径到搜索路径,优先搜索更新的资源                                                 		                          std                          ::                          vector                          <                          std                          ::                          string                          >                           searchPaths                           =                           CCfileUtils                          ::                          sharedfileUtils                          ()                          ->                          getSearchPaths                          ();                                                		                          searchPaths                          .                          insert                          (                          searchPaths                          .                          begin                          (),                           m_downloadDir                          );                                                		                          CCfileUtils                          ::                          sharedfileUtils                          ()                          ->                          setSearchPaths                          (                          searchPaths                          );	                                                		                                                		                          // 提示                                                		                          m_label                           =                           cclabelTTF                          ::                          create                          (                          ""                          ,                           "Arial"                          ,                           18                          );                                                		                          m_label                          ->                          setAnchorPoint                          (                          ccp                          (                          1                          ,                          0.5                          ));                                                		                          m_label                          ->                          setposition                          (                          ccp                          (                          465                          ,                          20                          ));                                                		                          addChild                          (                          m_label                          );                                                                                                		                          // 菜单                                                		                          Ccmenu                          *                           menu                           =                           Ccmenu                          ::                          create                          ();                                                		                          menu                          ->                          setposition                          (                          CCPointZero                          );                                                		                          addChild                          (                          menu                          );                                                                                                @H_630_404@		                          CCSize                           visibleSize                           =                           CCDirector                          ::                          sharedDirector                          ()                          ->                          getVisibleSize                          ();                                                                                                		                          // 重置                                                		                          CcmenuItemFont                          *                           itemreset                           =                           CcmenuItemFont                          ::                          create                          (                          "reset"                          ,                          this                          ,                          menu_selector                          (                          UpdateLayer                          ::                          reset                          ));                                                		                          itemreset                          ->                          setposition                          (                          ccp                          (                          visibleSize                          .                          wIDth                          /                          2                          ,153)">50                          ));                                                		                          menu                          ->                          addChild                          (                          itemreset                          );                                                		                          // 获取当前版本号                                                		                          CcmenuItemFont                          *                           itemGetClIEntVersion                           =                           CcmenuItemFont                          ::                          create                          (                          "getClIEntVersion"                          ,                          menu_selector                          (                          UpdateLayer                          ::                          getClIEntVersion                          ));                                                		                          itemGetClIEntVersion                          ->                          setposition                          (                          ccp                          (                          visibleSize                          .                          wIDth                          /                          100                          ));                                                		                          menu                          ->                          addChild                          (                          itemGetClIEntVersion                          );                                                		                          // 获取服务器最新版本                                                		                          CcmenuItemFont                          *                           itemGetServerVersion                           =                           CcmenuItemFont                          ::                          create                          (                          "checkUpdate"                          ,                          menu_selector                          (                          UpdateLayer                          ::                          checkUpdate                          ));                                                		                          itemGetServerVersion                          ->                          setposition                          (                          ccp                          (                          visibleSize                          .                          wIDth                          /                          150                          ));                                                		                          menu                          ->                          addChild                          (                          itemGetServerVersion                          );                                                		                          // 更新版本                                                		                          CcmenuItemFont                          *                           itemUpdateVersion                           =                           CcmenuItemFont                          ::                          create                          (                          "updateVersion"                          ,                          menu_selector                          (                          UpdateLayer                          ::                          update                          ));                                                		                          itemUpdateVersion                          ->                          setposition                          (                          ccp                          (                          visibleSize                          .                          wIDth                          /                          200                          ));                                                		                          menu                          ->                          addChild                          (                          itemUpdateVersion                          );                                                		                          // 进入场景                                                		                          CcmenuItemFont                          *                           itemEnterScene                           =                           CcmenuItemFont                          ::                          create                          (                          "enterScene"                          ,                          menu_selector                          (                          UpdateLayer                          ::                          enterScene                          ));                                                		                          itemEnterScene                          ->                          setposition                          (                          ccp                          (                          visibleSize                          .                          wIDth                          /                          250                          ));                                                		                          menu                          ->                          addChild                          (                          itemEnterScene                          );                                                		                          return                           true                          ;                                                	                          }                                                	                          false                          ;                                                                          }                                                                                                                          AssetsManager                          *                           UpdateLayer                          ::                          getAssetsManager                          (){                                                	                          static                           AssetsManager                          *                           s_assetsManager                           =                           NulL                          ;                                                                                                	                          if                           (                          s_assetsManager                           ==                          NulL                          )                                                	                          {		                                                		                          s_assetsManager                           =                           new                           AssetsManager                          (                          "http://is.muni.cz/do/rect/el/ikony/sady/ikonky-128x128-png.zip"                          ,                                                			                          "https://Coding.net/u/linchaolong/p/Test/git/raw/master/README.md"                          ,                                                			                          m_downloadDir                          .                          c_str                          ());                                                		                          s_assetsManager                          ->                          setDelegate                          (                          this                          );                                                		                          s_assetsManager                          ->                          setConnectionTimeout                          (                          3                          );                                                	                          }                                                	                          return                           s_assetsManager                          ;                                                                          }                                                                                                                          voID                           UpdateLayer                          ::                          initDownloadDir                          (){                                                                                                	                          // 如果下载目录不存在,则创建下载目录                                                                          #if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)                                                	                          DIR                           *                          pDir                           =                           NulL                          ;                                                                                                	                          pDir                           =                           opendir                           (                          m_downloadDir                          .                          c_str                          ());                                                	                          if                           (                          !                           pDir                          )                                                	                          {                                                		                          mkdir                          (                          m_downloadDir                          .                          c_str                          (),                           S_IRWXU                           |                           S_IRWXG                           |                           S_IRWXO                          );                                                	                          }                                                                          #else                                                	                          if                           ((                          GetfileAttributesA                          (                          m_downloadDir                          .                          c_str                          ()))                           ==                           INVALID_file_ATTRIBUTES                          )                                                	                          {                                                		                          CreateDirectoryA                          (                          m_downloadDir                          .                          c_str                          (),153)">0                          );                                                	                          }                                                                          #endif                                                                          }                                                                                                                          voID                           UpdateLayer                          ::                          deleteDir                          (                          std                          ::                          string                           dir                          ){                                                	                          // Remove downloaded files                                                                          #if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)                                                	                          std                          ::                          string                           command                           =                           "rm -r "                          ;                                                	                          // Path may include space.                                                	                          command                           +=                           "                          \"                          "                           +                           dir                           +                           "                          ;                                                	                          system                          (                          command                          .                          c_str                          ());                                                                          #else                                                	                          std                          ::                          string                           command                           =                           "rd /s /q "                          ;                                                	                          // Path may include space.                                                	                          command                           +=                           "                          ;                                                	                          system                          (                          command                          .                          c_str                          ());                                                                          #endif                                                                          }                                                                                                                          voID                           UpdateLayer                          ::                          onError                          (                          cocos2d                          ::                          extension                          ::                          AssetsManager                          ::                          ErrorCode                           errorCode                          ){                                                	                          switch                           (                          errorCode                          )                                                	                          {                                                	                          case                           cocos2d:                          :                          extension                          ::                          AssetsManager                          ::                          kCreatefile                          :                                                		                          cclOG                          (                          "error : create file failure"                          );                                                		                          m_label                          ->                          setString                          (                          "error : create file failure"                          );                                                		                          break                          ;                                                	                          case                           cocos2d:                          :                          extension                          ::                          AssetsManager                          ::                          kNetwork                          :                                                		                          cclOG                          (                          "error : no network"                          );                                                		                          m_label                          ->                          setString                          (                          "error : no network"                          );                                                		                          break                          ;                                                	                          case                           cocos2d:                          :                          extension                          ::                          AssetsManager                          ::                          kNoNewVersion                          :                                                		                          cclOG                          (                          "error : no new version"                          );                                                		                          m_label                          ->                          setString                          (                          "error : no new version"                          );                                                		                          break                          ;                                                	                          case                           cocos2d:                          :                          extension                          ::                          AssetsManager                          ::                          kUncompress                          :                                                		                          cclOG                          (                          "error : uncompress file error"                          );                                                		                          m_label                          ->                          setString                          (                          "error : uncompress file error"                          );                                                		                          break                          ;                                                	                          default:                                                		                          break                          ;                                                	                          }                                                                          }                                                                                                                          voID                           UpdateLayer                          ::                          onProgress                          (                          int                           percent                          ){                                                	                          char                           progress                          [                          20                          ];                                                	                          snprintf                          (                          progress                          ,153)">20                          ,240)">"downloading %d%%"                          ,                           percent                          );	                                                	                          cclOG                          (                          "%s"                          ,                          progress                          );                                                	                          m_label                          ->                          setString                          (                          progress                          );                                                                          }                                                                                                                          voID                           UpdateLayer                          ::                          onSuccess                          (){                                                	                          cclOG                          (                          "download success."                          );	                                                	                          m_label                          ->                          setString                          (                          "download success."                          );                                                                          }                                                                                                                          voID                           UpdateLayer                          ::                          update                          (                          CCObject                          *                           pSender                          ){                                                	                          // 初始化下载目录                                                	                          initDownloadDir                          ();                                                	                          // 下载更新包                                                	                          getAssetsManager                          ()                          ->                          update                          ();                                                                          }                                                                                                                          voID                           UpdateLayer                          ::                          reset                          (                          CCObject                          *                           pSender                          ){                                                	                          if                           (                          ""                           !=                           m_downloadDir                          )                                                	                          {                                                		                          // 删除下载目录                                                		                          deleteDir                          (                          m_downloadDir                          );                                                	                          }                                                	                          // 删除版本号                                                	                          getAssetsManager                          ()                          ->                          deleteVersion                          ();                                                                          }                                                                                                                          voID                            UpdateLayer                          ::                          getClIEntVersion                          (                          CCObject                          *                           pSender                          ){                                                	                          CCString                          *                           msg                           =                           CCString                          ::                          createWithFormat                          (                          "current clIEnt version : %s"                          ,                           getAssetsManager                          ()                          ->                          getVersion                          ().                          c_str                          ());                                                	                          cclOG                          (                          msg                          ->                          getCString                          ());                                                	                          m_label                          ->                          setString                          (                          msg                          ->                          getCString                          ());                                                                          }                                                                                                                          voID                           UpdateLayer                          ::                          checkUpdate                          (                          CCObject                          *                           pSender                          ){	                                                	                          if                           (                          getAssetsManager                          ()                          ->                          checkUpdate                          ())                                                	                          {                                                		                          cclOG                          (                          "has new version"                          );                                                		                          m_label                          ->                          setString                          (                          "has new version"                          );                                                	                          }                          else                          {                                                		                          cclOG                          (                          "has not new version"                          );                                                		                          m_label                          ->                          setString                          (                          "has not new version"                          );                                                	                          }                                                                          }                                                                                                                          voID                           UpdateLayer                          ::                          enterScene                          (                          CCObject                          *                           pSender                          ){                                                	                          CCDirector                          ::                          sharedDirector                          ()                          ->                          replaceScene                          (                          HelloWorld                          ::                          scene                          ());                                                                          }                        
来自CODE的代码片 UpdateLayer.cpp #ifndef __HOTUPDATER_H__ #define __HOTUPDATER_H__ #include "cocos2d.h" USING_NS_CC ; #include "cocos-ext.h" USING_NS_CC_EXT ; #include "AssetsManager/AssetsManager.h" // 热更新实现示例 class UpdateLayer : public cclayer , public AssetsManagerDelegateProtocol { public: static CCScene * scene (){ CCScene * scene = CCScene :: create (); scene -> addChild ( UpdateLayer :: create ()); return scene ; }; static UpdateLayer * create (){ UpdateLayer * pLayer = new UpdateLayer ; if ( pLayer && pLayer -> init ()) { pLayer -> autorelease (); return pLayer ; } delete pLayer ; NulL ; }; // 初始化 bool init (); @H_630_404@ // 下载回调函数 virtual voID onError ( cocos2d :: extension :: AssetsManager :: ErrorCode errorCode ); onProgress ( int percent ); onSuccess (); // 菜单回调函数 reset ( CCObject * pSender ); // 重置版本 getClIEntVersion ( CCObject * pSender ); // 获取当前客户端版本号 checkUpdate ( CCObject * pSender ); // 检查是否有版本更新 update ( CCObject * pSender ); // 更新版本 enterScene ( CCObject * pSender ); // 进入场景,如果未更新屏幕中间会显示叹号的图片,更新后会显示另一张图片 protected: // 初始化下载目录 initDownloadDir (); // 删除目录 deleteDir ( std :: string dir ); private: cclabelTTF * m_label ; std :: string m_downloadDir ; AssetsManager * getAssetsManager (); }; #endif 来自CODE的代码片 UpdateLayer.h

https://Coding.net/u/linchaolong/p/Cocos2d-x_HotUpdate/git

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